Search found 18 matches
- Mon Jul 09, 2018 9:21 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
I'm currently in vacation but will have a look at it after I'm back
- Sat Mar 03, 2018 3:27 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
Ideas: Add column and cell options to GUI settings: I'd love an option in the new GUI settings for sliders or just inputs to control the number of columns and number of cells so that I don't have to open the mod settings panel in order to get the size I want. Craft on missing item: It would be awes...
- Sat Mar 03, 2018 3:20 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.9
Version 0.16.9 should fix that error. Could you try it? Just uploaded the new version. --------------------------------------------------------------------- Version: 0.16.9 Date: 2018-03-03 Fixed: - on_tick event error on multiplayer games (removed workaround for base <= 0.16.25) Known issues: - &qu...
- Wed Feb 28, 2018 3:58 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.8
Version: 0.16.8 Date: 2018-02-28 Changes: - Moved position settings from mod settings into GUI; Removed top padding setting in mod settings - Added position setting for horizontal position (left padding) - Added mod setting to enable / disable GUI settings buttons - Added GUI Buttons: Position up, P...
- Mon Feb 26, 2018 2:08 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.7
Version: 0.16.7 Date: 2018-02-26 Changes: - Added keyboard binding for toggle display state (hide / show), default: CTRL + SHIFT + B Known issues: - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out o...
- Mon Feb 26, 2018 2:07 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: Changelog Version 0.16.6
... I didn't understand btw.. was the bug was because of the mod list being changed / new mod being added or because the columns weren't default? ... Because the number of columns weren't default and mod list changed (what triggered the on_config_changed event) - and under this circumstances the co...
- Sun Feb 25, 2018 4:31 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
Hah. Looked at the code and i can't even find where you store the button layout to global :x. So much for trying to help. Sounds like some broken index resetting in on_config_changed. But no clue why it would revert back then after(?! @Ironhair can you confirm?) saving with the broken layout. It wa...
- Sun Feb 25, 2018 4:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.6
Version: 0.16.6 Date: 2018-02-25 Fixed: - Bugfix for Quickbar item reordering when changing number of columns (rep.by.: Ironhair) Known issues: - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of i...
- Sat Feb 24, 2018 6:11 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
I tried to reproduce it, but I wasn't able to.
So it would be great if you can share you mod's and the save to figure out where the problem is.
So it would be great if you can share you mod's and the save to figure out where the problem is.
- Fri Feb 23, 2018 3:09 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.5
Version: 0.16.5 Date: 2018-02-23 Fixed: - Quickbar item order get messed up when changing number of columns Known issues: - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory - Filled blue...
- Wed Feb 21, 2018 4:17 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.4
Version: 0.16.4 Date: 2018-02-21 Changes: - Basic blueprint handling; blueprints can be assingned / selected; first preview icon on blue background is used Fixed: - Removed duplicate code in event.on_gui_click Known issues: - Quickbar item order get messed up when changing number of columns - "...
- Wed Feb 21, 2018 8:42 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
Detecting a blueprint is possible within the inventory, but not when dropping the blueprint to the quickbar. The used choose-elem-button only fires "event.on_gui_elem_changed" with includes the "element" => the button itself. The button only saves the value in "elem_value&qu...
- Wed Feb 21, 2018 1:40 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Changelog Version 0.16.3
Version: 0.16.3 Date: 2018-02-21 Changes: - Added option to use items from quickbar (default: off) Fixed: - Deletes content of blueprints on various occasions - Deletes content of power armor on various occasions - Replenishes ammo when merging stacks - Stack size picked up when multiple stacks exis...
- Tue Feb 20, 2018 11:17 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
Re: [MOD 0.16] Inventory Quickbar
Thanks for your feedback. Items in quickbar are supposed to be ignored as said in the description. At least this behavoir is on purpose I saw the blueprint bug a few minutes ago. I don't think that will be possible, can only be prevented Powerarmor (or items with inventory etc) I haven't tried, will...
- Tue Feb 20, 2018 8:57 pm
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 13526
[MOD 0.16] Inventory Quickbar
Inventory Quickbar Type: Mod Name: Inventory Quickbar Description: Adds a new configureable Quickbar container to access items without opening the inventory License: GNU GPLv3 Version: 0.16.9 Release: 2018-03-03 Initial release: 2018-02-20 Tested-With-Factorio-Version: 0.16.25 Category: Helper mods...
- Tue Feb 20, 2018 6:47 pm
- Forum: Mods
- Topic: Another "do everything..almost" mod
- Replies: 10
- Views: 4683
Re: Another "do everything..almost" mod
Really needs a big UI and usability improvement - but I would already have some use cases for it and I like this kind of flexibility.
Just leave your wife and keep coding
Just leave your wife and keep coding
- Tue Feb 20, 2018 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.25] choose-elem-button locked state not persistent
- Replies: 1
- Views: 2565
[wheybags] [0.16.25] choose-elem-button locked state not persistent
The locked state of choose-elem-button is saved in savegame and ignored after loading - Button created - Select item - Set locked = true => slot is locked - Save game - Load game - property locked is still true but => slot is unlocked - setting locked = true in lua => slot is unlocked - setting lock...
- Tue Apr 26, 2016 2:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 111873
Re: [MOD 0.12.x] Side Inserters v1.0.6
Really nice mod! If you like, here's the german translation: [entity-name] basic-inserter-left=Greifarm, links basic-inserter-right=Greifarm, rechts burner-inserter-left=Befeuerter Greifarm, links burner-inserter-right=Befeuerter Greifarm, rechts fast-inserter-left=Schneller Greifarm, links fast-ins...