Search found 7 matches

by DSL-Exodus
Sun Jul 05, 2026 12:18 pm
Forum: General discussion
Topic: Building on gleba
Replies: 7
Views: 592

Re: Building on gleba

Something I would also like to add is to not overproduce anything on gleba. Under produce. The last machine on the belt should not be running, it's there to eat the overflow. That way, you minimize spoilage.

Another problem I had is, unless im exporting the research, gleba would seize up, making ...
by DSL-Exodus
Fri Jul 03, 2026 6:33 pm
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 3
Views: 736

Re: Biter expansion changes and it's implications

There are too many people who started playing in 2.0 and think the weak biters are the baseline.

The reason I say that is because relatively speaking, massive nerfs happened to the biters and related mechanics. Pollution consumption of blocks/terrain was increased, majorly affecting attacks and ...
by DSL-Exodus
Sat Jun 27, 2026 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 426

Re: [2.0.77] Pentapods stop expanding after being pushed back

Thank you again, it was driving me crazy haha.

Got an even higher level of respect for the development team with how positive this experience was. A true bastion of integrity and good work ethic.

I’ll be sure to post any other bugs I encounter in the future. Have a nice day
by DSL-Exodus
Sat Jun 27, 2026 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 426

Re: [2.0.77] Pentapods stop expanding after being pushed back

Thank you< I really appreciate the fast response.

I am a little confused. Was it a bug and you fixed it? Or was it something I was just imagining?

Either way I really appreciate it, I did not expect this to be reviewed so fast. Now I can rest easy knowing the funky starfish are indeed planning ...
by DSL-Exodus
Sat Jun 27, 2026 11:14 am
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 426

Re: 2.0.77 Gleba - Pentapod Expansion Broken

My bad. This is the save in the pictures. To add some more context, since the pentapods need shallow water to make a nest it, it seems when they meet a very thick land/inadequate terrain piece, the expansion does not happen. I have no idea if the expansion party despawns or something, just that no ...
by DSL-Exodus
Sat Jun 27, 2026 7:08 am
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 426

2.0.77 Gleba - Pentapod Expansion Broken

Once you push the pentapods far enough out, they cant expand past certain terrain, this often leads to them just being nullified if pushed out far enough.

It’s some of the land tiles that is breaking the expansion. Seems like a game-breaking bug(removes an entire line of enemies from gameplay)
by DSL-Exodus
Sat Jun 27, 2026 7:01 am
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 426

[2.0.77] Pentapods stop expanding after being pushed back

There is a bug in the game where once pentapods are pushed back far enough, they can not expand past a certain point. From what I saw, this is due to water they need for making nests. There are big patches of land between the nests and where they need to expand to, that seemingly breaks their logic ...

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