Search found 3 matches
- Wed May 25, 2016 12:26 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 41975
Re: Friday Facts #139 - Wrapping up multiplayer
Figured I'd crosspost my Multiplayer Server request here, since the blogpost says to throw any suggestions into this thread: https://forums.factorio.com/viewtopic.php?f=6&t=24605 MP Dedicated Server - Autosave when no players are connected The autosave system works wonderfully for dedicated serv...
- Fri Apr 29, 2016 1:01 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 6
- Views: 3353
Re: MP Dedicated Server - Autosave when no players are connected
Not exactly sure when it autosaves, but when another player joins it propably notices that it's been more than the 10 minutes since last save. And it can't crash when paused when it's not doing anything. Also the scenario that there would be multiple visits on server shorter than the autosave frequ...
- Thu Apr 28, 2016 3:31 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 6
- Views: 3353
MP Dedicated Server - Autosave when no players are connected
The autosave system works wonderfully for dedicated servers, but it can affect the flow of the game if the interval is set too low. By default, when all players leave, the game is paused until a player connects to the server once again. I keep my dedicated server up and running 24/7. If the autosave...