Search found 18 matches

by GodsFather
Mon Jul 09, 2018 9:21 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

I'm currently in vacation but will have a look at it after I'm back
by GodsFather
Sat Mar 03, 2018 3:27 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

Ideas:


Add column and cell options to GUI settings:
I'd love an option in the new GUI settings for sliders or just inputs to control the number of columns and number of cells so that I don't have to open the mod settings panel in order to get the size I want.

Craft on missing item:
It ...
by GodsFather
Sat Mar 03, 2018 3:20 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.9

Version 0.16.9 should fix that error. Could you try it? Just uploaded the new version.

---------------------------------------------------------------------

Version: 0.16.9
Date: 2018-03-03

Fixed:
- on_tick event error on multiplayer games (removed workaround for base <= 0.16.25)

Known issues ...
by GodsFather
Wed Feb 28, 2018 3:58 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.8

Version: 0.16.8
Date: 2018-02-28

Changes:
- Moved position settings from mod settings into GUI; Removed top padding setting in mod settings
- Added position setting for horizontal position (left padding)
- Added mod setting to enable / disable GUI settings buttons
- Added GUI Buttons: Position up ...
by GodsFather
Mon Feb 26, 2018 2:08 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.7

Version: 0.16.7
Date: 2018-02-26

Changes:
- Added keyboard binding for toggle display state (hide / show), default: CTRL + SHIFT + B

Known issues:
- "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of ...
by GodsFather
Mon Feb 26, 2018 2:07 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: Changelog Version 0.16.6

... I didn't understand btw.. was the bug was because of the mod list being changed / new mod being added or because the columns weren't default? ...

Because the number of columns weren't default and mod list changed (what triggered the on_config_changed event) - and under this circumstances the ...
by GodsFather
Sun Feb 25, 2018 4:31 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

Hah. Looked at the code and i can't even find where you store the button layout to global :x. So much for trying to help.
Sounds like some broken index resetting in on_config_changed. But no clue why it would revert back then after(?! @Ironhair can you confirm?) saving with the broken layout.

It ...
by GodsFather
Sun Feb 25, 2018 4:24 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.6

Version: 0.16.6
Date: 2018-02-25

Fixed:
- Bugfix for Quickbar item reordering when changing number of columns (rep.by.: Ironhair)

Known issues:
- "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of ...
by GodsFather
Sat Feb 24, 2018 6:11 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

I tried to reproduce it, but I wasn't able to.
So it would be great if you can share you mod's and the save to figure out where the problem is.
by GodsFather
Fri Feb 23, 2018 3:09 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.5

Version: 0.16.5
Date: 2018-02-23

Fixed:
- Quickbar item order get messed up when changing number of columns

Known issues:
- "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
- Filled ...
by GodsFather
Wed Feb 21, 2018 4:17 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.4

Version: 0.16.4
Date: 2018-02-21

Changes:
- Basic blueprint handling; blueprints can be assingned / selected; first preview icon on blue background is used

Fixed:
- Removed duplicate code in event.on_gui_click

Known issues:
- Quickbar item order get messed up when changing number of columns ...
by GodsFather
Wed Feb 21, 2018 8:42 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

Detecting a blueprint is possible within the inventory, but not when dropping the blueprint to the quickbar.
The used choose-elem-button only fires "event.on_gui_elem_changed" with includes the "element" => the button itself.
The button only saves the value in "elem_value" as string (= item-name)
As ...
by GodsFather
Wed Feb 21, 2018 1:40 am
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Changelog Version 0.16.3

Version: 0.16.3
Date: 2018-02-21

Changes:
- Added option to use items from quickbar (default: off)

Fixed:
- Deletes content of blueprints on various occasions
- Deletes content of power armor on various occasions
- Replenishes ammo when merging stacks
- Stack size picked up when multiple ...
by GodsFather
Tue Feb 20, 2018 11:17 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

Re: [MOD 0.16] Inventory Quickbar

Thanks for your feedback.


Items in quickbar are supposed to be ignored as said in the description. At least this behavoir is on purpose
I saw the blueprint bug a few minutes ago. I don't think that will be possible, can only be prevented
Powerarmor (or items with inventory etc) I haven't ...
by GodsFather
Tue Feb 20, 2018 8:57 pm
Forum: Mods
Topic: [MOD 0.16] Inventory Quickbar
Replies: 29
Views: 14614

[MOD 0.16] Inventory Quickbar

Inventory Quickbar

Type: Mod
Name: Inventory Quickbar
Description: Adds a new configureable Quickbar container to access items without opening the inventory
License: GNU GPLv3
Version: 0.16.9
Release: 2018-03-03
Initial release: 2018-02-20
Tested-With-Factorio-Version: 0.16.25
Category: Helper ...
by GodsFather
Tue Feb 20, 2018 6:47 pm
Forum: Mods
Topic: Another "do everything..almost" mod
Replies: 10
Views: 4947

Re: Another "do everything..almost" mod

Really needs a big UI and usability improvement - but I would already have some use cases for it and I like this kind of flexibility.
Just leave your wife and keep coding :D
by GodsFather
Tue Feb 20, 2018 11:41 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.25] choose-elem-button locked state not persistent
Replies: 1
Views: 2743

[wheybags] [0.16.25] choose-elem-button locked state not persistent

The locked state of choose-elem-button is saved in savegame and ignored after loading

- Button created
- Select item
- Set locked = true => slot is locked
- Save game
- Load game
- property locked is still true but => slot is unlocked
- setting locked = true in lua => slot is unlocked
- setting ...
by GodsFather
Tue Apr 26, 2016 2:49 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 115898

Re: [MOD 0.12.x] Side Inserters v1.0.6

Really nice mod!

If you like, here's the german translation:
[entity-name]
basic-inserter-left=Greifarm, links
basic-inserter-right=Greifarm, rechts
burner-inserter-left=Befeuerter Greifarm, links
burner-inserter-right=Befeuerter Greifarm, rechts
fast-inserter-left=Schneller Greifarm, links
fast ...

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