I appreciate that this also re-enabled achievements for pre-2.1.13 saves that had been played and overridden since then.Fixed achievements being failed on update due to expansion setting changes. (135462)
Search found 8 matches
- Fri Aug 07, 2026 3:04 am
- Forum: Releases
- Topic: Version 2.1.14
- Replies: 8
- Views: 8282
Re: Version 2.1.14
- Thu Aug 06, 2026 12:18 pm
- Forum: Minor issues
- Topic: [2.1.13] Wires are always drawn above the Roboport antenna
- Replies: 1
- Views: 191
[2.1.13] Wires are always drawn above the Roboport antenna
circuit wire draw.png
What did you do?
N/A
What happened?
Circuit wires are drawn over the Roboport antenna (spinning thing).
What did you expect to happen instead?
Circuit wires would be drawn under the Roboport antenna and over its body, since the antenna is higher than the body and is ...
What did you do?
N/A
What happened?
Circuit wires are drawn over the Roboport antenna (spinning thing).
What did you expect to happen instead?
Circuit wires would be drawn under the Roboport antenna and over its body, since the antenna is higher than the body and is ...
- Wed Jul 15, 2026 7:48 am
- Forum: Show your Creations
- Topic: Factorio golf
- Replies: 4
- Views: 2335
Re: Factorio golf
I guess I'll go for the low-hanging red fruit of this challenge.
Planet: Vulcanus
Science Pack: Automation
Size: 16 x 12 = 192
Measured Speed: 11.5625 / sec
MSS: 0.06022 sci / tile / sec
red science prod graph.png
red science build alt.png
red science build.png
== 0eNrlnOtu4kgQhd/Fv ...
Planet: Vulcanus
Science Pack: Automation
Size: 16 x 12 = 192
Measured Speed: 11.5625 / sec
MSS: 0.06022 sci / tile / sec
red science prod graph.png
red science build alt.png
red science build.png
== 0eNrlnOtu4kgQhd/Fv ...
- Wed Jul 15, 2026 6:07 am
- Forum: Ideas and Suggestions
- Topic: Allow player to transfer between space platforms
- Replies: 3
- Views: 543
Re: Allow player to transfer between space platforms
+1
I just tried to do this and was surprised it wasn't added.
I just tried to do this and was surprised it wasn't added.
- Wed Jul 15, 2026 5:59 am
- Forum: Ideas and Suggestions
- Topic: Make railguns not hit opened gates
- Replies: 4
- Views: 1267
Re: Make railguns not hit opened gates
+1
railgun damage.png
I'm surprised that railguns damage so many low objects, given they appear to fire parallel to a surface and and leave no scorch marks on the ground. Anything flush with the ground shouldn't really be damaged when fired in space. (When fired on a planet, if they damage low ...
railgun damage.png
I'm surprised that railguns damage so many low objects, given they appear to fire parallel to a surface and and leave no scorch marks on the ground. Anything flush with the ground shouldn't really be damaged when fired in space. (When fired on a planet, if they damage low ...
- Mon Jun 29, 2026 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 22
- Views: 6627
Re: Automated landfill should be optional
+1
Landfill and foundation should require super force build. Space platform foundation should still be placeable with normal force build because there are no trees or rocks in that environment that you need to force build through.
Landfill and foundation should require super force build. Space platform foundation should still be placeable with normal force build because there are no trees or rocks in that environment that you need to force build through.
- Mon Jun 29, 2026 10:15 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Allow high quality ingredients for low quality items
- Replies: 13
- Views: 1215
Re: [2.1] Allow high quality ingredients for low quality items
I've always seen quality as a two part puzzle:
1) How do you get quality components?
2) How do you deal with quality components?
The former is a problem of scaling: building taller and wider will give you more quality stuff. We do this anyway in this game, so nobody cares. The latter is an extra ...
1) How do you get quality components?
2) How do you deal with quality components?
The former is a problem of scaling: building taller and wider will give you more quality stuff. We do this anyway in this game, so nobody cares. The latter is an extra ...
- Mon Jun 29, 2026 8:27 am
- Forum: Ideas and Suggestions
- Topic: Diagonal Blueprint Snapping
- Replies: 0
- Views: 121
Diagonal Blueprint Snapping
TL;DR
Blueprints could be made so that they do not have to snap strictly to a 'grid', allowing easier placement of blueprints that do not tessellate to a square grid.
What?
I suggest an additional rule to the blueprint Snap to grid feature that allows snapping to be offset by several tiles ...
Blueprints could be made so that they do not have to snap strictly to a 'grid', allowing easier placement of blueprints that do not tessellate to a square grid.
What?
I suggest an additional rule to the blueprint Snap to grid feature that allows snapping to be offset by several tiles ...