Search found 759 matches

by Hannu
Thu Aug 13, 2020 11:47 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 142
Views: 351849

Re: Accumulator / Solar panel ratio

I made an excel sheet once to calc the correct numbers precisely. And of course there is no perfect ratio. Because of the two periods when there is a gradient of sunlight, it is possible to vary the ratio within some boundaries. And the larger the complex, the more the two numbers can vary obviousl...
by Hannu
Thu Aug 13, 2020 11:42 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 142
Views: 351849

Re: Accumulator / Solar panel ratio

every solar panel can provide 42kw constantly with the correct amount of accumulators. What about a safety margin? How much would be acceptable without being considered wastefull? It depends on your personal opinions. Many Factorio players want to have exact ratios everywhere, but practically power...
by Hannu
Tue Aug 11, 2020 8:57 am
Forum: General discussion
Topic: Requesting fps test on your machine
Replies: 9
Views: 393

Re: Requesting fps test on your machine

azesmbog wrote:
Tue Aug 11, 2020 8:06 am
I would still like to see the benchmark results with this processor on the site. There is none. If not difficult :)
OK. I am at work now but I try to remember when I go to home.
by Hannu
Tue Aug 11, 2020 7:12 am
Forum: General discussion
Topic: Requesting fps test on your machine
Replies: 9
Views: 393

Re: Requesting fps test on your machine

I feel it very strange 7 years old computer got almost same results than recent builds. I'm still investigating on why, trying to understand which build can run factorio best. Development speed of desktop processors have been almost negligible during last decade. Manufacturers have focused on mobil...
by Hannu
Mon Aug 10, 2020 8:56 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 87
Views: 8225

Re: Friday Facts #359 - Crash site: The beginning

I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? As someone mentioned, continued game would not fit very wel...
by Hannu
Mon Aug 03, 2020 1:16 pm
Forum: Balancing
Topic: Destroyers require a buff
Replies: 9
Views: 976

Re: Destroyers require a buff

I agree. It is sad that combat bots have become obsolete compared to personal lasers or evolved biters. Bots would fit much better in Factorio's philosophy because they need materials, logistics, production plants etc. Laser defense is easy but boring no-brainer solution. Just build once and forget....
by Hannu
Fri Jul 31, 2020 12:44 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 6553

Re: Friday Facts #358 - Alien decoratives & Polluted water

I suggest that biters should had certain places around colonies (or in large colonies) for their nasty waste products. It would add natural feeling and immersion in game (at least for arthropod enthusiasts, which do not see them disgusting slimy stinking micromonsters). All insects keep their nests ...
by Hannu
Fri Jul 31, 2020 5:50 am
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 928

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

Only if you have like 1000 hours of gameplay you will probably be experienced enough to build a factory which inherently avoids all the mess. Even then you must have much self discipline and patience. I mean if you have 50 belts on pocket and you could build fast working solution, but instead you d...
by Hannu
Thu Jul 30, 2020 8:00 am
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 928

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

So, I ask you, has this happened to you ? Yes, in first games. Instead of demolishing old base I built a new base nearby. Now I make intentionally a starter base. It is very common practice among experienced players. It is more practical to build a small beginning base instead of leaving room for e...
by Hannu
Wed Jul 29, 2020 12:50 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 8479

Re: Friday Facts #357 - Nuke

Also, the new nuke visuals look AWESOME, especially the persistent crater ground tiles to remind you of all your technology victories against the giant cockroaches ;-) I hope it is possible to put clean concrete over the crater. Otherwise nukes are pretty useless as clearing tools for factory base....
by Hannu
Tue Jul 28, 2020 6:42 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 52
Views: 2150

Re: Let the car and tank move like the player (omnidirectional wheels)

Only problem with car is turning radius independent on speed. It makes steering impractical at higher speeds. Otherwise driving logic is natural and perfect. Few decades ago all racing car and rally games worked with arrow keys (and I think they are still playable if player do not have special contr...
by Hannu
Mon Jul 27, 2020 9:25 am
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 24
Views: 652

Re: Hex signal view, hex and mathematical input in constants

Although if you add binary and hexadecimal, I want Octal conversions as well. :D As far as I know, the octal system was used in 9 (18,36) bit computers. Octal number packs single 9 bit byte to 3 digits. Fortunately it would be very easy to add if devs made the options to choose base. It is nice to ...
by Hannu
Mon Jul 27, 2020 8:05 am
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 1308

Re: Spidertron Example

How do you enter/leave a spidertron inside train? Spidertron could act as power armor. If it could walk over everything there would not be not need to leave it in normal situations. It wouldn’t have to be loaded: it would just ride like a player Maybe, but I would have to go to train station for ev...
by Hannu
Sat Jul 25, 2020 12:43 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 1308

Re: Spidertron features/justification

Why not just use the spidertron train ride feature? There could also be extra effective spidertron exoskeletons. Because it is one tedious step. It is certainly nice at beginning, but I run very often between factories with train. I do not see spidertron would give any help to that time consuming t...
by Hannu
Fri Jul 24, 2020 6:26 pm
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 24
Views: 652

Re: Hex signal view, hex and mathematical input in constants

Can easily count bits - no. Most programmers don't use bits often, thereby have no need to memorize them. You may be right. I began (hobby when I was a kid) at 80's and then everyone began learing binary and hexadecimal numbers on third day after getting first computer. I could disassemble 6510 cod...
by Hannu
Fri Jul 24, 2020 5:41 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 1308

Re: Spidertron features/justification

I really don’t think so. I think it should stay within the bounds of “reality”. Making it *too* powerful would make the game pretty boring, as it would eliminate a lot of core problems in the game. One core problem is slowness and tediousness of clearing large areas. It is not so bad, if you make a...
by Hannu
Fri Jul 24, 2020 1:00 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 8479

Re: Friday Facts #357 - Nuke

Beautiful. But could you please make it so that all items on belts, chests and machines disappear too. It is very annoying to clear old factories by commands just because atomic bomb has such major functional flaw. I do not say it is common problem in my games, but on the other hand disappearing of ...
by Hannu
Fri Jul 24, 2020 9:56 am
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 24
Views: 652

Re: Hex signal view, hex and mathematical input in constants

I think the player cannot memorize sixteen representations if he uses them occasionally. Probably significant part of Factorio players have some programming experience. In work, in studies or as a hobby. Programmers are familiar with hex system and can easily count bits. I prefer hex numbers over b...
by Hannu
Fri Jul 24, 2020 9:43 am
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 1308

Re: Spidertron features/justification

The spidertron obviously has the ability to walk anywhere*, but in addition to this, I think it needs some other features: Maybe expect deep water. It is very unrealistic and inconsistent. 1. The spidertron would obviously be a very late game item, perhaps even post rocket(consuming 1000 packs for ...
by Hannu
Thu Jul 23, 2020 8:30 pm
Forum: Gameplay Help
Topic: Do not understand rail setup
Replies: 22
Views: 698

Re: Do not understand rail setup

I can only say at this point if you step back as a new player again and read this you'll understand why trains are truly awful in their design compared to the rest of the game. Block control system is the most simple way to build complex rail system with multiple stops, schedules and trains. It has...

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