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by swiftdeath007
Thu Jul 09, 2026 5:46 am
Forum: Gameplay Help
Topic: Pipe fullness bug
Replies: 3
Views: 666

Re: Pipe fullness bug

What I am trying to demonstrate is that based on how full the pipe is, any product with a fluid input will make more output products based on how full the input pipe is. So if you're only 20% full at all times, then you make less product than if you're 90% full. In this specific design I am showing ...
by swiftdeath007
Wed Jul 08, 2026 12:51 am
Forum: Gameplay Help
Topic: Pipe fullness bug
Replies: 3
Views: 666

Pipe fullness bug

Depending on pipe fullness, any machine with a fluid input will create X amount of product based on how full the input pipe in. In the pictures we can see that without a pump the lube underproduces, even though it has plenty of fluid in the machine and pipe. But adding a single pump increases pipe ...

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