Search found 512 matches

by JohnyDL
Sat Mar 09, 2019 4:36 pm
Forum: Ideas and Suggestions
Topic: View Recently joined servers
Replies: 4
Views: 291

Re: Show last 5 Server played in Multiplayer.

Entertaining xD But seriously having a list of recent or favourite servers would be cool, I wouldn't use it so much for the server list thing cause I rarely play there but I have a number of Direct connect servers and having the IPs and passwords already entered would be cool.... I'm thinking like M...
by JohnyDL
Fri Mar 08, 2019 1:07 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 43
Views: 2860

Re: Cursor placement in "Select a signal"

1: How do new users know this the first time they interact with the thing? opt in is only opt in so long as you know, if they don't know then they think that their controls being taken away is a bug The first time they interact with the thing, they'd learn. Especially since most of their controls a...
by JohnyDL
Thu Mar 07, 2019 2:41 pm
Forum: Ideas and Suggestions
Topic: Quickbar, replace slot with current item
Replies: 7
Views: 209

Re: Quickbar, replace slot with current item

Does Middle click not clear a slot anymore? it used to lock/unlock slots of the toolbar .... *tests this rather than posts* .... Yeah it's already in the came, Hold your item in your hand middle click the item you want to clear and like in 0.16 and before you need another click to drop the item you ...
by JohnyDL
Thu Mar 07, 2019 2:36 pm
Forum: Ideas and Suggestions
Topic: Sulfur concrete
Replies: 6
Views: 363

Re: Sulfur concrete

+1 Yeah I was looking at concrete the other day going "I'm sure my chemistry classes had a chemical process for concrete at some point" would love to see the better concrete be more complicated, might argue reinforced concrete IRL sometimes uses steel not iron too, Sulphur or Sulphuric acid in here ...
by JohnyDL
Thu Mar 07, 2019 2:17 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 43
Views: 2860

Re: ui-qol: combinator constant input field pre-select

1. In this particular instance I actually can and would justify disabling the game's other controls. By clicking the selector, you'd be acknowledging that the other controls will be disabled while you select a signal or input a constant, an action that would take tiny amounts of time if this change...
by JohnyDL
Thu Mar 07, 2019 10:57 am
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 43
Views: 2860

Re: Cursor placement in "Select a signal"

Given that my original problem with this idea is I don't want my keyboard to rebind and do funny things outside of my control in a game at any point (even more so where biters are involved) and there are good reasons for not doing it beyond just my personal preference (accessibility being the bigges...
by JohnyDL
Mon Mar 04, 2019 6:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
Replies: 9
Views: 460

Re: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour

No worries, until I spotted other people having the problem I could've sworn it was my dodgy RX580 playing up ^_^ Thanks for the fix anyhow, everything looks great in HD
by JohnyDL
Mon Mar 04, 2019 6:46 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
Replies: 9
Views: 460

Re: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour

0.17.5 seems to be working now and took me ages to notice, since you asked for logs after fix ;) I'm back:
factorio-current.log
(5.02 KiB) Downloaded 10 times
by JohnyDL
Sun Mar 03, 2019 8:24 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
Replies: 9
Views: 460

Re: [0.17.2] Glitchy environment graphics

I'm in 0.17.4 and have similar graphics problems:
Capture.PNG
Capture.PNG (556.18 KiB) Viewed 349 times
Capture2.PNG
Capture2.PNG (628.93 KiB) Viewed 349 times
Capture3.PNG
Capture3.PNG (2.28 MiB) Viewed 349 times
A few different games log file of the Captures as I tried changing settings to no avail
factorio-current.log
(4.54 KiB) Downloaded 14 times
Oddly I don't find this unplayable just jarring from previous versions
by JohnyDL
Sun Jan 21, 2018 8:25 pm
Forum: Ideas and Suggestions
Topic: Bot Delivery Target AI Tweak AKA "68K items going to 1 box?"
Replies: 0
Views: 159

Bot Delivery Target AI Tweak AKA "68K items going to 1 box?"

