Search found 497 matches

by Hannu
Fri Nov 02, 2018 1:15 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 296

Re: Coal or Solid Fuel

I'm not sure If I should use coal or solid fuel. Since this is my first time playing. Is it more efficient to use coal or solid fuel? There is no practical difference if you make reasonable sized factory and have default settings. You should have plenty of coal and oil in any case. You can choose w...
by Hannu
Fri Nov 02, 2018 12:46 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 296

Re: Coal or Solid Fuel

You convert Light Oil to Petroleum Gas, for the amount you can use. The quantities you can't consume you convert from Light Oil to Solid Fuel. OK, I let tanks fill and refineries shut down if do not consume all gas. I have read that someone must keep production on to get enough heavy oil (lubricant...
by Hannu
Fri Nov 02, 2018 12:06 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 296

Re: Coal or Solid Fuel

- Oil processing will stall if you don't have a safety valve for overproduction of one thing VS another. You typically turn all of your Petroleum Gas into useful things like Plastic and Sulfuric Acid, and Heavy Oil into lubricant or Crack it to Light Oil. But light Oil must go somewhere, and even c...
by Hannu
Fri Nov 02, 2018 9:54 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 50
Views: 10131

Re: 0.17 Hype?

Spidertron has to have 7 legs just to annoy everyone. It is common that real spiders have 7 legs. They often lose legs in fights with predators or prey animals. Fortunately a spider can grow a new leg. After couple of molts the new leg is functional. Maybe it could be an interesting damage mechanis...
by Hannu
Thu Nov 01, 2018 11:17 am
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 17
Views: 1177

Re: make hand-crafting only possible when stationary

Is it real problem? I am sure that no-one will progress many steps in tech tree by handcrafing all the science. In any case only extremely negligible part of resources go through handcrafting. In my opinion it is not better to demand player to build temporary assembler to build entities he needs at ...
by Hannu
Thu Nov 01, 2018 11:04 am
Forum: Ideas and Suggestions
Topic: Acid turret why not ?
Replies: 4
Views: 497

Re: Acid turret why not ?

It were practically a flamethrower with green (can fictive acid has any other color ?) spray effect and which use sulfuric acid. In my opinion this would not be very good as a single idea. But it would work better with or as a part of some large mod which intentionally creates large variety to do al...
by Hannu
Wed Oct 31, 2018 1:26 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 17
Views: 1518

Re: The Problem With Pickaxes - Digging Out Factorio's Core

In my opinion Factorio has developed to better direction. I do not like most games which has clear objective after which the game ends. If I am still interested, I lose everything. I can begin a new game, but after few runs it is over. It is better that there is no actual end. Then the game is alway...
by Hannu
Tue Oct 30, 2018 1:23 pm
Forum: Gameplay Help
Topic: No Oil
Replies: 12
Views: 388

Re: No Oil

If you have default settings you seem to be little unlucky but that is nothing exceptional. You have discovered quite small area and should find more oil when you explore more. If you have even one oil well you can research much nice options to conquer more land and oil fields or ability to make oil...
by Hannu
Wed Oct 24, 2018 1:59 pm
Forum: General discussion
Topic: [Poll] How should the enemies be called?
Replies: 75
Views: 8006

Re: [Poll] How should the enemies be called?

Biters and spitters sound like temporary names which researchers often give for new animals (and other natural phenomena) to refer them in their work. They make scientific species determination later and suggest scientific name according to official rules, which I think is accepted by some internati...
by Hannu
Wed Oct 17, 2018 10:44 am
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 30
Views: 956

Re: insert overflow parts into chest

You misunderstand, i wasn't suggesting the items are "stored in the armor". They should still be on the player, just inaccessible. Any armor would give you access to the same slots. No implications on competitive play because multiple armors don't get you anything that a single armor wouldn't get y...
by Hannu
Wed Oct 17, 2018 7:37 am
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 30
Views: 956

