Search found 5 matches

by NukerNoah
Wed Feb 27, 2019 6:37 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] ESCaping the mod library breaks dropdowns.
Replies: 1
Views: 360

[0.17.1] ESCaping the mod library breaks dropdowns.

Dropdown menus appear to break if you close their parent window after the dropdown is generated. Initially I thought this required activating the dropdown, but further inspection revealed that being drawn on the screen was enough to make it vulnerable. After this bug is activated the affected dropdo...
by NukerNoah
Wed Feb 27, 2019 6:03 am
Forum: Ideas and Suggestions
Topic: Mod Management Improvement
Replies: 3
Views: 147

Mod Management Improvement

With 0.17.x dropping on the development branch I wanted to disable my mods to try the current vanilla 0.17.xperience :D Turns out, I have quite a few mods installed and the list is a patchwork of enabled/disabled and most of them are now out of date anyways. I found navigating my monstrous list of m...
by NukerNoah
Sun May 01, 2016 7:11 am
Forum: Ideas and Requests For Mods
Topic: [request] Mini Roboport (self-fulfilled? whoops)
Replies: 2
Views: 515

Re: [request] Mini Roboport (self-fulfilled? whoops)

So, er. Having some coding experience and getting curious about modding Factorio I sorta went and figured out how to do it for myself. So I went and took the existing Roboport and put it in my handy dandy Shrinky Dink oven and out popped my RoboGarage. I managed to get it to do most of the things I ...
by NukerNoah
Sun May 01, 2016 3:07 am
Forum: Ideas and Requests For Mods
Topic: [request] Mini Roboport (self-fulfilled? whoops)
Replies: 2
Views: 515

[request] Mini Roboport (self-fulfilled? whoops)

TL;DR breakdown at the end I've been thinking about logistics robots recently and there have been times where I have felt that while nice and useful, it feels like an incredible task to get that first Roboport. I propose a mod to add one item, a mini-roboport, and some minor tech tree modification t...
by NukerNoah
Fri Apr 29, 2016 7:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Failed to create display!
Replies: 6
Views: 1583

Re: [0.12.29] Failed to create display!

For what it's worth I've been able to consistently reproduce this error. When I launch through steam it fires it's wrapper that allows the use of steam overlay and launches the game. I have found that if, during this time, I switch windows to another active window (I used Chrome) before the game win...

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