Search found 5 matches
- Fri Jan 26, 2018 6:17 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 101919
Re: 0.16 Map generation Feedback
Oil needs a guarantee of being close to the starting location. Other than that, I typically don't see many issues.
- Fri Jan 12, 2018 6:00 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 35688
Re: Defending your base is just to easy!
Having played RTS games from the C&C days in there multitude of versions, I think biters are in a strange place. On the default settings, biters are basically in the game to tax the player resources (time and ore). If biters are turned off, several elements in the tech tree are pointless and mos...
- Tue Aug 23, 2016 11:40 am
- Forum: Spread the Word
- Topic: AntiElitz is doing an All Achievements stream right now
- Replies: 2
- Views: 3049
Re: AntiElitz is doing an All Achievements stream right now
37 hours and about 10 minutes
- Tue May 03, 2016 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Power Generation
- Replies: 3
- Views: 1488
Re: Power Generation
Here's my thoughts: User story: Note, I work in the power industry, so the current power model annoys me. We can build a fusion power cell, future tech, for our power armor, but must use reciprocating steam, 19th century tech, or solar to power, near future tech based on implementation, for the fact...
- Fri Apr 29, 2016 5:53 pm
- Forum: Ideas and Suggestions
- Topic: New Player Suggestions
- Replies: 1
- Views: 1417
New Player Suggestions
I picked the game up a couple weeks ago and here are my suggestions based on what I have played so far. I find that the game is excellent in the base building aspect and is really fun in that manner, but has some gaps in the interaction between biters, game settings and general end game. Some of the...