Search found 4 matches
- Tue Sep 01, 2026 12:40 am
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 389
Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan
I see. Thanks again for your time.
- Mon Aug 31, 2026 4:20 pm
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 389
Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan
you are saying that by inserting quality modules the penalty kicks in at full power and quality chance drops to 0.
[...]
To make sure we agree on basics, 2.1 that is currently in experimental behaves the way as i described. If you are playing on 2.0, this behavior may be different.
The behavior ...
[...]
To make sure we agree on basics, 2.1 that is currently in experimental behaves the way as i described. If you are playing on 2.0, this behavior may be different.
The behavior ...
- Mon Aug 31, 2026 2:32 pm
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 389
Re: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chan
The player is "penalized" for maybe 2-3 crafts...
Why the scare quotes? If the machine's chance of producing a higher-quality item is 0% where it might have otherwise been 10% or 20%, that's a penalty. Are we in disagreement on this point?
Would the player even notice?
Your point being that ...
Why the scare quotes? If the machine's chance of producing a higher-quality item is 0% where it might have otherwise been 10% or 20%, that's a penalty. Are we in disagreement on this point?
Would the player even notice?
Your point being that ...
- Mon Aug 31, 2026 7:55 am
- Forum: Outdated/Not implemented
- Topic: Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
- Replies: 6
- Views: 389
Changing a machine's quality chance mid-craft should reset its progress to 0% instead of penalizing its quality chance
TL;DR: If a machine is working and its modules are altered such that its chance of producing a quality output changes, it should restart its current crafting operation with the new quality chance instead of continuing uninterrupted and being penalized to 0% quality chance for that craft.
Currently ...
Currently ...