Search found 3 matches
- Thu Sep 03, 2026 11:43 am
- Forum: Bug Reports
- Topic: cargo pods dont protect players from attack.
- Replies: 0
- Views: 339
cargo pods dont protect players from attack.
while dropping in a cargo pod, the engineer can be targetted and attacked by biters, which makes no sense as the cargo pod is far above where a biter could reach. proposed solution: set the character as indestructible while they are within a cargo pod. this will prevent biters from even considering ...
- Sun Jul 12, 2026 12:47 pm
- Forum: Ideas and Suggestions
- Topic: allow entities to influence repair cost
- Replies: 0
- Views: 144
allow entities to influence repair cost
TL;DR
allow entities to increase or decrease the health per repair pack, probably via multiplier.
What?
currently repair packs heal the same amount for all entities. this is an issue if you wanted to make certain entities more expensive to repair.
for example, I wanted to make tanks use more ...
allow entities to increase or decrease the health per repair pack, probably via multiplier.
What?
currently repair packs heal the same amount for all entities. this is an issue if you wanted to make certain entities more expensive to repair.
for example, I wanted to make tanks use more ...
- Sun Jul 05, 2026 1:29 pm
- Forum: Modding interface requests
- Topic: add a way to detect projectile origin on hit
- Replies: 0
- Views: 127
add a way to detect projectile origin on hit
TL;DR make projectiles store a value from their spawn that can be compared against their future states.
currently you cannot detect where a projectile came from, how long it travelled, or how long it exists. this is bad if you want to do things with this data, such as projectiles that lose or gain ...
currently you cannot detect where a projectile came from, how long it travelled, or how long it exists. this is bad if you want to do things with this data, such as projectiles that lose or gain ...