Search found 190 matches
- Tue Feb 07, 2017 1:14 am
- Forum: General discussion
- Topic: Older versions of Factorio?
- Replies: 3
- Views: 2386
Re: Older versions of Factorio?
I just LOVE the look of the 0.1 pipes, much better than the current ones
- Mon Feb 06, 2017 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Show servers with different game version
- Replies: 3
- Views: 1144
Re: Show servers with different game version
This should also be a feature with LAN games. Instead of telling the players that their game version is different, it just shows nothing, leaving the players wondering.
- Mon Feb 06, 2017 5:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1525824
Re: Development and Discussion
The part that turns kinetic energy into electricity stays roughly the same, but now you have to mount in on top of a very tall structure that has to withstand extreme weather, and capture a large amount of energy from wind without breaking. As it's a beginner power production, it doesn't have to be...
- Mon Feb 06, 2017 8:36 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1525824
Re: Development and Discussion
Wouldn't wind turbine make more sense? In real-life it should be easier to build a turbine than a heat-powered generator. But it isn't. The part that turns kinetic energy into electricity stays roughly the same, but now you have to mount in on top of a very tall structure that has to withstand extr...
- Sun Feb 05, 2017 11:53 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 60848
Re: spawned on a tiny island
https://forums.factorio.com/viewtopic.php?f=7&t=3636 https://forums.factorio.com/viewtopic.php?f=7&t=38894 Its not like the topics begin with READ BEFORE POSTING or anything... its not like you have to be a dick. i saw a bug so i posted it. if you got a problem with me trying to help, cry i...
- Sun Feb 05, 2017 6:22 pm
- Forum: Mods
- Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
- Replies: 43
- Views: 24556
Re: [MOD 0.14+] Long Reach/Build/Mine/Pickup/Loot Research
Range circles would be really neat
- Sun Feb 05, 2017 4:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Vertical Liquid Storage
- Replies: 8
- Views: 2517
Re: [Request] Vertical Liquid Storage
To notice the effect try to build a really big storage facility (50 tank for example, don't ask me why - it's another subject to discuss and really have many applications, i.e. hot water accumulator) To mangle with words: Because everything in the game has to scale. If it's "ok" with [1-2...
- Sun Feb 05, 2017 1:49 am
- Forum: Texture Packs
- Topic: [Done] Graphics for a Factorissimo replacement
- Replies: 6
- Views: 5904
Re: [Request] Graphics for a Factorissimo replacement
At least Refineries, Trains and Radars also have names. I think there was something more, but I don't remember.
Looking forward to a release of this mod, I'd like to give it a try!
Looking forward to a release of this mod, I'd like to give it a try!
- Sat Feb 04, 2017 11:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Vertical Liquid Storage
- Replies: 8
- Views: 2517
Re: [Request] Vertical Liquid Storage
In the current system, it's extremely slow to fill in the last ~400 units or drain the last ~400 units from a tank. There is no pressure to work with or against. A high tank would allow for quick drain, or to fill a pipe to full capacity without the tank having to be full. If you want to quickly em...
- Sat Feb 04, 2017 9:51 pm
- Forum: Gameplay Help
- Topic: iron plate cannot be smelted?
- Replies: 2
- Views: 1822
Re: iron plate cannot be smelted?
You need to research Steel before you can smelt iron into steel.
- Sat Feb 04, 2017 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot Notifications
- Replies: 17
- Views: 7251
Re: Better Robot Notifications
when there's 1000-5000 that's unacceptable. Does that mean it will be possible to dispatch robots at a higer rate per tick than the current limit? If not, why worry about it? You can have alerts for multiple things going off at once. Missing robots, missing materials, multiple players and so on. Th...
- Sat Feb 04, 2017 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot Notifications
- Replies: 17
- Views: 7251
Re: Better Robot Notifications
Does that mean it will be possible to dispatch robots at a higer rate per tick than the current limit? If not, why worry about it?Rseding91 wrote:when there's 1000-5000 that's unacceptable.
- Sat Feb 04, 2017 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot Notifications
- Replies: 17
- Views: 7251
Re: Better Robot Notifications
How could drawing a few alerts ever use enough processing time to worry about it? They're usually not present, usually done within a couple minutes, and don't need to be updated every tick.
- Sat Feb 04, 2017 8:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Vertical Liquid Storage
- Replies: 8
- Views: 2517
Re: [Request] Vertical Liquid Storage
In the current system, it's extremely slow to fill in the last ~400 units or drain the last ~400 units from a tank. There is no pressure to work with or against.
A high tank would allow for quick drain, or to fill a pipe to full capacity without the tank having to be full.
A high tank would allow for quick drain, or to fill a pipe to full capacity without the tank having to be full.
- Sat Feb 04, 2017 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot Notifications
- Replies: 17
- Views: 7251
Re: Better Robot Notifications
One option would be to not draw overlapping triangles, and instead draw a counter on them that counts the amount of triangles not drawn +1.Adil wrote:Well, that's insightful about game inner workings, but it doesn't makego away.PeteTheLich wrote:gigantic flashing monstrosity
- Fri Feb 03, 2017 9:01 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 50825
Re: Friday Facts #176 - Belts optimization for 0.15
The first release in months, and it fixes what, 3 of the dozens of reported bugs? Lots of bug were fixed but only in 0.15 (no ETA yet) ( see here for list of resolved bug ), this release exist only to address critical bug From my (a consumer/customer's) point of view, they are not fixed until a fix...
- Fri Feb 03, 2017 7:19 pm
- Forum: Technical Help
- Topic: Graphical issues with GeForce Game Ready Driver 378.49
- Replies: 13
- Views: 32042
Re: Graphical issues with GeForce Game Ready Driver 378.49
What does that mean for AMD users?posila wrote:We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.
- Fri Feb 03, 2017 7:17 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 50825
Re: Friday Facts #176 - Belts optimization for 0.15
The first release in months, and it fixes what, 3 of the dozens of reported bugs?
- Wed Feb 01, 2017 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Smarter autosaving (ie: Not in combat)
- Replies: 18
- Views: 6072
Re: Autosave in battle
Autosave in general should not disturb the game-play at all. :) What really bugs me about the pause is, that the game ignores clicks that happens during the pause. Usually, that means having to interrupt and fix the missing clicks. An example would be if you place inserters, and you miss one becaus...
- Wed Feb 01, 2017 1:56 pm
- Forum: Technical Help
- Topic: Reverted from Win10 to Win7 now Pixilated [Solved sorta]
- Replies: 5
- Views: 2129
Re: Reverted from Win10 to Win7 now Pixilated [Solved sorta]
I'd like to hi-jack and ask if we will get crisp pictures at higher zoom levels in the future? That would make it so much easier to recognize/see things at lower zoom levels, as you get more visual detail to distinguish things. Currently playing the game with high levels of SSAA for some smoothness,...