Search found 3 matches

by thankedsphere2
Thu Sep 03, 2026 11:43 am
Forum: Bug Reports
Topic: cargo pods dont protect players from attack.
Replies: 0
Views: 339

cargo pods dont protect players from attack.

while dropping in a cargo pod, the engineer can be targetted and attacked by biters, which makes no sense as the cargo pod is far above where a biter could reach. proposed solution: set the character as indestructible while they are within a cargo pod. this will prevent biters from even considering ...
by thankedsphere2
Sun Jul 12, 2026 12:47 pm
Forum: Ideas and Suggestions
Topic: allow entities to influence repair cost
Replies: 0
Views: 144

allow entities to influence repair cost

TL;DR
allow entities to increase or decrease the health per repair pack, probably via multiplier.

What?
currently repair packs heal the same amount for all entities. this is an issue if you wanted to make certain entities more expensive to repair.

for example, I wanted to make tanks use more ...
by thankedsphere2
Sun Jul 05, 2026 1:29 pm
Forum: Modding interface requests
Topic: add a way to detect projectile origin on hit
Replies: 0
Views: 127

add a way to detect projectile origin on hit

TL;DR make projectiles store a value from their spawn that can be compared against their future states.


currently you cannot detect where a projectile came from, how long it travelled, or how long it exists. this is bad if you want to do things with this data, such as projectiles that lose or gain ...

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