Search found 4 matches

by olek9000
Thu Jul 02, 2026 3:50 pm
Forum: General discussion
Topic: Rocket Silos: A requester chest for your requester chest.
Replies: 3
Views: 163

Re: Rocket Silos: A requester chest for your requester chest.

computeraddict wrote: Thu Jul 02, 2026 3:36 pm Since 2.0 you can put ghosts in inventories while in remote view that will be satisfied exactly by construction robots.
Oh hell, I forgot about this feature since first playthrough straight after space age was released.
Thanks for reminding!
by olek9000
Thu Jul 02, 2026 2:43 pm
Forum: General discussion
Topic: Rocket Silos: A requester chest for your requester chest.
Replies: 3
Views: 163

Re: Rocket Silos: A requester chest for your requester chest.

Also what annoyed me slightly when you wan to ship some small quantities of certain items to another planet, you need to insert them manually. But if you are on a different planet - welcome another requester chest, this time with wiring, and comparators to not overrequest, because items go straight ...
by olek9000
Thu Jul 02, 2026 2:24 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 7
Views: 298

Re: Obtaining stone from space

I share the same disappointment as topic starter.
To that extent I was sort of considering going out to develop a simple mod for this.
I know there are already a few mods, but they all seem to alter original recipes which is a big no go for me.

The Concept
My proposed "Synthesis" recipes operate ...
by olek9000
Thu Jul 02, 2026 1:19 pm
Forum: Ideas and Suggestions
Topic: Allow Parallel Research
Replies: 10
Views: 4875

Re: Allow Parallel Research

Hi everyone, now release 2.1 has landed, and reading release notes I could not believe myself - research via circuit signals was implemented!
I also assumed that this means individual research per lab is controlled, but no, no so cool. Even if you set signal on an individual lab - it is applied ...

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