I see how that can happen. I guess it hasn't been an issue because my steam backup is not enough to recharge the accumulators. Or I didn't notice/care.
The transport belt solution is pretty nice.
Search found 214 matches
- Fri Oct 21, 2016 9:12 pm
- Forum: Show your Creations
- Topic: Vedrit's structures
- Replies: 7
- Views: 4145
- Wed Oct 19, 2016 2:43 pm
- Forum: Show your Creations
- Topic: Vedrit's structures
- Replies: 7
- Views: 4145
Re: Vedrit's structures
I'll have to check when I get home, I'm pretty sure I somehow hooked the power switch straight to the accumulator without needing chest logic. Also for the science, the ratio of science assemblers vs the components could be higher. If you look up my factory thread (where I made exactly the type of f...
- Thu Oct 13, 2016 4:55 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20739
Re: [MOD 0.13.x] Advanced Personal Defense
I really like this mod - thanks! 1) It might be nice to have another tier above it with crazy high crafting requirements for the endgame scenario where you've got a really big base and tons of production and clearing out biters is no longer difficult, but turns into a tedious chore. e.g it could ta...
- Mon Oct 10, 2016 12:39 pm
- Forum: Show your Creations
- Topic: Smeltoriums and pocket factories, oh my
- Replies: 5
- Views: 5722
Re: Smeltoriums and pocket factories, oh my
I like the concept. I think I might group things a little differently but this is pretty cool.
one tweak right off the bat, it takes 2 plates to make a gear, wouldn't it be more efficient to ship gears than plates?
one tweak right off the bat, it takes 2 plates to make a gear, wouldn't it be more efficient to ship gears than plates?
- Sun Oct 09, 2016 6:53 pm
- Forum: Implemented Suggestions
- Topic: Let us name blueprints
- Replies: 3
- Views: 2041
Re: Let us name blueprints
whoops, didn't catch that
- Sat Oct 08, 2016 4:05 pm
- Forum: Implemented Suggestions
- Topic: Let us name blueprints
- Replies: 3
- Views: 2041
Let us name blueprints
Title says it all. With the addition of blueprint book it's easy to have a bunch of them, and with the upcoming rumor of persistent blueprints I anticipate making a set of factory "modules" or "sections". Even without that, mods such as blueprint string let us port in many bluepr...
- Thu Oct 06, 2016 8:59 pm
- Forum: General discussion
- Topic: Grenades as a Secondary Weapon
- Replies: 7
- Views: 5115
Re: Grenades as a Secondary Weapon
I was all about poison capsules and destroyers.. before the update. Now the flame thrower is king!
- Thu Oct 06, 2016 8:57 pm
- Forum: General discussion
- Topic: Suggestion for game: 3D version :)
- Replies: 13
- Views: 5752
Re: Suggestion for game: 3D version :)
I think seeing biters from a first person perspective would be terrifying. The blue ones are the size of buildings.. and the green can attack over the wall. :shock: I also think managing the factory layout would be impossible. http://store.steampowered.com/app/300570 Done! Wow, thanks. Spacechem was...
- Wed Oct 05, 2016 8:39 pm
- Forum: General discussion
- Topic: "Paving the ground is like Herpes"
- Replies: 9
- Views: 7271
Re: "Paving the ground is like Herpes"
he was a nutter.
personally i like to pave roads, it helps the base look organized. but i have no expectations of organization when multiplayer.
personally i like to pave roads, it helps the base look organized. but i have no expectations of organization when multiplayer.
- Tue Sep 27, 2016 3:11 pm
- Forum: General discussion
- Topic: What is that weird "Green Haze" that shows up in screenshots
- Replies: 5
- Views: 2910
Re: What is that weird "Green Haze" that shows up in screenshots
Yeah I usually don't bother with it either. I don't like the green and prefer to drop lights.
- Tue Sep 27, 2016 3:08 pm
- Forum: General discussion
- Topic: Is blue belt worth the cost in resources?
- Replies: 19
- Views: 15632
Re: Is blue belt worth the cost in resources?
Usually by the time I need to upgrade a feed to blue, I have drones delivering to my inventory. Not such a hassle.
If you run into the need before that, well maybe the previous advice about planning for multiple feeds may apply.
If you run into the need before that, well maybe the previous advice about planning for multiple feeds may apply.
- Tue Sep 27, 2016 1:53 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8190
Re: Just had to wiki the chain signals AGAIN
Maybe if the chain signal highlighted along to the next one to indicate that it's "linked" to it? ...Please see my previous post, it's not that simple. Unless of course you mean just show that a chain signal is linked to the next signal, which is silly because the rail does that for you. ...
- Mon Sep 26, 2016 3:00 pm
- Forum: General discussion
- Topic: Restricting inserters to one item
- Replies: 4
- Views: 2645
Re: Restricting inserters to one item
Use filter inserter?
- Mon Sep 26, 2016 2:54 pm
- Forum: General discussion
- Topic: Is blue belt worth the cost in resources?
- Replies: 19
- Views: 15632
Re: Is blue belt worth the cost in resources?
I agree. The real "resource" in my opinion is the precious space in between buildings. Having to branch off and build another production line is definitely more of an investment than upgrading the feed belts into a production line that is merely upgraded or extended.
- Mon Sep 26, 2016 2:49 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8190
Re: Just had to wiki the chain signals AGAIN
Well. When you get the old "no path found" error on a reasonably large or complex path, that can take a bit of doing to find where it messed up.
Maybe if the chain signal highlighted along to the next one to indicate that it's "linked" to it?
Maybe if the chain signal highlighted along to the next one to indicate that it's "linked" to it?
- Fri Sep 23, 2016 3:57 pm
- Forum: General discussion
- Topic: Replacing accumulators with hot water storage?
- Replies: 19
- Views: 9174
Re: Replacing accumulators with hot water storage?
There was an electric boiler mod specifically for this purpose, but it has not been updated and I can't find it on the mod portal. This is really the issue. Storing hot water only really saves you on coal boilers. You still need the right amount of steamies to convert to electricity. With an electr...
- Thu Sep 22, 2016 11:40 pm
- Forum: General discussion
- Topic: Replacing accumulators with hot water storage?
- Replies: 19
- Views: 9174
Re: Replacing accumulators with hot water storage?
There was an electric boiler mod specifically for this purpose, but it has not been updated and I can't find it on the mod portal.
- Thu Sep 22, 2016 3:39 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8190
Re: Just had to wiki the chain signals AGAIN
You would need to consider how to show Chain Signals as these behave differently. While I'm not against the idea per se I don't know how much benefit it would have. Generally it doesn't take much to get your head around signals, a YouTube tutorial and a bit of messing around should be plenty, but w...
- Thu Sep 22, 2016 1:20 am
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8190
Re: Just had to wiki the chain signals AGAIN
I just realized that I have to disagree with myself, I also get completely confused by the higher-end functions of the circuit network. But that is another can of worms entirely.
That screen from Train Forever looks pretty good!
That screen from Train Forever looks pretty good!
- Wed Sep 21, 2016 12:55 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8190
Re: Just had to wiki the chain signals AGAIN
I'm convinced that some clever GUI work can make them intuitive to use. I can't think of any other part in the game which I've had to look up externally to get answers on.. So that's why the thread. I think we can come up with some ideas for these guys.