Search found 8 matches

by meAndmyself
Thu Jul 21, 2016 7:24 pm
Forum: Mods
Topic: [MOD 0.14] Filtered Deconstruction Planner 0.4.10
Replies: 73
Views: 52244

Re: [MOD 0.13] Filtered Deconstruction Planner 0.4.6

Another bug: 1. Install a mod such as 5dim automatization 2. build some new inserters from the mod. 3. target those inserters. 4. quit the game and remove the mod. 5. start again and load the savegame without the mod. 6. open the filtered destruction planner gui. 7. watch factorio crash. Not exactly...
by meAndmyself
Mon Jul 18, 2016 8:34 am
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 61359

Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !

I like it. A couple of more ideas for things that could help optimize a mega-base: - Get a list of all miners that are empty. These are probably mostly forgotten miners. - Most of the time even for a megabase, there is no real need to optimize everything at the same time. So maybe simply drawing a s...
by meAndmyself
Sun Jul 10, 2016 5:47 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 171758

Re: [MOD 0.12.x|0.13.x]Factorio Extended 0.1.9

First of all thank you for all the hard work on the mod. I've enjoyed playing with it very much. The nerfing in the latest release though is kind of frustrating. Your reduced range of the power poles and roboports basically means that my entire base is broken and has to be reworked, which is a not v...
by meAndmyself
Tue Jul 05, 2016 7:20 pm
Forum: General discussion
Topic: Optimzing UPS for a Megabase
Replies: 9
Views: 11201

Re: Optimzing UPS for a Megabase

I haven't tried out the warehouse mod since the mod thread contains quite a few examples of people complaining about how slow everything got. So your experience is completely different? How do you set up the warehouse? Do you use one per item? Have you compared it with the compression chest mod? Co...
by meAndmyself
Tue Jul 05, 2016 8:33 am
Forum: General discussion
Topic: Optimzing UPS for a Megabase
Replies: 9
Views: 11201

Re: Optimzing UPS for a Megabase

So the best is don't play this game to keep UPS high because every entity brings it down. Obviously, but then you won't have a mega base, no dopamin release from looking at the base you built and I mean that's what we all crave, don't we? ;) buy an cpu with a overclocking functionality and overcloc...
by meAndmyself
Mon Jul 04, 2016 10:53 am
Forum: General discussion
Topic: Optimzing UPS for a Megabase
Replies: 9
Views: 11201

Optimzing UPS for a Megabase

I’ve been working on a (modded) megabase (10+ rockets/minute) for a while now and I keep running into UPS problems. In parallel I’ve been thinking about making an UPS-optimization mod to help with creating a mega base that runs with more than 10 fps. This is 0.12 btw, since I haven’t dared to migrat...
by meAndmyself
Mon May 09, 2016 9:03 am
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 23200

Re: [MOD 0.12.x] Avatars (0.2.3)

This mod is pure genius. The cost makes it a very late game tech, which is perfect. Having an avatar at every outpost and a couple spread across the base removes one of the most annoying parts of the game, the walking and really increases the fun because you can be almost everywhere very quickly. Al...
by meAndmyself
Wed Apr 27, 2016 5:05 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 171758

Re: [MOD 0.12.x]Factorio Extended 0.1.3

This mod is pretty much perfect. The crafting times feel a bit unbalanced though. And if you fill the mk3 armour completely with with the exoskeletons and 2 fusion reactors mk2, you can crash straight through walls and easily outrun trains. Is this intended?

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