TL;DR Box being targeted with more deliveries than it can possibly handle then bots vanish off to far off lands for next target box only a fraction will take to fill... image is worth 1000 words. https://cdn.discordapp.com/attachments/272421708030279680/404592116497514511/image.png AI tweak to stop...
by JohnyDL
Fri Jan 12, 2018 6:36 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 123208

Re: Friday Facts #225 - Bots versus belts (part 2)

I'm not sure if FFF225 is attempting to extinguish or fan the flames in the wake of FFF224. I am reminded of the old putting tanks/cars on conveyors to make them more useful approach to belt buffing. and... yeah I'm not gonna go into more more napalm for the pire Devs do what you think is best. So f...
by JohnyDL
Sat Jan 06, 2018 9:41 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 103571

Re: Friday Facts #224 - Bots versus belts

Bot Nerf + Fluid Nerf + Artillery? => better idea Make certain things more limited than others and only in certain places. We've seen it with Artillery ammo already, they have a stack size of 1 but a train wagon with a huge super gun on it has more capacity than an otherwise empty cargo Wagon. Why n...
by JohnyDL
Thu Dec 07, 2017 3:52 pm
Forum: Ideas and Suggestions
Topic: Let us override inserters remove fuel from furnaces
Replies: 35
Views: 3978

Re: Let us override inserters remove fuel from furnaces

I think that there's no way to take the fuel out of a furnace at present are you asking for this ability? cause that would mess up automation of plates since coal would go onto those belts
by JohnyDL
Tue Dec 05, 2017 6:29 pm
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 6
Views: 770

Re: Auto-Request

I like the idea of "Craft or Request" when clicking on something, I generally have a bunch of stuff in my storage system and I'd like to request that before crafting in an emergency but this order could be toggled. You click the button to get 1 or 5 of an item, then it attempts to order items from l...
by JohnyDL
Mon Dec 04, 2017 7:04 pm
Forum: Ideas and Suggestions
Topic: Right click on free ground is unused! -> Rotation via mouse!
Replies: 2
Views: 401

Re: Right click on free ground is unused! -> Rotation via mouse!

I put the eyedropper/picker/pipette tool on my middle mouse button and have R for rotate one way and remap shift+R to one of my mouse buttons, means I can do the things you suggest with my mouse mostly.
by JohnyDL
Mon Dec 04, 2017 6:59 pm
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 6
Views: 770

Re: Easy QoL Improvement: Auto-Request!

Except the game does everything it can to push you to autocrafting and while the idea is simple, it really isn't. Let's say you're crafting a satellite what should it request, the direct ingredients for the satellite or the things that make those or the things that make those or everything that is n...
by JohnyDL
Thu Nov 23, 2017 11:35 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 3789

Re: 3d Factorio

exactly Hitzu, though that's besides the point (I could easily have quoted that too but it didn't need saying :p) The point is there is a potential for height and they haven't added it to the game in spite of having it there and requested. It also wouldn't help with what olafthecat wants because as ...
by JohnyDL
Wed Nov 22, 2017 9:05 pm
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 3789

Re: 3d Factorio

FFF207:
Image

The devs seem to have a working demo of height working for their own purposes but clearly haven't added it to the game.
by JohnyDL
Wed Nov 22, 2017 8:55 pm
Forum: Ideas and Suggestions
Topic: Omni-liquid Fuel Burning for Vehicles
Replies: 26
Views: 2597

Re: Omni-liquid Fuel Burning for Vehicles

Yeah, this is just for game balance, but I suppose concessions can be made. However, heavy oil has more impurities, doesn't combust as well, and requires pre-heating - all which uses up energy and makes it less efficient. Yup that's why Aviation fuel is based on heavy oils like octane or kerosene (...
by JohnyDL
Wed Nov 22, 2017 8:24 pm
Forum: Ideas and Suggestions
Topic: Personal robots prioritizing nearest first
Replies: 162
Views: 16000

Re: Personal robots prioritizing nearest first

it's a 'special' inventory but in code I'm pretty sure it's just handled as a paired requester chest and active provider chest, there's nothing different about it than any other requester having an item dropped off or requester having an item picked up. The tool belt is entirely within the player mo...

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