Search found 8 matches

by sonnyskare
Mon May 09, 2016 6:43 pm
Forum: Texture Packs
Topic: [Request] Monorail and track
Replies: 12
Views: 29859

Re: [Request] Monorail and track

Perhaps a problem may occur with the rendering priority. Normal rails are rendered under the train but this system demands the opposite. It would be lazy, but you could probably make the rails run underneath the train, and then just have the sprites for the train include the rail over them. But I t...
by sonnyskare
Sat Jun 28, 2014 2:48 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 35555

Re: Large Bridge Cranes

If boats ever become a planned features (barges is what I have in mind, I could definitely see these bridge cranes coming in use for loading shipping containers between trains and boats. Barges could also make offshore oil rigs a possibility (build them and then load them up with the bridge cranes o...
by sonnyskare
Thu Jun 19, 2014 5:33 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 130682

Re: [0.10.0] RoadWorks

It'd be interesting if you could force the cars to stay on the pavement, so we never hit any buildings. Similar to how the train moves except you could freely move. I looked into this and it does not appear to be possible in the current modding API. The Orientation and Direction variables of entiti...
by sonnyskare
Wed Jun 18, 2014 2:41 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 130682

Re: [0.10.0] RoadWorks

It'd be interesting if you could force the cars to stay on the pavement, so we never hit any buildings.

Similar to how the train moves except you could freely move.
by sonnyskare
Fri May 30, 2014 3:57 am
Forum: Ideas and Suggestions
Topic: Very Big Machines
Replies: 8
Views: 4598

Re: Very Big Machines

Artman40 wrote:In my opinion, these buildings would be better to be composed of several smaller ones making up a larger entity so you wouldn't have to build it in one go.
Which is pretty much the game as it is. We can all pack up and go home people, mystery solved.
by sonnyskare
Wed May 28, 2014 7:04 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8699

Re: World Domination (Multiplayer)

It wouldn't be the only game that would only have instanced servers instead of persistent dedicated servers. In fact, I'd say session based gaming would be better. Paradox games are infamous for taking much time, as are Civilization games. Those work with session based MP gaming, with being able to...
by sonnyskare
Wed May 28, 2014 12:36 am
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 8699

Re: World Domination (Multiplayer)

I think the approach on the multiplayer should be similar to CK2 and AoE2 HD, instead of using persistent servers (this is kind of obvious but I just wanted to put that out there). The game can be continued from before very easily under this model. However, this would mean the game would function in...
by sonnyskare
Fri May 16, 2014 12:38 am
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11306

Re: Rethinking the (very) early game

Perhaps research would lower the cost of things like the belts, pump, and steam engine (which is quite cheap for how large it is) later in game. A higher early game cost on pipes, belts, and the steam engine would really make the burner tier a bit more sensible. The burner tier, as I remember, made ...

Go to advanced search