Search found 4 matches

by kromulent
Tue Jul 28, 2026 4:14 pm
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 38
Views: 13979

Re: Experimental Biter expansion too strong

This is one thing that the developers shouldn't be trying to change.

The game as it was felt very balanced in this regard. On default settings, the aggression of the biters is well balanced versus your own aggression. The more aggressively you expand, the more aggressively they fight back. With ...
by kromulent
Sat Jun 27, 2026 10:43 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 36043

Re: Please, DO NOT remove space casino



Quality was the first system implemented in the expansion. It was not tacked on to anything. There are no intentions to change how things work because it *is working how it was intended to work*. I get it; not everyone likes how it works - but it is working how it was intended to work. A huge ...
by kromulent
Sat Jun 27, 2026 4:37 pm
Forum: Implemented Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 26
Views: 3282

Re: [2.1] Fix concrete recycling time and other inconsistancies.

It seems like the obvious solution would be for the recycling recipe to require the same amount of items input as the original recipe outputs. So you would need to insert 10 concrete into the recycler for the recycler to run the recycling recipe. This would eliminate the discrepancy and be ...
by kromulent
Sat Jun 27, 2026 4:28 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 36043

Re: Please, DO NOT remove space casino


I'm 100% going to regret replying here, but here it goes anyway I guess.


... in it's unfinished state it just diminishes the overall refined experience of Factorio.


It is finished. The last bit was quality trains.

A real shame they decided to tack on Quality for the Space Age DLC release ...

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