Search found 5 matches

by BossmanSlim
Fri Jan 26, 2018 6:17 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 101919

Re: 0.16 Map generation Feedback

Oil needs a guarantee of being close to the starting location. Other than that, I typically don't see many issues.
by BossmanSlim
Fri Jan 12, 2018 6:00 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35688

Re: Defending your base is just to easy!

Having played RTS games from the C&C days in there multitude of versions, I think biters are in a strange place. On the default settings, biters are basically in the game to tax the player resources (time and ore). If biters are turned off, several elements in the tech tree are pointless and mos...
by BossmanSlim
Tue May 03, 2016 7:01 pm
Forum: Ideas and Suggestions
Topic: Power Generation
Replies: 3
Views: 1488

Re: Power Generation

Here's my thoughts: User story: Note, I work in the power industry, so the current power model annoys me. We can build a fusion power cell, future tech, for our power armor, but must use reciprocating steam, 19th century tech, or solar to power, near future tech based on implementation, for the fact...
by BossmanSlim
Fri Apr 29, 2016 5:53 pm
Forum: Ideas and Suggestions
Topic: New Player Suggestions
Replies: 1
Views: 1417

New Player Suggestions

I picked the game up a couple weeks ago and here are my suggestions based on what I have played so far. I find that the game is excellent in the base building aspect and is really fun in that manner, but has some gaps in the interaction between biters, game settings and general end game. Some of the...

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