Search found 6 matches
- Wed Apr 15, 2020 9:22 am
- Forum: 1 / 0 magic
- Topic: [0.18.18] Crash, possibly personal construction bots
- Replies: 2
- Views: 1693
[0.18.18] Crash, possibly personal construction bots
I was north east of spawn clearing trees and laying rails for a new smelter with my personal construction bots at the exact moment of the crash. There was no research going and had not been for some time so the base would be essentially at a standstill with everything backed up and so should not ...
- Wed Feb 27, 2019 6:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] ESCaping the mod library breaks dropdowns.
- Replies: 1
- Views: 2210
[0.17.1] ESCaping the mod library breaks dropdowns.
Dropdown menus appear to break if you close their parent window after the dropdown is generated. Initially I thought this required activating the dropdown, but further inspection revealed that being drawn on the screen was enough to make it vulnerable.
After this bug is activated the affected ...
After this bug is activated the affected ...
- Wed Feb 27, 2019 6:03 am
- Forum: Ideas and Suggestions
- Topic: Mod Management Improvement: Sorting mods / sort mods by activation/enabled, downloaded/last updated-time
- Replies: 22
- Views: 5893
Mod Management Improvement: Sorting mods / sort mods by activation/enabled, downloaded/last updated-time
Point 2 and 3 of this suggestion is implemented, so this topic is changed to mod sorting aspect only β ssilk
With 0.17.x dropping on the development branch I wanted to disable my mods to try the current vanilla 0.17.xperience :D
Turns out, I have quite a few mods installed and the list is a ...
With 0.17.x dropping on the development branch I wanted to disable my mods to try the current vanilla 0.17.xperience :D
Turns out, I have quite a few mods installed and the list is a ...
- Sun May 01, 2016 7:11 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Mini Roboport (self-fulfilled? whoops)
- Replies: 2
- Views: 1772
Re: [request] Mini Roboport (self-fulfilled? whoops)
So, er. Having some coding experience and getting curious about modding Factorio I sorta went and figured out how to do it for myself. So I went and took the existing Roboport and put it in my handy dandy Shrinky Dink oven and out popped my RoboGarage.
I managed to get it to do most of the things I ...
I managed to get it to do most of the things I ...
- Sun May 01, 2016 3:07 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Mini Roboport (self-fulfilled? whoops)
- Replies: 2
- Views: 1772
[request] Mini Roboport (self-fulfilled? whoops)
TL;DR breakdown at the end
I've been thinking about logistics robots recently and there have been times where I have felt that while nice and useful, it feels like an incredible task to get that first Roboport.
I propose a mod to add one item, a mini-roboport, and some minor tech tree ...
I've been thinking about logistics robots recently and there have been times where I have felt that while nice and useful, it feels like an incredible task to get that first Roboport.
I propose a mod to add one item, a mini-roboport, and some minor tech tree ...
- Fri Apr 29, 2016 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] Failed to create display!
- Replies: 6
- Views: 4242
Re: [0.12.29] Failed to create display!
For what it's worth I've been able to consistently reproduce this error.
When I launch through steam it fires it's wrapper that allows the use of steam overlay and launches the game.
I have found that if, during this time, I switch windows to another active window (I used Chrome) before the game ...
When I launch through steam it fires it's wrapper that allows the use of steam overlay and launches the game.
I have found that if, during this time, I switch windows to another active window (I used Chrome) before the game ...