Search found 4 matches
- Fri Jun 10, 2016 9:44 pm
- Forum: Gameplay Help
- Topic: Why not put a rail signal every two tiles?
- Replies: 18
- Views: 11885
Re: Why not put a rail signal every two tiles?
How? If I have chain signals at intersections and the only block signals are the ones being dragged by the trains, then two trains can't meet on a single track because one of them will already be in the block for that track when the other tries to reserve it. This is true because if you over-use ch...
- Mon May 09, 2016 1:27 am
- Forum: Gameplay Help
- Topic: Early Game Struggles
- Replies: 7
- Views: 3515
Re: Early Game Struggles
Indeed. I did some "advanced" searching and found a version of this question from 2014, with even more options. viewtopic.php?f=18&t=6627Koub wrote:There are as many playstyles as there are players.
Anyway, I found an approach that seems to work for me.
- Sun May 08, 2016 8:01 pm
- Forum: Gameplay Help
- Topic: Biter Bases
- Replies: 8
- Views: 4012
Re: Biter Bases
Early game: In theory, you can turret hop, but it'll cost you. I know because I just tried it. I'm using RSO, RSO Radar, Long Reach, and More Light. My map had a bad initial layout. I started near some coal. The closest deposits of iron and copper were to the north. Far north. There was also a biter...
- Fri May 06, 2016 7:30 pm
- Forum: Gameplay Help
- Topic: Early Game Struggles
- Replies: 7
- Views: 3515
Early Game Struggles
I have just started playing, and I am struggling with the early game, particularly the transition to electricity. After several restarts and some tutorials I think I understand the very first steps I need to take, and I can build up until I have several burner miners and furnaces working for me. In ...