Hello i would like to share my latest work, i eventually canceled this project and been sitting on this for months but i decided ill share it anyway.
For some history here are links to my previous versions.
TAFK .mk1
https://forums.factorio.com/viewtopic.php?f=204&t=42284
TAFK .mk2
https ...
Search found 39 matches
- Thu Nov 29, 2018 12:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.3
- Replies: 2
- Views: 5540
- Sun May 06, 2018 4:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
Unfortunatly not but iam working on .mk3 which will take slightly different approach but is like 10x times more complex and awsome 

- Tue Apr 24, 2018 4:22 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Self Replicating (e. g. with Blueprints)
- Replies: 8
- Views: 11140
Re: Self Replicating (e. g. with Blueprints)
Hello so is there a way here to duplicate a blueprint and make multiple copies of it without player interaction? And before someone says have you tried recursive blueprint mod the answer is yes and it builds everything but whatever is in a chest or item.
And have you tried recursive blue pritns ...
And have you tried recursive blue pritns ...
- Sat Apr 14, 2018 11:49 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
yeah i had some issues with this tile as well, if iam right its the one that have to wait after last pieces of old base are razed. And than reboot building of tiles, this "bug" happend few times but not alll the time and i didnt have enough patience to hunt it down, if you load svae number 2 i ...
- Thu Apr 12, 2018 7:19 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
Can you provide screen ?
- Sat Mar 10, 2018 8:20 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 12435
Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
iam afraid not, and i wont transfer it into 0.16, because iam working on something even more crazy 

- Wed Mar 07, 2018 9:04 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119696
Re: [MOD 0.14] AAI Programmable Structures
Hello is there any plan to make tile scanner read cliffs ?
- Thu Jan 18, 2018 1:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Automated Expansion
- Replies: 5
- Views: 12079
- Thu Jan 18, 2018 11:16 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
Here it is commentary video of TAFK 2, fully automated fully beaconed, megabase, its bit longer than i expected but i still had to skip some interesting parts and logic pieces.
VIDEO
https://youtu.be/LLdiXOkGeuk
SAVES
As well as save games.Three of them
1) Start just observe, i recommend set ...
VIDEO
https://youtu.be/LLdiXOkGeuk
SAVES
As well as save games.Three of them
1) Start just observe, i recommend set ...
- Sat Dec 23, 2017 5:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
Half of video done if ill find some energy tomorow, i want to finish this before full 0.16 will roll out cos i doubt it will be compatible.
- Tue Nov 07, 2017 6:19 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
Yop iam still alive
just bit busy public save is basicly rdy, i just wanna release it with base tour video and i cant find free time to record that but should be within month.

- Thu Oct 26, 2017 9:22 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Re: Tochs Automatic Factory Kit mk.2
1. Lower the resources you will have harder it will be to find that sweet spot where you have all ores and oil in starting base. Also on lower resources it can expand aslong as you have enough till you get to next patches so it depends also on richnes. Unfortunatly its not build to be played on ...
- Thu Oct 26, 2017 1:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20635
Tochs Automatic Factory Kit mk.2
TAFK mk.2
SAVES and commentary video
https://forums.factorio.com/viewtopic.php?f=204&t=53614#p335846
https://forums.factorio.com/download/file.php?mode=view&id=29841&sid=ad0fc449931cb6280382ba13968ee082
Tochs Automatic Factory Kit mk.2
Self unfolding self replicating stormborn* infinite ...
SAVES and commentary video
https://forums.factorio.com/viewtopic.php?f=204&t=53614#p335846
https://forums.factorio.com/download/file.php?mode=view&id=29841&sid=ad0fc449931cb6280382ba13968ee082
Tochs Automatic Factory Kit mk.2
Self unfolding self replicating stormborn* infinite ...
- Wed Sep 27, 2017 12:35 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 12435
Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
What version do you run it on ?
atm iam not able to ensure its gonna work cos iam not sure witch versions where mods, like recursive blueprints, on back than.
But whole build should be bit more to south cos of stone, also was plane fully unloaded ?
otherwise "arm books" seems to be in postions ...
atm iam not able to ensure its gonna work cos iam not sure witch versions where mods, like recursive blueprints, on back than.
But whole build should be bit more to south cos of stone, also was plane fully unloaded ?
otherwise "arm books" seems to be in postions ...
- Mon Aug 14, 2017 11:09 am
- Forum: Pending
- Topic: [0.15.30] Blueprint library deleting BP in my BP books
- Replies: 3
- Views: 2158
Re: [0.15.30] Blueprint library deleting BP in my BP books
Oh cool thx for reply, to be fair i was lazy to continue investigate this cos i just used workaround with copying strings betwen saves 
Atleast i know its not a bug but feature and i doenst have to worry about it.

Atleast i know its not a bug but feature and i doenst have to worry about it.
- Mon Jul 17, 2017 8:15 am
- Forum: Pending
- Topic: [0.15.30] Blueprint library deleting BP in my BP books
- Replies: 3
- Views: 2158
[0.15.30] Blueprint library deleting BP in my BP books
Ok so all out of sudden my BP library deleted a lot of BP in my books.
I am able to reproduce this on my PC anytime.
So whats happening..
I open savefile "1" i have BP book with 82 BPs in it 1a.PNG
i save it to library. In here it looks ok 2a.PNG
I load savefile "2" and Book suddenly have only 2 ...
I am able to reproduce this on my PC anytime.
So whats happening..
I open savefile "1" i have BP book with 82 BPs in it 1a.PNG
i save it to library. In here it looks ok 2a.PNG
I load savefile "2" and Book suddenly have only 2 ...
- Mon Jul 17, 2017 7:43 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 12435
Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
Yop working on it.
- Fri Jul 14, 2017 12:56 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 12435
Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
While working on TAFK 2, here are some ss that was requested in youtube comments.
- Fri May 05, 2017 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 18681
Re: [0.15.6] Sprite rectangle outside the actual sprite
After newest update i get this (see atachment), do i get it right that its up to modcreators to fix this now ?
Any way to bypass this ? i used to be able just delete croped sprites catch and could play, but doesnt seem to work anymore.
Any way to bypass this ? i used to be able just delete croped sprites catch and could play, but doesnt seem to work anymore.
- Tue May 02, 2017 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 18681
Re: [0.15.5] Sprite rectangle outside the actual sprite
Same bug here, Mods Nixie tubes and waterfill (water fill not fully updated for 0.15, just rewrited it for 0.15) does this for me if i delete crop-cache.dat it works again, so basicly i delete this file before every launch. Error itself looks like this https://cdn.discordapp.com/attachments ...