Beautiful.
I wonder how that'd interact with mods like NightBrightness and BlackMap
Search found 31 matches
- Fri Nov 08, 2019 3:52 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84725
- Fri Sep 20, 2019 12:54 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28486
Re: Friday Facts #313 - Light at the end of the bug tunnel
Beautiful.
A bit saddening about the spin on that journal story but at least they have a link to the FFF in question and publicity is publicity as they say... if I didn't know about factory and read that article and followed the link I'd totally be sold on factory.
A bit saddening about the spin on that journal story but at least they have a link to the FFF in question and publicity is publicity as they say... if I didn't know about factory and read that article and followed the link I'd totally be sold on factory.
- Sun Jul 21, 2019 3:23 pm
- Forum: Implemented in 2.0
- Topic: Give entity ghosts a shimmer / animation
- Replies: 19
- Views: 5594
Re: Give entity ghosts a shimmer / animation
I'd have to agree, I do sometimes have some trouble distinguishing ghosts from actual machines, especially at night. And, I consider myself to have pretty good eye sight. My two cents, I think making the blueprint ghosts look a little like old style holograms by adding some white noise and a tint or...
- Sat Jul 13, 2019 4:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Map-scanning via satellites launched
- Replies: 5
- Views: 1920
Re: Map-scanning via satellites launched
This reminds me of Satellite Uplink Station... which looks like hasn't been updated since version 0.15?? really?
- Mon Jul 08, 2019 4:01 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 91427
Re: [0.17]AutoTrash 4.1.5
This mod is awesome. I like a lot of your mods Choumiko. I have encountered a crash with importing blueprints for the requests that are not in the player inventory and only in the blueprint library. https://imgur.com/a/13l6Swt https://i.imgur.com/6grcRww.png The steps: Grab blueprint from blueprint ...
- Thu Jul 04, 2019 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Interface option to select digits of precision when abbreviating numbers
- Replies: 2
- Views: 1151
Interface option to select digits of precision when abbreviating numbers
TL;DR Interface option to select digits of precision when abbreviating numbers What ? I think an option would be nice to allow selecting a maximum number of fractional digits to put in the display. For example, 1234 with 2 fraction digits would then get displayed at 1.23k instead of just 1k. There ...
- Thu Jul 04, 2019 1:59 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 31350
Re: Version 0.17.54
hmmm, the client auto updater seems to fail on download, and when I go to https://www.factorio.com/download/experimental I get 404 not found when I click on the various download links... Something is off...
edit: There now, seems as though CDN took longer than usual to update...
edit: There now, seems as though CDN took longer than usual to update...
- Wed Jun 26, 2019 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Icons for filter setting icons with generic icons
- Replies: 0
- Views: 779
Icons for filter setting icons with generic icons
Some of the deconstruction planner filter icons are just a generic 'X' mark and one has to mouse over the icon and read the tool tip to figure out which one does what. This is annoying, inconvenient, and is hard for new players to even find out what they do. Specifically these: https://cdn.discordap...
- Fri May 31, 2019 12:47 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 58031
Re: Friday Facts #297 - New resource icons
I see one artifact in that image that would want to be fixed, on the curve from going up to going left it looks like it chooses new random icons.
Otherwise, I think that looks beautiful. Love it.
Otherwise, I think that looks beautiful. Love it.
- Sun Aug 27, 2017 2:54 am
- Forum: Implemented Suggestions
- Topic: Select train destination from map
- Replies: 0
- Views: 1166
Select train destination from map
I was just thinking, it would be mighty convenient if there was an option to select the train destination from the map. For example, something like a button on the train station selection dialog that opens the map and you can click on a station on the map and it goes back to the selection dialog wit...
- Sat Jun 24, 2017 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Suggest UI button to hide robots and prevent mining them
- Replies: 9
- Views: 4555
Re: Suggest UI button to hide robots and prevent mining them
OOoh, I like this idea +1
- Fri Jun 23, 2017 6:36 am
- Forum: Ideas and Suggestions
- Topic: Fast Ghost Building Placement - Early game help
- Replies: 11
- Views: 21227
Re: Fast Ghost Building Placement - Early game help
If there was a mod for this, I'd want it right now. But I think this is something worth being in vanilla. There are already short cuts for things like, take all in chest or deposit items into chest, why not deposit item into place on blueprint?
- Wed Jun 07, 2017 4:31 am
- Forum: Not a bug
- Topic: Rocket launches even when output slot is full
- Replies: 37
- Views: 22497
Re: Rocket launches even when output slot is full
I also noticed this behavior, and I very quickly just stuck a buffer chest for a stack inserter to move all the space science packs into and then connected the inserter that adds the satellite to only activate if there was < some number of science packs in the buffer chest.
- Thu Jun 01, 2017 2:28 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 30699
Re: 1 or 2-to-6 train loading balancer
Ooooo!! So I can remove the constant combinator (to keep it from getting stuck when with a multiple of the number of chests) by changing the <0 or >0 with <1 or >-1 !!!! Excellent!
- Wed May 31, 2017 8:11 pm
- Forum: Show your Creations
- Topic: 1 or 2-to-6 train loading balancer
- Replies: 13
- Views: 30699
Re: 1 or 2-to-6 train loading balancer
The simplest circuit based balanced loader/unloader that I know of is to wire up all the chests together and input it to an arithmetic combinator set to divide by negative the number of chests. The way things are wired is just like the picture above. red wire connecting all the chests to the input o...
- Thu May 25, 2017 10:47 pm
- Forum: Ideas and Requests For Mods
- Topic: No train station automatic mode
- Replies: 0
- Views: 903
No train station automatic mode
I want an semi-automatic mode for trains where I can select a track segment from the map as a destination and the destination is cleared when the train reaches it. The reason I want this is with a sizeable number of trains trying to drive a train in manual mode you are nearly guaranteed to crash wit...
- Thu May 25, 2017 4:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Manual trains stop at signals.
- Replies: 8
- Views: 4277
Re: Manual trains stop at signals.
I think he means that when manually driving a train, that the manually driven train would auto break for red/yellow signals ahead rather than just go and crash into the train that is moving through the intersection (or the automatic train crash into your manually drive one).
- Wed May 24, 2017 5:20 am
- Forum: Duplicates
- Topic: [0.15.13] Blueprint Editor Right Click Issue
- Replies: 2
- Views: 1658
Re: [0.15.13] Blueprint Editor Right Click Issue
I also noticed this, I made a post about it but then noticed this one and it was a much better explanation than mine so I deleted mine as it was a duplicate.
Note that right click and dragging on the preview to remove (or restore) items is also broken.
Note that right click and dragging on the preview to remove (or restore) items is also broken.
- Tue May 09, 2017 8:10 pm
- Forum: Gameplay Help
- Topic: Train Waiting Yard
- Replies: 12
- Views: 9066
Re: Train Waiting Yard
My understanding of train behavior is that the trains use a shortest path algorithm to find the shortest non blocked path. The path through the center is the shortest non blocked path. It is also the path that gets the train the closest to the station before it has to stop and wait. Though, I am uns...
- Sat Apr 22, 2017 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Lever and Button
- Replies: 4
- Views: 4518
Re: Lever and Button
I would love something like this that does not require opening a GUI. I.e., I just hover the mouse over it and press a shortcut to activate/deactivate.