Search found 29 matches
- Fri Mar 06, 2020 2:18 pm
- Forum: Off topic
- Topic: [Research Survey] Replayability of triple S games
- Replies: 3
- Views: 5474
Re: [Research Survey] Replayability of triple S games
I submitted. Please take a look at my comments( on method).
Can you promise to publish your result here in this thread?
Thank you for completing the survey and I will try to remember to post the results although this is all for an undergraduate bachelor's degree, so it is by no means actual ...
- Thu Mar 05, 2020 6:22 pm
- Forum: Off topic
- Topic: [Research Survey] Replayability of triple S games
- Replies: 3
- Views: 5474
[Research Survey] Replayability of triple S games
Hello All,
My name is Charlie and I am a final year student of the Games Design and Development course at London South Bank University. As part of my final year dissertation I am researching the replayability of simulation, strategy and sandbox games and have selected the following games to analyse ...
My name is Charlie and I am a final year student of the Games Design and Development course at London South Bank University. As part of my final year dissertation I am researching the replayability of simulation, strategy and sandbox games and have selected the following games to analyse ...
- Thu Aug 18, 2016 5:44 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.13.x] Fusion Reactor
Which version of FActorio are you using and which version of the mod are you using? The mod if for Factorio 0.13.x, so if you have the Steam version you'll need to sign up for the Beta version's of Factorio as they are still classed as experimental.
- Tue Aug 02, 2016 6:23 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.13.x] Fusion Reactor
I have seen the mod but no I haven't tried it nor spoken to him. I might drop him a message about the possibly using some of the sprite, but with signicant change. Either that or I could actually buck up my game and create the sprite myself and finally get round to adding in the turbine and writing ...
- Sun Jul 31, 2016 5:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.13.x] Fusion Reactor
I would assume that it is something to do with Squeak Through, you'll have to ask the author of that mod and if there is anything I can do on my end tell them to let me know.
- Sun Jul 31, 2016 11:35 am
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Updated to remove defines and correct folder name.
- Thu Jul 21, 2016 11:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Right, I'll check and correct both of those, thanks.
- Thu Jul 21, 2016 10:25 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
If you are loading from a save which is 0.12, you should be using the 0.12 version of the mod no?
- Thu Jul 21, 2016 9:34 am
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Updated to Factorio 0.13
And you're welcome
And you're welcome

- Tue Jul 19, 2016 3:26 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal - can't upload file
- Replies: 2
- Views: 1648
Re: Mod Portal - can't upload file
will get changing the file then, cheers!
- Tue Jul 19, 2016 3:00 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal - can't upload file
- Replies: 2
- Views: 1648
Mod Portal - can't upload file
As the title says, I can't seem to upload an 18mb .rar file to the portal, I've left it for over an hour now, any ideas? Or is it because it's a .rar file?
- Thu Jul 07, 2016 8:28 am
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
If patch 13 is out then I'll update the mod. I just haven't been playing a Factorio of late.
- Fri Jun 17, 2016 12:34 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
I you know how to create items, set recipes and load them into the game, you could start working on those. I'd assume you have some experience with Bob mod, at current I have none, so deciding on recipes, new items etc would be a good start. If you don't know how to do these I'd recommend you being ...
- Wed Jun 15, 2016 4:59 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
I'd be more than happy to share the load, roughly how much do you know about modding Factorio? And what elements of the mod, if any, would you be interested in creating?
- Wed Jun 15, 2016 2:14 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Hey Kayobro,
I was actually planning on splitting the mod into two versions in the next iteration, one compatible with Bob's mods, and one for standard Factorio. The only reason I have not done so sooner is because I am currently studying for my AS exams, although I'm right at the end of them, so I ...
I was actually planning on splitting the mod into two versions in the next iteration, one compatible with Bob's mods, and one for standard Factorio. The only reason I have not done so sooner is because I am currently studying for my AS exams, although I'm right at the end of them, so I ...
- Fri Jun 10, 2016 7:49 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Updated to 0.1.1
Changes:
-updated mod info (JSON file)
-added ru, fr, de, pl and pr-BR translations
-reduced time to research tech, was 40, now 30
-more than doubled reactor power output, was 5 MW, now 12 MW
Planned changes:
-add industrial turbine to generate power
-change reactor to a "boiler ...
Changes:
-updated mod info (JSON file)
-added ru, fr, de, pl and pr-BR translations
-reduced time to research tech, was 40, now 30
-more than doubled reactor power output, was 5 MW, now 12 MW
Planned changes:
-add industrial turbine to generate power
-change reactor to a "boiler ...
- Sun Jun 05, 2016 9:02 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Thanks for the translations and yes, you are right, the reactor should really produce heat, boil water, steam, turbines etc. For the sake of getting ride of my kilometers of solar panels and grey zone of boilers and steam engines, I just wanted to get it into the game :P. Once I have a bit more time ...
- Sun Jun 05, 2016 5:12 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Aye yeah that's a possible look, add in some shadows and make it a bit more Factorio and we might have a winner
. And perhaps adding the water requirement for cooling, but then again I'm not sure how possible that is in terms of actually coding it.

- Sun Jun 05, 2016 3:54 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
Thank you! Will update Thursday or Friday next week
- Sun Jun 05, 2016 2:16 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 36808
Re: [MOD 0.12.x] Fusion Reactor
True, but for now I'm going to base the mod off the predictions/sci-fi(?). If Factorio is still a thing once there is a functional fusion reactor in the world, I'll be sure to update the mod accordingly 
