Currently, setting energy_source.buffer_capacity on a CraftingMachinePrototype does absolutely nothing. I ask that it instead do what it normally does in any other context.
This is relevant, for example, on the Cyclotron from the mod Ultracube ( https://mods.factorio.com/mod/Ultracube ). The design ...
Search found 3 matches
- Sat Sep 12, 2026 8:23 pm
- Forum: Modding interface requests
- Topic: Make ElectricEnergySource.buffer_capacity Work on Assembling Machines
- Replies: 0
- Views: 32
- Thu Sep 03, 2026 3:07 am
- Forum: Modding interface requests
- Topic: More Generic Ways to Implement Quality Values in Prototypes
- Replies: 1
- Views: 147
More Generic Ways to Implement Quality Values in Prototypes
In cases like "quality_values" in "CustomTooltipField"s, or "crafting_speed_quality_modifier" in "CraftingMachinePrototype", quality values are implemented as a dictionary keyed by the name of a QualityPrototype. For example, if I want a special crafting machine whose speed = 1 * quality.level, the ...
- Thu Sep 03, 2026 2:04 am
- Forum: Ideas and Suggestions
- Topic: Support for Negative Productivity
- Replies: 1
- Views: 201
Support for Negative Productivity
While 2.1 is adding miscellaneous final touches, I think it would be really nice if the engine supported buildings with a final productivity value of <0%, where, for example, a productivity of -10% means a building requires 10% more inputs per output produced; with a general implementation looking ...