Search found 2 matches
- Thu Jul 09, 2026 5:46 am
- Forum: Gameplay Help
- Topic: Pipe fullness bug
- Replies: 3
- Views: 666
Re: Pipe fullness bug
What I am trying to demonstrate is that based on how full the pipe is, any product with a fluid input will make more output products based on how full the input pipe is. So if you're only 20% full at all times, then you make less product than if you're 90% full. In this specific design I am showing ...
- Wed Jul 08, 2026 12:51 am
- Forum: Gameplay Help
- Topic: Pipe fullness bug
- Replies: 3
- Views: 666
Pipe fullness bug
Depending on pipe fullness, any machine with a fluid input will create X amount of product based on how full the input pipe in. In the pictures we can see that without a pump the lube underproduces, even though it has plenty of fluid in the machine and pipe. But adding a single pump increases pipe ...