Search found 214 matches

by AutoMcD
Fri Oct 21, 2016 9:12 pm
Forum: Show your Creations
Topic: Vedrit's structures
Replies: 7
Views: 1806

Re: Vedrit's structures

I see how that can happen. I guess it hasn't been an issue because my steam backup is not enough to recharge the accumulators. Or I didn't notice/care. :lol:

The transport belt solution is pretty nice. :)
by AutoMcD
Wed Oct 19, 2016 2:43 pm
Forum: Show your Creations
Topic: Vedrit's structures
Replies: 7
Views: 1806

Re: Vedrit's structures

I'll have to check when I get home, I'm pretty sure I somehow hooked the power switch straight to the accumulator without needing chest logic. Also for the science, the ratio of science assemblers vs the components could be higher. If you look up my factory thread (where I made exactly the type of f...
by AutoMcD
Thu Oct 13, 2016 4:55 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 10175

Re: [MOD 0.13.x] Advanced Personal Defense

I really like this mod - thanks! 1) It might be nice to have another tier above it with crazy high crafting requirements for the endgame scenario where you've got a really big base and tons of production and clearing out biters is no longer difficult, but turns into a tedious chore. e.g it could ta...
by AutoMcD
Mon Oct 10, 2016 12:39 pm
Forum: Show your Creations
Topic: Smeltoriums and pocket factories, oh my
Replies: 5
Views: 3570

Re: Smeltoriums and pocket factories, oh my

I like the concept. I think I might group things a little differently but this is pretty cool.

one tweak right off the bat, it takes 2 plates to make a gear, wouldn't it be more efficient to ship gears than plates?
by AutoMcD
Sun Oct 09, 2016 6:53 pm
Forum: Implemented Suggestions
Topic: Let us name blueprints
Replies: 3
Views: 544

Re: Let us name blueprints

:lol:
whoops, didn't catch that
by AutoMcD
Sat Oct 08, 2016 4:05 pm
Forum: Implemented Suggestions
Topic: Let us name blueprints
Replies: 3
Views: 544

Let us name blueprints

Title says it all. With the addition of blueprint book it's easy to have a bunch of them, and with the upcoming rumor of persistent blueprints I anticipate making a set of factory "modules" or "sections". Even without that, mods such as blueprint string let us port in many blueprints quickly. But go...
by AutoMcD
Thu Oct 06, 2016 8:59 pm
Forum: General discussion
Topic: Grenades as a Secondary Weapon
Replies: 7
Views: 2656

Re: Grenades as a Secondary Weapon

I was all about poison capsules and destroyers.. before the update. Now the flame thrower is king!
by AutoMcD
Thu Oct 06, 2016 8:57 pm
Forum: General discussion
Topic: Suggestion for game: 3D version :)
Replies: 13
Views: 2415

Re: Suggestion for game: 3D version :)

I think seeing biters from a first person perspective would be terrifying. The blue ones are the size of buildings.. and the green can attack over the wall. :shock: I also think managing the factory layout would be impossible. http://store.steampowered.com/app/300570 Done! Wow, thanks. Spacechem was...
by AutoMcD
Wed Oct 05, 2016 8:39 pm
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 3311

Re: "Paving the ground is like Herpes"

he was a nutter.

personally i like to pave roads, it helps the base look organized. but i have no expectations of organization when multiplayer.
by AutoMcD
Tue Sep 27, 2016 3:11 pm
Forum: General discussion
Topic: What is that weird "Green Haze" that shows up in screenshots
Replies: 5
Views: 1250

Re: What is that weird "Green Haze" that shows up in screenshots

Yeah I usually don't bother with it either. I don't like the green and prefer to drop lights.
by AutoMcD
Tue Sep 27, 2016 3:08 pm
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 7457

Re: Is blue belt worth the cost in resources?

Usually by the time I need to upgrade a feed to blue, I have drones delivering to my inventory. Not such a hassle.
If you run into the need before that, well maybe the previous advice about planning for multiple feeds may apply. :)
by AutoMcD
Tue Sep 27, 2016 1:53 pm
Forum: General discussion
Topic: Just had to wiki the chain signals AGAIN
Replies: 15
Views: 3601

Re: Just had to wiki the chain signals AGAIN

Maybe if the chain signal highlighted along to the next one to indicate that it's "linked" to it? ...Please see my previous post, it's not that simple. Unless of course you mean just show that a chain signal is linked to the next signal, which is silly because the rail does that for you. That would...
by AutoMcD
Mon Sep 26, 2016 3:00 pm
Forum: General discussion
Topic: Restricting inserters to one item
Replies: 4
Views: 1131

Re: Restricting inserters to one item

Use filter inserter?
by AutoMcD
Mon Sep 26, 2016 2:54 pm
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 7457

Re: Is blue belt worth the cost in resources?

I agree. The real "resource" in my opinion is the precious space in between buildings. Having to branch off and build another production line is definitely more of an investment than upgrading the feed belts into a production line that is merely upgraded or extended.
by AutoMcD
Mon Sep 26, 2016 2:49 pm
Forum: General discussion
Topic: Just had to wiki the chain signals AGAIN
Replies: 15
Views: 3601

Re: Just had to wiki the chain signals AGAIN

Well. When you get the old "no path found" error on a reasonably large or complex path, that can take a bit of doing to find where it messed up.
Maybe if the chain signal highlighted along to the next one to indicate that it's "linked" to it?
by AutoMcD
Fri Sep 23, 2016 3:57 pm
Forum: General discussion
Topic: Replacing accumulators with hot water storage?
Replies: 19
Views: 4294

Re: Replacing accumulators with hot water storage?

There was an electric boiler mod specifically for this purpose, but it has not been updated and I can't find it on the mod portal. This is really the issue. Storing hot water only really saves you on coal boilers. You still need the right amount of steamies to convert to electricity. With an electr...
by AutoMcD
Thu Sep 22, 2016 11:40 pm
Forum: General discussion
Topic: Replacing accumulators with hot water storage?
Replies: 19
Views: 4294

Re: Replacing accumulators with hot water storage?

There was an electric boiler mod specifically for this purpose, but it has not been updated and I can't find it on the mod portal.
by AutoMcD
Thu Sep 22, 2016 3:39 pm
Forum: General discussion
Topic: Just had to wiki the chain signals AGAIN
Replies: 15
Views: 3601

Re: Just had to wiki the chain signals AGAIN

You would need to consider how to show Chain Signals as these behave differently. While I'm not against the idea per se I don't know how much benefit it would have. Generally it doesn't take much to get your head around signals, a YouTube tutorial and a bit of messing around should be plenty, but w...
by AutoMcD
Thu Sep 22, 2016 1:20 am
Forum: General discussion
Topic: Just had to wiki the chain signals AGAIN
Replies: 15
Views: 3601

Re: Just had to wiki the chain signals AGAIN

I just realized that I have to disagree with myself, I also get completely confused by the higher-end functions of the circuit network. But that is another can of worms entirely. :lol:

That screen from Train Forever looks pretty good!
by AutoMcD
Wed Sep 21, 2016 12:55 pm
Forum: General discussion
Topic: Just had to wiki the chain signals AGAIN
Replies: 15
Views: 3601

Re: Just had to wiki the chain signals AGAIN

I'm convinced that some clever GUI work can make them intuitive to use. I can't think of any other part in the game which I've had to look up externally to get answers on.. So that's why the thread. I think we can come up with some ideas for these guys. ;)

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