Search found 8 matches
- Thu Jul 16, 2026 7:54 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 43
- Views: 21789
Re: Add concrete to Upgrade Planner
Could not +1 this harder
- Thu Jul 16, 2026 4:25 pm
- Forum: Not a bug
- Topic: [2.1.9] Tank rotating animation inconsistency
- Replies: 12
- Views: 1272
Re: [2.1.9] Tank rotating animation inconsistency
Much appreciated!
- Sun Jul 12, 2026 3:29 pm
- Forum: Not a bug
- Topic: [2.1.9] Tank rotating animation inconsistency
- Replies: 12
- Views: 1272
Re: [2.1.9] Tank rotating animation inconsistency
Thanks for the report however I don't believe this is broken in any way. The tank is rotating exactly the same number of degrees in all directions however when horizontal you notice the wider sprite moving "faster" because it's further from the rotation point. When vertical the height of the ...
- Thu Jul 09, 2026 10:53 am
- Forum: Ideas and Suggestions
- Topic: Pick up items from belts in remote view
- Replies: 4
- Views: 13139
Re: Pick up items from belts in remote view
kind of crazy that this is still not a feature
- Tue Jul 07, 2026 10:51 pm
- Forum: Not a bug
- Topic: [2.1.9] Tank rotating animation inconsistency
- Replies: 12
- Views: 1272
[2.1.9] Tank rotating animation inconsistency
When spinning in place in a tank, the rotating animation is much less smooth when facing up/down than left/right.
Expected behavior: the tank rotates smoothly no matter where it is looking
Observed behavior: the tank rotates smoothly only when it is facing (roughly) left or right
FPS is ...
Expected behavior: the tank rotates smoothly no matter where it is looking
Observed behavior: the tank rotates smoothly only when it is facing (roughly) left or right
FPS is ...
- Thu Jul 02, 2026 7:27 am
- Forum: Ideas and Suggestions
- Topic: Ghost rails lack train placement previews
- Replies: 5
- Views: 472
Re: Ghost rails lack train placement previews
+1 Incredibly useful!
- Thu Jul 02, 2026 7:14 am
- Forum: Ideas and Suggestions
- Topic: Lifechanger for early ghosts
- Replies: 13
- Views: 1256
Re: Lifechanger for early ghosts
I would love to see this suggestion implemented into the game. I think this type of feature is important for new and unexperienced players. Having there be a major newbie filter (in this case, pre-robot gameplay) is something no developer should aim to maintain.
Something curious about Factorio is ...
Something curious about Factorio is ...
- Sun Jun 28, 2026 4:29 am
- Forum: Ideas and Suggestions
- Topic: Ghost placement snap
- Replies: 4
- Views: 420
Ghost placement snap
TL;DR
When hand-placing ghosts with a matching item in hand, introduce snap for correct placement.
What?
Currently, if you have an assembler ghost down and try to place it by hand, you have to aim your mouse at the center of the ghost to ensure correct placement by hand. If you click on any of ...
When hand-placing ghosts with a matching item in hand, introduce snap for correct placement.
What?
Currently, if you have an assembler ghost down and try to place it by hand, you have to aim your mouse at the center of the ghost to ensure correct placement by hand. If you click on any of ...