Search found 8 matches

by neo-necro
Fri Aug 07, 2026 3:04 am
Forum: Releases
Topic: Version 2.1.14
Replies: 8
Views: 8282

Re: Version 2.1.14

Fixed achievements being failed on update due to expansion setting changes. (135462)
I appreciate that this also re-enabled achievements for pre-2.1.13 saves that had been played and overridden since then.
by neo-necro
Thu Aug 06, 2026 12:18 pm
Forum: Minor issues
Topic: [2.1.13] Wires are always drawn above the Roboport antenna
Replies: 1
Views: 191

[2.1.13] Wires are always drawn above the Roboport antenna

circuit wire draw.png

What did you do?
N/A

What happened?
Circuit wires are drawn over the Roboport antenna (spinning thing).

What did you expect to happen instead?
Circuit wires would be drawn under the Roboport antenna and over its body, since the antenna is higher than the body and is ...
by neo-necro
Wed Jul 15, 2026 7:48 am
Forum: Show your Creations
Topic: Factorio golf
Replies: 4
Views: 2335

Re: Factorio golf

I guess I'll go for the low-hanging red fruit of this challenge.

Planet: Vulcanus
Science Pack: Automation
Size: 16 x 12 = 192
Measured Speed: 11.5625 / sec
MSS: 0.06022 sci / tile / sec

red science prod graph.png

red science build alt.png

red science build.png

== 0eNrlnOtu4kgQhd/Fv ...
by neo-necro
Wed Jul 15, 2026 6:07 am
Forum: Ideas and Suggestions
Topic: Allow player to transfer between space platforms
Replies: 3
Views: 543

Re: Allow player to transfer between space platforms

+1

I just tried to do this and was surprised it wasn't added.
by neo-necro
Wed Jul 15, 2026 5:59 am
Forum: Ideas and Suggestions
Topic: Make railguns not hit opened gates
Replies: 4
Views: 1267

Re: Make railguns not hit opened gates

+1

railgun damage.png

I'm surprised that railguns damage so many low objects, given they appear to fire parallel to a surface and and leave no scorch marks on the ground. Anything flush with the ground shouldn't really be damaged when fired in space. (When fired on a planet, if they damage low ...
by neo-necro
Mon Jun 29, 2026 2:28 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 22
Views: 6627

Re: Automated landfill should be optional

+1
Landfill and foundation should require super force build. Space platform foundation should still be placeable with normal force build because there are no trees or rocks in that environment that you need to force build through.
by neo-necro
Mon Jun 29, 2026 10:15 am
Forum: Ideas and Suggestions
Topic: [2.1] Allow high quality ingredients for low quality items
Replies: 13
Views: 1215

Re: [2.1] Allow high quality ingredients for low quality items

I've always seen quality as a two part puzzle:

1) How do you get quality components?
2) How do you deal with quality components?

The former is a problem of scaling: building taller and wider will give you more quality stuff. We do this anyway in this game, so nobody cares. The latter is an extra ...
by neo-necro
Mon Jun 29, 2026 8:27 am
Forum: Ideas and Suggestions
Topic: Diagonal Blueprint Snapping
Replies: 0
Views: 121

Diagonal Blueprint Snapping

TL;DR
Blueprints could be made so that they do not have to snap strictly to a 'grid', allowing easier placement of blueprints that do not tessellate to a square grid.


What?
I suggest an additional rule to the blueprint Snap to grid feature that allows snapping to be offset by several tiles ...

Go to advanced search