97% positive reviews on Steam.
I don't think I've ever seen a game with anything like that, and now that I've played Factorio I see why.
Search found 14 matches
- Sun Jun 05, 2016 11:09 am
- Forum: General discussion
- Topic: What inspired you to buy Factorio?
- Replies: 29
- Views: 10724
- Tue May 17, 2016 3:15 pm
- Forum: Mods
- Topic: [MOD 0.12.33] Deforester 1.0.0
- Replies: 2
- Views: 4907
[MOD 0.12.33] Deforester 1.0.0
Deforester deforester.png Description: Adds an item that gradually kills the trees around it. Ever driven a car into a tree? Now you can strike back without wasting shotgun shells. Details: Name: cjmarsh Category: Item MOD Version: 1.0.0 Factorio Version: 0.12 Latest Released: May 17, 2016 Dependen...
- Mon May 16, 2016 5:15 am
- Forum: General discussion
- Topic: Belt vs Bot computing
- Replies: 23
- Views: 8839
Re: Belt vs Bot computing
I can't give any specific numbers but one thing to keep in mind is that more bots comes with the cost of more roboports to keep them charged. Otherwise they have diminishing returns since they have to wait in line for a recharge near the area they're needed. Personally I would be willing to use a be...
- Mon May 16, 2016 5:07 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 577029
Re: Let's see your clever builds
Like 2 or 3 yellow chests near each roboport. Seems like plenty of storage.. There's requester chests for nearly all the ore feeds to get things where they need to be eventually. Also a boiler that ran out of coal, I have a requester chest to direct all the wood into it. Outside of that there's wha...
- Mon May 16, 2016 5:01 am
- Forum: Show your Creations
- Topic: Red and Green Science
- Replies: 3
- Views: 3879
Re: Red and Green Science
Hah good catch I missed that, it wasn't for beauty just an oversight. I used to have it wrap around to the green side and had a side-switcher there but it got messed up in the blueprint when I moved the setup and I didn't re-create it right. Besides which I think it looks better with just a straight...
- Sun May 15, 2016 11:51 pm
- Forum: Show your Creations
- Topic: Red and Green Science
- Replies: 3
- Views: 3879
Red and Green Science
It's one of the very first things you build in a factory, the first major goal of automation. So how do you build it? Do you build it sprawling or compact, small or massive? There's so many different ways to make a factory that there's practically infinite possibilities. Let's see the way you start ...
- Sun May 15, 2016 11:01 pm
- Forum: Gameplay Help
- Topic: Adding Steel to a Smart Furnace
- Replies: 8
- Views: 5027
Re: Adding Steel to a Smart Furnace
@FMTK The image is just an example of the setup, the circuits on the right are for the entire furnace and the furnace setup on the left can be repeated as many times as necessary so long as the three smart inserters are connected to the large red circuit network. It is also possible to place a line ...
- Sun May 15, 2016 12:12 am
- Forum: Gameplay Help
- Topic: Adding Steel to a Smart Furnace
- Replies: 8
- Views: 5027
Re: Adding Steel to a Smart Furnace
Thanks for the input everyone. I hadn't considered the stack bonus size of 5, that's a good idea. I used the idea of the >4 condition for the stack size bonus vanatteveldt, but I used a buffer chest instead to make two different networks for the different checks and it still gives enough space for s...
- Sat May 14, 2016 1:15 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 577029
Re: Let's see your clever builds
I wanted to try out a build to make all four sciences in one layout with just the raw materials as inputs (except for petroleum gas) and this is what I came up with:
- Thu May 12, 2016 4:28 am
- Forum: Gameplay Help
- Topic: Adding Steel to a Smart Furnace
- Replies: 8
- Views: 5027
Adding Steel to a Smart Furnace
I've seen the concept of a Smart Furnace implemented in a couple places and the idea struck me as a good one, a furnace infrastructure that smelts the type of ore you need when your supplies are low. I've managed to implement a basic one for iron and copper with relatively little effort and a circui...
- Wed May 11, 2016 2:16 am
- Forum: Ideas and Suggestions
- Topic: Change item order in crafting queue
- Replies: 1
- Views: 3306
Change item order in crafting queue
I'd like to propose making Ctrl+ left mouse click move any item in your current crafting queue (and it's dependencies) to the front. As it stands you have to cancel your entire queue in order to start something right away and that's one of the very few cumbersome things I've seen in Factorio. I thin...
- Mon May 09, 2016 8:34 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221851
Re: Map exchange strings
A good mix of resources, 'very good' density, and standard medium biter settings. If you prefer a brown and green map use the map seed, delete the string, and change the terrain segmentation to very low. >>>AAAMACEAAAACAQYAAAAEAAAAY29hbAMFBAoAAABjb3BwZXItb3Jl AQUECQAAAGNydWRlLW9pbAMFBAoAAABlbmVteS1i...
- Fri Apr 29, 2016 10:36 pm
- Forum: Gameplay Help
- Topic: Craft a specific number of items
- Replies: 6
- Views: 14504
Re: Craft a specific number of items
Ah I didn't know about the 5 per click mode, that works out nicely. Thanks.
- Fri Apr 29, 2016 1:05 am
- Forum: Gameplay Help
- Topic: Craft a specific number of items
- Replies: 6
- Views: 14504
Craft a specific number of items
Is there any way to craft a certain number of items from your inventory? For example, if I wanted to craft 100 transport belts instead of all 426 can I do that in any other way besides doing the whole stack and canceling at 100?