Search found 31 matches

by blizgerg
Fri Nov 08, 2019 3:52 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74572

Re: Friday Facts #320 - Color correction

Beautiful.

I wonder how that'd interact with mods like NightBrightness and BlackMap
by blizgerg
Fri Sep 20, 2019 12:54 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 25859

Re: Friday Facts #313 - Light at the end of the bug tunnel

Beautiful.

A bit saddening about the spin on that journal story but at least they have a link to the FFF in question and publicity is publicity as they say... if I didn't know about factory and read that article and followed the link I'd totally be sold on factory.
by blizgerg
Sun Jul 21, 2019 3:23 pm
Forum: Implemented in 2.0
Topic: Give entity ghosts a shimmer / animation
Replies: 19
Views: 4660

Re: Give entity ghosts a shimmer / animation

I'd have to agree, I do sometimes have some trouble distinguishing ghosts from actual machines, especially at night. And, I consider myself to have pretty good eye sight. My two cents, I think making the blueprint ghosts look a little like old style holograms by adding some white noise and a tint or...
by blizgerg
Sat Jul 13, 2019 4:08 pm
Forum: Ideas and Requests For Mods
Topic: Map-scanning via satellites launched
Replies: 5
Views: 1602

Re: Map-scanning via satellites launched

This reminds me of Satellite Uplink Station... which looks like hasn't been updated since version 0.15?? really?
by blizgerg
Mon Jul 08, 2019 4:01 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 147
Views: 84668

Re: [0.17]AutoTrash 4.1.5

This mod is awesome. I like a lot of your mods Choumiko. I have encountered a crash with importing blueprints for the requests that are not in the player inventory and only in the blueprint library. https://imgur.com/a/13l6Swt https://i.imgur.com/6grcRww.png The steps: Grab blueprint from blueprint ...
by blizgerg
Thu Jul 04, 2019 5:38 pm
Forum: Ideas and Suggestions
Topic: Interface option to select digits of precision when abbreviating numbers
Replies: 2
Views: 978

Interface option to select digits of precision when abbreviating numbers

TL;DR Interface option to select digits of precision when abbreviating numbers What ? I think an option would be nice to allow selecting a maximum number of fractional digits to put in the display. For example, 1234 with 2 fraction digits would then get displayed at 1.23k instead of just 1k. There ...
by blizgerg
Thu Jul 04, 2019 1:59 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 28651

Re: Version 0.17.54

hmmm, the client auto updater seems to fail on download, and when I go to https://www.factorio.com/download/experimental I get 404 not found when I click on the various download links... Something is off...

edit: There now, seems as though CDN took longer than usual to update...
by blizgerg
Wed Jun 26, 2019 2:05 pm
Forum: Ideas and Suggestions
Topic: Icons for filter setting icons with generic icons
Replies: 0
Views: 648

Icons for filter setting icons with generic icons

Some of the deconstruction planner filter icons are just a generic 'X' mark and one has to mouse over the icon and read the tool tip to figure out which one does what. This is annoying, inconvenient, and is hard for new players to even find out what they do. Specifically these: https://cdn.discordap...
by blizgerg
Fri May 31, 2019 12:47 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51901

Re: Friday Facts #297 - New resource icons

I see one artifact in that image that would want to be fixed, on the curve from going up to going left it looks like it chooses new random icons.

Otherwise, I think that looks beautiful. Love it.
by blizgerg
Sun Aug 27, 2017 2:54 am
Forum: Implemented Suggestions
Topic: Select train destination from map
Replies: 0
Views: 1025

Select train destination from map

I was just thinking, it would be mighty convenient if there was an option to select the train destination from the map. For example, something like a button on the train station selection dialog that opens the map and you can click on a station on the map and it goes back to the selection dialog wit...
by blizgerg
Fri Jun 23, 2017 6:36 am
Forum: Ideas and Suggestions
Topic: Fast Ghost Building Placement - Early game help
Replies: 11
Views: 17414

Re: Fast Ghost Building Placement - Early game help

If there was a mod for this, I'd want it right now. But I think this is something worth being in vanilla. There are already short cuts for things like, take all in chest or deposit items into chest, why not deposit item into place on blueprint? :D
by blizgerg
Wed Jun 07, 2017 4:31 am
Forum: Not a bug
Topic: Rocket launches even when output slot is full
Replies: 37
Views: 19509

Re: Rocket launches even when output slot is full

I also noticed this behavior, and I very quickly just stuck a buffer chest for a stack inserter to move all the space science packs into and then connected the inserter that adds the satellite to only activate if there was < some number of science packs in the buffer chest.
by blizgerg
Thu Jun 01, 2017 2:28 pm
Forum: Show your Creations
Topic: 1 or 2-to-6 train loading balancer
Replies: 13
Views: 28956

Re: 1 or 2-to-6 train loading balancer

Ooooo!! So I can remove the constant combinator (to keep it from getting stuck when with a multiple of the number of chests) by changing the <0 or >0 with <1 or >-1 !!!! Excellent!
by blizgerg
Wed May 31, 2017 8:11 pm
Forum: Show your Creations
Topic: 1 or 2-to-6 train loading balancer
Replies: 13
Views: 28956

Re: 1 or 2-to-6 train loading balancer

The simplest circuit based balanced loader/unloader that I know of is to wire up all the chests together and input it to an arithmetic combinator set to divide by negative the number of chests. The way things are wired is just like the picture above. red wire connecting all the chests to the input o...
by blizgerg
Thu May 25, 2017 10:47 pm
Forum: Ideas and Requests For Mods
Topic: No train station automatic mode
Replies: 0
Views: 784

No train station automatic mode

I want an semi-automatic mode for trains where I can select a track segment from the map as a destination and the destination is cleared when the train reaches it. The reason I want this is with a sizeable number of trains trying to drive a train in manual mode you are nearly guaranteed to crash wit...
by blizgerg
Thu May 25, 2017 4:53 pm
Forum: Ideas and Requests For Mods
Topic: Manual trains stop at signals.
Replies: 8
Views: 3679

Re: Manual trains stop at signals.

I think he means that when manually driving a train, that the manually driven train would auto break for red/yellow signals ahead rather than just go and crash into the train that is moving through the intersection (or the automatic train crash into your manually drive one).
by blizgerg
Wed May 24, 2017 5:20 am
Forum: Duplicates
Topic: [0.15.13] Blueprint Editor Right Click Issue
Replies: 2
Views: 1482

Re: [0.15.13] Blueprint Editor Right Click Issue

I also noticed this, I made a post about it but then noticed this one and it was a much better explanation than mine so I deleted mine as it was a duplicate. :)

Note that right click and dragging on the preview to remove (or restore) items is also broken.
by blizgerg
Tue May 09, 2017 8:10 pm
Forum: Gameplay Help
Topic: Train Waiting Yard
Replies: 12
Views: 8345

Re: Train Waiting Yard

My understanding of train behavior is that the trains use a shortest path algorithm to find the shortest non blocked path. The path through the center is the shortest non blocked path. It is also the path that gets the train the closest to the station before it has to stop and wait. Though, I am uns...
by blizgerg
Sat Apr 22, 2017 10:34 pm
Forum: Ideas and Suggestions
Topic: Lever and Button
Replies: 4
Views: 3960

Re: Lever and Button

I would love something like this that does not require opening a GUI. I.e., I just hover the mouse over it and press a shortcut to activate/deactivate.

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