Search found 9 matches
- Mon Oct 17, 2016 9:50 pm
- Forum: General discussion
- Topic: No graphics card needed
- Replies: 14
- Views: 9808
Re: No graphics card needed
Sure you don't have an integrated one on your motherboard? Pretty sure a Windows (or any modern graphical OS for that matter) can't run without one...
- Tue May 10, 2016 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 26365
Re: Train vagons carrying one item button
Suggestion: Since middle mouse button is used to reserve a spot, maybe press MMB and drag to select/draw more tiles and when you release you get the same dialog as for current MMB, but it applies to all now selected tiles?
- Tue May 10, 2016 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 26365
Re: Train vagons carrying one item button
Agreed 100%. Seriously needs to be an easier way to reserve several slots in wagons (and chests for that matter) to one kind of item.
I've currently "solved" it by creating a couple of "blueprint" wagons I can copy from, but it's not a particular clean solution, and only works if I create/configure ...
I've currently "solved" it by creating a couple of "blueprint" wagons I can copy from, but it's not a particular clean solution, and only works if I create/configure ...
- Tue May 03, 2016 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Train stations
- Replies: 8
- Views: 3938
Re: Train stations
You should, it's really goodbobingabout wrote:Didn't read much beyond the first line, but...


- Sun May 01, 2016 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Train stations
- Replies: 8
- Views: 3938
Re: Train stations
I don't think a train station entity is necessary.
For one, trains are being redone for 0.13 and will likely be aligned with the grid, making it easier to line the inserters etc. up with the train wagons.
Also, once you've made a custom train loading/unloading design you can blueprint it and make ...
For one, trains are being redone for 0.13 and will likely be aligned with the grid, making it easier to line the inserters etc. up with the train wagons.
Also, once you've made a custom train loading/unloading design you can blueprint it and make ...
- Sun May 01, 2016 8:30 pm
- Forum: Implemented Suggestions
- Topic: Remove _version requirement from mod folder/zip names
- Replies: 4
- Views: 2083
Re: Remove _version requirement from mod folder/zip names
It allows people looking at the mods be able to tell what version they have at a glance without having to open any files. Personally i've wished that other games required this. I absolutely do not want the requirement lifted
First of all, with the requirement lifted, people could still have the ...
First of all, with the requirement lifted, people could still have the ...
- Sun May 01, 2016 4:03 am
- Forum: Ideas and Suggestions
- Topic: Train stations
- Replies: 8
- Views: 3938
Train stations
I find the loading and unloading of trains a bit silly at the moment. The whole adding lines of inserters <> chests <> inserters <> belts... trying to line them up with the wagons... and so on... maybe someone likes it, but I just find it annoying and a bit weird.
I would much rather have a ...
I would much rather have a ...
- Sun May 01, 2016 1:39 am
- Forum: Implemented Suggestions
- Topic: Remove _version requirement from mod folder/zip names
- Replies: 4
- Views: 2083
Remove _version requirement from mod folder/zip names
Just starting playing around with adding some mods, and found out several of them are actually repositories on github. So I figured that, hey, an easy way to keep the mod updated would be to just clone the github repo into the factorio mod folder and do a git pull when it's updated.
Unfortunately I ...
Unfortunately I ...
- Fri Apr 29, 2016 6:17 am
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44482
Re: [0.11.*+] Alien Science
Love this for automating without having to run around killing stuff all the time. The recipes could maybe be made more "natural" though?
Would imagine researching alien science is a bit more cumbersome than taking half a second :P
Also would make more sense (I think) to make alien artifacts ...
Would imagine researching alien science is a bit more cumbersome than taking half a second :P
Also would make more sense (I think) to make alien artifacts ...