Search found 4 matches

by kot
Fri Apr 28, 2017 9:14 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 342825

Re: Foreman 0.1.9 - A factory optimisation tool.

I've made Foreman build with v0.15 support for myself: Factorio Foreman xaviershay@b291155 +15-compat.zip It's based on a fork by Xavier Shay and 0.15-compat fixes by Pobiega and Xavier Shay. You may use it until official release came out. UPD: new version with difficulty selector by Pobiega: Factor...
by kot
Thu May 19, 2016 7:42 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 134206

Re: [0.12.x][v0.12.6] Bob's Power mod

After reading Accumulator / Solar panel ratio thread I did some Bob's Power mod related math and come up with this layout. It uses standard 3x3 solar panels and high capacity accumulators. But it could be also build with mk2 or mk3 version of panels and accumulators. http://i.imgur.com/640dc32.jpg H...
by kot
Mon May 02, 2016 11:00 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 215064

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

kot wrote:Is it possible to add localised search support to the mod?
Answering to myself. It's impossible due to lua unicode support limitation. Moreover LuaItemPrototype::localised_name returns an array where first item is only a key to phrase in translation file.
by kot
Thu Apr 28, 2016 6:39 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 215064

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Is it possible to add localised search support to the mod? There are LuaGameScript::item_prototypes and LuaItemPrototype::localised_name, but I don't know if they any good as a solution to the problem.

Go to advanced search