This is one thing that the developers shouldn't be trying to change.
The game as it was felt very balanced in this regard. On default settings, the aggression of the biters is well balanced versus your own aggression. The more aggressively you expand, the more aggressively they fight back. With ...
Search found 4 matches
- Tue Jul 28, 2026 4:14 pm
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 38
- Views: 13979
- Sat Jun 27, 2026 10:43 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36043
Re: Please, DO NOT remove space casino
Quality was the first system implemented in the expansion. It was not tacked on to anything. There are no intentions to change how things work because it *is working how it was intended to work*. I get it; not everyone likes how it works - but it is working how it was intended to work. A huge ...
- Sat Jun 27, 2026 4:37 pm
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 3282
Re: [2.1] Fix concrete recycling time and other inconsistancies.
It seems like the obvious solution would be for the recycling recipe to require the same amount of items input as the original recipe outputs. So you would need to insert 10 concrete into the recycler for the recycler to run the recycling recipe. This would eliminate the discrepancy and be ...
- Sat Jun 27, 2026 4:28 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36043
Re: Please, DO NOT remove space casino
I'm 100% going to regret replying here, but here it goes anyway I guess.
... in it's unfinished state it just diminishes the overall refined experience of Factorio.
It is finished. The last bit was quality trains.
A real shame they decided to tack on Quality for the Space Age DLC release ...