Re: insert overflow parts into chest

Why do items have to be spilled/deleted at all when taking off armor? Simply keep the stacks where they are. It would also be a good idea. However, competitive players may no like possibility to use trick to carry huge amounts of stuff. In my opinion, if someone bother to build many armors, load an...
by Hannu
Tue Oct 16, 2018 8:48 am
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 30
Views: 956

Re: insert overflow parts into chest

I'd hate that option. My MK2 spills have occurred by bad clicking on my part. I'd hate to be penalised for that by losing stuff. I understand that probably most players think like you. Therefore I suggested an option. However, for me it is much bigger penalty and annoyance to clean stuff than lose ...
by Hannu
Mon Oct 15, 2018 1:02 pm
Forum: Balancing
Topic: Laser turrets shouldn't be so spammable
Replies: 7
Views: 554

Re: Laser turrets shouldn't be so spammable

Nuclear power is available in the early part of the mid game. From then on out laser turrets are far too much of a no-brainer. They are intended to be a no brainer. In that phase the player need more time to plan and build full scaled endgame production facilities and logistics. Continuous attentio...
by Hannu
Mon Oct 15, 2018 8:32 am
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 30
Views: 956

Re: insert overflow parts into chest

I agree. Item spilling is stupid and annoying thing which have no positive value to game. There should be at least an option that if inventory size decreases or stop to exist for whatever reason all the overflowing stuff would just disappear. Exactly like liquid tanks behave. I personally do not see...
by Hannu
Fri Oct 12, 2018 11:42 am
Forum: Ideas and Suggestions
Topic: New class of vaults- a big one
Replies: 19
Views: 674

Re: New class of vaults- a big one

- Warehousing mods (there are several). They definitely have reports of UPS problems, but they have nice sizes and capacities. Does it prevent UPS problems if you limit the chest to small number of slots? It I think ways to program that kind of functionality, there should not be need for check forb...
by Hannu
Thu Oct 11, 2018 8:36 am
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2470

Re: Self adjusting Kovarex based on demand

zOldBulldog wrote:
Fri Oct 05, 2018 11:04 am
I suspect they have multiple uses for nuclear fuel (besides trains).
Yes, of course. I forgot a possibility to run trains and furnaces with nuclear fuel. I do not personally like that mechanics (especially because it gives unrealistic performance boost for trains) and have never used it.
by Hannu
Thu Oct 11, 2018 8:31 am
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 5382

Re: Re-enabling achievments guide [16.25]

Following your logic, I can conclude that achievements should not exist at all. If everyone could get them with the same strength, what is their purpose? They are entertaining for many players themselves. Achievements give some idea how good I am compared to some average level. They may also hint t...
by Hannu
Fri Oct 05, 2018 10:26 am
Forum: General discussion
Topic: Self adjusting Kovarex based on demand
Replies: 62
Views: 2470

Re: Self adjusting Kovarex based on demand

@eradicator: You are right of course, but that is no fun... Having a complicated Kovarex that you can throttle and doesnt get stuck is more fun to me. (and it was a challenge) :mrgreen: You can throttle Kovarex process by controlling input. You can block U238 belt to Kovarex if U235 amount in buffe...
by Hannu
Fri Oct 05, 2018 6:43 am
Forum: Ideas and Suggestions
Topic: New class of vaults- a big one
Replies: 19
Views: 674

Re: Warehouse/mass storage

As crazy as it might be, this indicates that there is no point to ever use static artillery guns ... the artillery wagon is its own cargo wagon and gun in one, with a capacity higher than the regular cargo wagon!!! Just set the artillery wagon on the same route as your shells refilling trains and d...
by Hannu
Thu Oct 04, 2018 12:03 pm
Forum: Ideas and Suggestions
Topic: New class of vaults- a big one
Replies: 19
Views: 674

Re: Warehouse/mass storage

There should not be any real need for such stores in vanilla game. If you need buffers of hundreds of thousands of items or extremely high throughput through them you have some severe design flaws or very special personal opinions, in which case I recommend mods. Fortunately, there are very good mod...

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