Search found 6 matches

by snafets
Sun Jan 14, 2018 5:43 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 421184

Re: Friday Facts #225 - Bots versus belts (part 2)

Here the solution to all problems. Add a mid range belt (compressed belt). This is a idea I have for a long time simple put 3 belts into one and even compress it further 3 compressed in one double compressed belt this give 9x throughput or make the mainline very small. Because of limitations there a...
by snafets
Fri Jul 28, 2017 6:14 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 58512

Re: Friday Facts #201 - 0.15 Stable, but not really

The signal visualization looks great. Something I would find very helpful is the direction and maybe mark the corresponding signals (this signal controls this block). Also dose it work for noobs like me that use two-way tracks ;)
by snafets
Wed Apr 26, 2017 6:38 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 39870

Re: Version 0.15.2

0.15 is great thanks :) A little thing that caught my attention: you have to build the reactors side by side in a perfect grid for the bonus. Maybe you can change it to a "per heat pipe connection" (33.3% for each and 400% for all 12 connections) this would allow different build styles (gr...
by snafets
Thu Apr 28, 2016 7:39 pm
Forum: Modding help
Topic: help with belt interaction
Replies: 4
Views: 1794

Re: help with belt interaction

ok thanks, that's why I ask before ;) without a hock on/into the belt I need a totally different approach.
by snafets
Wed Apr 27, 2016 10:57 pm
Forum: Modding help
Topic: help with belt interaction
Replies: 4
Views: 1794

Re: help with belt interaction

Unfortunately the data.lua didn't expose the functions and how they interact. A swapper is one thing that I'm interested to do as well as compressed belts that can combine 3 belts into one. In a perfect (virtual) world a swapper could easily implemented like this -- override function, swap line 0 an...
by snafets
Wed Apr 27, 2016 8:40 pm
Forum: Modding help
Topic: help with belt interaction
Replies: 4
Views: 1794

help with belt interaction

Hello Modders, before I spend 20 hours to figure out it will not work properly I'll just ask for some help/hints ;) Is it possible and also work in bigger numbers to make own belts? sure five or ten are no problem but 100 or 1000? The TransportLine looks very promising maybe someone can point me to ...

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