Search found 4 matches
- Fri Apr 28, 2017 9:14 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342825
Re: Foreman 0.1.9 - A factory optimisation tool.
I've made Foreman build with v0.15 support for myself: Factorio Foreman xaviershay@b291155 +15-compat.zip It's based on a fork by Xavier Shay and 0.15-compat fixes by Pobiega and Xavier Shay. You may use it until official release came out. UPD: new version with difficulty selector by Pobiega: Factor...
- Thu May 19, 2016 7:42 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 134206
Re: [0.12.x][v0.12.6] Bob's Power mod
After reading Accumulator / Solar panel ratio thread I did some Bob's Power mod related math and come up with this layout. It uses standard 3x3 solar panels and high capacity accumulators. But it could be also build with mk2 or mk3 version of panels and accumulators. http://i.imgur.com/640dc32.jpg H...
- Mon May 02, 2016 11:00 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 215064
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Answering to myself. It's impossible due to lua unicode support limitation. Moreover LuaItemPrototype::localised_name returns an array where first item is only a key to phrase in translation file.kot wrote:Is it possible to add localised search support to the mod?
- Thu Apr 28, 2016 6:39 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 215064
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Is it possible to add localised search support to the mod? There are LuaGameScript::item_prototypes and LuaItemPrototype::localised_name, but I don't know if they any good as a solution to the problem.