Search found 6 matches
- Sun Sep 27, 2026 9:17 am
- Forum: Won't fix.
- Topic: [Bilka] [2.1.19] Decorative "white-desert-bush" and "green-desert-bush" order wrong
- Replies: 2
- Views: 355
Re: [Bilka] [2.1.19] Decorative "white-desert-bush" and "green-desert-bush" order wrong
Multiple prototypes can have the same order string, they get sorted by prototype name in that case. Decoratives are only shown in the map editor, so it is not worth the time to find all the orders that are the same and make them unique. It would not change the sorting anyway. The words used in the ...
- Fri Sep 18, 2026 11:27 am
- Forum: Won't fix.
- Topic: [Bilka] [2.1.19] Decorative "white-desert-bush" and "green-desert-bush" order wrong
- Replies: 2
- Views: 355
[Bilka] [2.1.19] Decorative "white-desert-bush" and "green-desert-bush" order wrong
In Factorio\data\base\prototypes\decorative\decoratives.lua 3391:
...
name = "white-desert-bush",
type = "optimized-decorative",
order = "b[decorative]-g[red-desert-bush]",
...
In Factorio\data\base\prototypes\decorative\decoratives.lua 3578:
...
name = "green-desert-bush",
type = "optimized ...
...
name = "white-desert-bush",
type = "optimized-decorative",
order = "b[decorative]-g[red-desert-bush]",
...
In Factorio\data\base\prototypes\decorative\decoratives.lua 3578:
...
name = "green-desert-bush",
type = "optimized ...
- Wed Aug 26, 2026 4:39 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.1.16] Display "Research is being set by a lab" when there is no technology
- Replies: 1
- Views: 406
[Klonan] [2.1.16] Display "Research is being set by a lab" when there is no technology
Code: Select all
/c for _, t in pairs(game.player.force.technologies) do t.enabled = false end- Mon Aug 24, 2026 2:36 pm
- Forum: Assigned
- Topic: [Klonan] [2.1.14] Time allocation error of transition_time from player.set_controller()
- Replies: 1
- Views: 317
Re: [2.1.14] Time allocation error of transition_time from player.set_controller()
Further research found that:
The time originally used for lens conversion = the time used for lens conversion + the extra time spent before lens conversion
The latter's time is each half of the original time.
The time defined by "transition_time" is still equal to the time originally used for lens ...
The time originally used for lens conversion = the time used for lens conversion + the extra time spent before lens conversion
The latter's time is each half of the original time.
The time defined by "transition_time" is still equal to the time originally used for lens ...
- Sat Aug 22, 2026 8:35 am
- Forum: Assigned
- Topic: [Klonan] [2.1.14] Time allocation error of transition_time from player.set_controller()
- Replies: 1
- Views: 317
[Klonan] [2.1.14] Time allocation error of transition_time from player.set_controller()
In version 2.1.14 of the game, create a world from tutorial level 04. Observed:
The camera stops at the center of the radar for a while and then slowly zooms out, ......
In version 1.1.110 of the game, create a world from tutorial level 04. Observed:
The camera stops at the center of the radar ...
The camera stops at the center of the radar for a while and then slowly zooms out, ......
In version 1.1.110 of the game, create a world from tutorial level 04. Observed:
The camera stops at the center of the radar ...
- Thu Aug 06, 2026 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.13] Click applied to wrong item when equipping armor from inventory
- Replies: 1
- Views: 680
[StrangePan][2.1.13] Click applied to wrong item when equipping armor from inventory
When I press shift + left click on an armor that can increase the size of the inventory in the inventory, the armor enters the character's armor inventory, but at the same time, the next item (which will fill its position after the armor is removed from the inventory due to the automatic inventory ...