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Search found 8 matches
- Fri Jul 12, 2019 3:16 pm
- Forum: Not a bug
- Topic: [0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
- Replies: 6
- Views: 2270
Re: [0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
Oh gotcha, thanks. I'm still trying to figure proper track designing out 

- Thu Jul 11, 2019 4:31 pm
- Forum: Not a bug
- Topic: [0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
- Replies: 6
- Views: 2270
Re: [0.16.51] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
Sure thing, I've confirmed it's reproducible in 0.17.55 and attached the save folder.Loewchen wrote: Thu Jul 11, 2019 5:08 am If you can produce this in the latest version, post the save with the player next to the train please.
- Thu Jul 11, 2019 1:34 am
- Forum: Not a bug
- Topic: [0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
- Replies: 6
- Views: 2270
Re: [0.16.51] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
Unfortunately, if I add chain signals for trains entering the intersection, they won't enter if another train also wants to enter, rendering the passing lane useless.
- Thu Jul 11, 2019 1:02 am
- Forum: Not a bug
- Topic: [0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
- Replies: 6
- Views: 2270
[0.17.55] Multi-Directional Trains Picking Paths Incorrectly Depending On Other Train's Mode
Currently I have two locomotives running on the same tracks, with several different stations, networks and intersections for them to go to. There is one station that is along the main track path, so I added a passing lane for trains that need to pass the station if another train is already parked ...
- Thu May 05, 2016 9:22 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 195664
Re: MoMods: CoreMod Downloads
Question - With the mopower mod, can uranium ore appear in pre-created worlds? Thanks.
- Mon May 02, 2016 10:59 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 195664
Re: MoMods: CoreMod Downloads
Not sure what's happening, but I installed the and activated the mods: mopower_0.4.26 , motoolbar_0.0.1 , motrans_0.1.8 , moweather_0.3.71 , and mologiccore , and I got this error when trying to open a world:
__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar ...
__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar ...
- Fri Apr 29, 2016 1:02 am
- Forum: Ideas and Suggestions
- Topic: New Idea - Weather
- Replies: 3
- Views: 2372
Re: New Idea - Weather
Oh ok, my bad. 
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- Thu Apr 28, 2016 1:06 am
- Forum: Ideas and Suggestions
- Topic: New Idea - Weather
- Replies: 3
- Views: 2372
New Idea - Weather
Weather
Idea : Weather in Factorio
(Possible) Additions : Obviously weather; Possibly destructive weather (tornadoes, earthquakes, lightning, etc.); Warning system (weather scanner, tornado siren, seismograph); Destructive weather scale (on a scale from <?#?> - <?#?>); etc.
Content/Structure ...
Idea : Weather in Factorio
(Possible) Additions : Obviously weather; Possibly destructive weather (tornadoes, earthquakes, lightning, etc.); Warning system (weather scanner, tornado siren, seismograph); Destructive weather scale (on a scale from <?#?> - <?#?>); etc.
Content/Structure ...