Request:
Convert and Add the "Rocket Score" from freeplay scenario into EvoGui. Honestly I really hate seeing the Rockets Launched gui on my screen, would look much more better if it was included within your mod.
Search found 7 matches
- Mon May 09, 2016 7:46 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 177441
- Sun May 08, 2016 10:36 am
- Forum: Mods
- Topic: [MOD 0.12.x] Mod Iconizer
- Replies: 26
- Views: 20092
Re: [MOD 0.12.x] Mod Iconizer
This is brilliant, I've been looking for something that makes the GUI menus look cleaner. Thank you!
- Sun May 08, 2016 10:27 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48570
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
*Snip-erinos*
EDIT: I think what might also cause a partial problem, the config variables are not global, and the way factorio saves variables needs it to be in the global table. I will try to fix it as soon I have time. For now, you can use the v0.0.7 for multiplayer, as it has no impact on the ...
- Thu May 05, 2016 6:19 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48570
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
I also really like this mod in singleplayer, especially the solar panels and advanced batteries.
However, when using this mod in multiplayer we get constantly desyncs (every 1-10 seconds) after playing with it for a few hours.
It did some testing and it turns out it (unfortunately) is only this ...
However, when using this mod in multiplayer we get constantly desyncs (every 1-10 seconds) after playing with it for a few hours.
It did some testing and it turns out it (unfortunately) is only this ...
- Wed May 04, 2016 10:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 19
- Views: 21888
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Can you hide the gui until you have researched "automated-construction" please?
- Fri Apr 29, 2016 11:24 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Blueprint Functions All-In-One Menu
- Replies: 1
- Views: 1179
[Request] Blueprint Functions All-In-One Menu
I use the following mods together:
- Blueprint String - https://forums.factorio.com/viewtopic.php?t=13651
- Foreman - Blueprint Manager - https://forums.factorio.com/viewtopic.php?f=92&t=14243
- Blueprint Flipper - mirror your blueprints! - https://forums.factorio.com/viewtopic.php?f=92&t=23106 ...
- Blueprint String - https://forums.factorio.com/viewtopic.php?t=13651
- Foreman - Blueprint Manager - https://forums.factorio.com/viewtopic.php?f=92&t=14243
- Blueprint Flipper - mirror your blueprints! - https://forums.factorio.com/viewtopic.php?f=92&t=23106 ...
- Fri Apr 29, 2016 10:38 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48570
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
The added solar-panels need better icons to differentiate from each other, different color like how the accumulators are would be beneficial. Otherwise, awesome mod.