Search found 833 matches

by Hannu
Tue Jun 15, 2021 11:40 am
Forum: Balancing
Topic: Beacons and Level 3 Modules Unfun
Replies: 18
Views: 525

Re: Beacons and Level 3 Modules Unfun

Since beacons are neither intuitively realistic or enabling a greater variety of build designs, I don't personally find them fun. One solution would be simply not to use them, however productivity modules are so powerful that not using them is an extreme nerf to your science output. I agree. I do n...
by Hannu
Tue Jun 15, 2021 10:49 am
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 9
Views: 383

Re: Autopause game if afk

I play always in window mode so that I can react faster if something happens in game. I do not agree with obligatory autopause. It may be an option but it would prevent running at background to wait something or see how base can run long periods. However, it would be nice if sounds were automaticall...
by Hannu
Fri Jun 11, 2021 9:27 am
Forum: General discussion
Topic: Why don't forests regenerate over time.
Replies: 11
Views: 665

Re: Why don't forests regenerate over time.

What would you use trees for? The only thing that makes sense would be wooden chests, which you shouldn’t need unless you are striving for extreme ups and the natural trees should yield enough wood for. There is no use for wood but natural behavior and diversity increases immersion to game even tha...
by Hannu
Wed May 05, 2021 11:54 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 29
Views: 4762

Re: Is using other people’s blueprints cheating?

This sounds to me like removing the work aspects and keeping the fun. It seems to be very common attitude with players and secret of success of this kind of games. However, I would like to have gamemode in which I should plan and build active control systems to adapt all kind of variations in condi...
by Hannu
Fri Apr 30, 2021 10:55 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 29
Views: 4762

Re: Is using other people’s blueprints cheating?

But I strongly disagree on the opinions that blueprinting " breaks the spirit of the game ". Factorio is a game about engineering, and "blueprinting" (using the existing solution to a specific subproblem to solve a bigger problem) is a common practice in real life, such as in pr...
by Hannu
Wed Apr 21, 2021 11:20 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 74
Views: 8668

Re: Usefulness of barrels

Barrels are outdated and I tried to find examples in real file where we use barrels. Most of them are small scale examples so they won't fit this game. There are couple of uses. Barrels are very practical in machine workshops to produce blue belts and electric motors. They are also good in sulfuric...
by Hannu
Tue Apr 20, 2021 8:29 am
Forum: Ideas and Suggestions
Topic: Fly, Swim, Dig !...
Replies: 3
Views: 247

Re: Fly, Swim, Dig !...

What kind of challenge do you think to get with these changes? Then you should build several types of turrets everywhere. There would not be any strategic decisions anymore. Now player can use nature as defense and save significant amount of game resources and work by wise choice. I like such challe...
by Hannu
Fri Apr 16, 2021 10:56 am
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 1467

Re: How do I save UPS for megabase?

BTW, the reason that “no pollution” was suggested was because it does consume some of your UPS. So do biters, especially when your fixed Artillery has cleared everything in range, but suddenly gets a range increase (due to tech). It was not about the challenge (or lack thereof) at all. Exactly. Meg...
by Hannu
Fri Mar 26, 2021 12:46 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 6750

Re: Steam Engine should not "scale down" automatically.

Can't say I'd enjoy it. Early game when steam is your only source of power it'd result in more micro. Busywork essentially. If I had a circuit network or something to have control over it maybe I'd like it, but I can't see the appeal. Later on it doesn't matter nearly as much. When I got nuclear po...
by Hannu
Tue Mar 16, 2021 2:21 pm
Forum: General discussion
Topic: Why pathfinding is so bad?
Replies: 17
Views: 1325

Re: Why pathfinding is so bad?

I'm not unfriendly to the devs. I would even understand if they decided that pathfinding is good enough. Color me instead surprised. We are talking of a team of devs who put thousands upon thousands of hours into a finely tuned game, but somehow the pathfinding is not making justice to it, and is n...
by Hannu
Tue Mar 16, 2021 9:56 am
Forum: General discussion
Topic: Why pathfinding is so bad?
Replies: 17
Views: 1325

Re: Why pathfinding is so bad?

Unfortunately for the biters, they are not meant to be a serious RTS style challenge for the player. Instead, they are meant to just be some pressure, a resource sink into which the player puts defensive then offensive efforts. I would not expect them to improve the biter AI. The game is very highl...
by Hannu
Fri Mar 12, 2021 1:56 pm
Forum: General discussion
Topic: How do you decide when you are finished with a save?
Replies: 11
Views: 930

Re: How do you decide when you are finished with a save?

I never decide. I just lose my interest slowly, play more rarely, do other hobbies, maybe begin a new game (Factorio or something else) etc.
by Hannu
Fri Mar 12, 2021 11:59 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 4113

Re: Some ideas for the "One big expansion pack"

I would like to see variations of conditions. There could be seasonal and weather effects which would effect to all things. Assemblers would slow down at very high or very low temperatures. Belts would slow down at very low temperatures or winter could stop them completely. Drones would work at wint...
by Hannu
Tue Mar 09, 2021 9:55 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 317182

Re: Games Like Factorio

Yeap. But it's OK, I think, in my way of looking at things. This is pure flattery. They are at least decent enough to steal and not just borrow. Would be nice if they coughed up some royalties tho. Got to underwrite factorio expansion kit somehow! As for Dyson Sphere Program, I was initially extrem...
by Hannu
Fri Mar 05, 2021 10:23 am
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 1509

Re: Fluids are killing me

The thing about oil is that it seems very out of place for this game as if it was designed with a very different mindset for an entirely different game. What do you mean? Liquids and oil refining with 3 products have been very long time part of the game. in other system in this game do we have to j...
by Hannu
Fri Mar 05, 2021 8:45 am
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 1509

Re: Fluids are killing me

This may not be a question. But it's been an amazing ride all the way until i reach the Oil and advanced oils section of the game play and i lost all my apatite to play. 40 hours and i love each one of them but i can't understand how to make oil run with no problem without using these circuits. Why...
by Hannu
Fri Feb 05, 2021 10:33 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 4743

Re: Nerf the Portable Fusion Reactor?

PFR is not overpoered, it is ridiculously underpowered for endgame purposes, especially with marathon. It's intentionally underpowered, I think. Otherwise power armor will overshadow everything else. It seems to be balanced for combat purposes but clearly underpowered for endgame building. I usuall...
by Hannu
Mon Feb 01, 2021 12:55 pm
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 36
Views: 4939

Re: Dyson Sphere Program

I bought it at Friday and used a weekend. I have researched about half of "yellow" research topics (science tier 3/6) and plan to begin the purple science (tier 4/6) soon. I have interplanetary logistics running and Dyson swarm at beginning phase but have not yet research other solar syste...
by Hannu
Thu Jan 07, 2021 1:44 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 60
Views: 5668

Re: Defence economy balance

What I find crazy is how OP landmines are. They make all of the other military entities redundant in comparison. Once you get landmines, biters become a sideshow to the game. Does mines have any significant effect to behemoth biters? The other thing that is utterly unbalanced, is artillery on islan...
by Hannu
Thu Jan 07, 2021 8:53 am
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 2221

Re: Use of active provider chests

I did not notice than anyone has mentioned mods. Many mods add waste or side products to recipes. You do not want that passive provider is ever filled.

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