Search found 6 matches
- Sun Jan 14, 2018 5:43 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 421184
Re: Friday Facts #225 - Bots versus belts (part 2)
Here the solution to all problems. Add a mid range belt (compressed belt). This is a idea I have for a long time simple put 3 belts into one and even compress it further 3 compressed in one double compressed belt this give 9x throughput or make the mainline very small. Because of limitations there a...
- Fri Jul 28, 2017 6:14 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 58512
Re: Friday Facts #201 - 0.15 Stable, but not really
The signal visualization looks great. Something I would find very helpful is the direction and maybe mark the corresponding signals (this signal controls this block). Also dose it work for noobs like me that use two-way tracks
- Wed Apr 26, 2017 6:38 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 39870
Re: Version 0.15.2
0.15 is great thanks :) A little thing that caught my attention: you have to build the reactors side by side in a perfect grid for the bonus. Maybe you can change it to a "per heat pipe connection" (33.3% for each and 400% for all 12 connections) this would allow different build styles (gr...
- Thu Apr 28, 2016 7:39 pm
- Forum: Modding help
- Topic: help with belt interaction
- Replies: 4
- Views: 1794
Re: help with belt interaction
ok thanks, that's why I ask before without a hock on/into the belt I need a totally different approach.
- Wed Apr 27, 2016 10:57 pm
- Forum: Modding help
- Topic: help with belt interaction
- Replies: 4
- Views: 1794
Re: help with belt interaction
Unfortunately the data.lua didn't expose the functions and how they interact. A swapper is one thing that I'm interested to do as well as compressed belts that can combine 3 belts into one. In a perfect (virtual) world a swapper could easily implemented like this -- override function, swap line 0 an...
- Wed Apr 27, 2016 8:40 pm
- Forum: Modding help
- Topic: help with belt interaction
- Replies: 4
- Views: 1794
help with belt interaction
Hello Modders, before I spend 20 hours to figure out it will not work properly I'll just ask for some help/hints ;) Is it possible and also work in bigger numbers to make own belts? sure five or ten are no problem but 100 or 1000? The TransportLine looks very promising maybe someone can point me to ...