Search found 8 matches

by TigraveN
Thu Jul 16, 2026 7:54 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 43
Views: 21789

Re: Add concrete to Upgrade Planner

Could not +1 this harder
by TigraveN
Thu Jul 16, 2026 4:25 pm
Forum: Not a bug
Topic: [2.1.9] Tank rotating animation inconsistency
Replies: 12
Views: 1272

Re: [2.1.9] Tank rotating animation inconsistency

Much appreciated!
by TigraveN
Sun Jul 12, 2026 3:29 pm
Forum: Not a bug
Topic: [2.1.9] Tank rotating animation inconsistency
Replies: 12
Views: 1272

Re: [2.1.9] Tank rotating animation inconsistency


Thanks for the report however I don't believe this is broken in any way. The tank is rotating exactly the same number of degrees in all directions however when horizontal you notice the wider sprite moving "faster" because it's further from the rotation point. When vertical the height of the ...
by TigraveN
Thu Jul 09, 2026 10:53 am
Forum: Ideas and Suggestions
Topic: Pick up items from belts in remote view
Replies: 4
Views: 13139

Re: Pick up items from belts in remote view

kind of crazy that this is still not a feature
by TigraveN
Tue Jul 07, 2026 10:51 pm
Forum: Not a bug
Topic: [2.1.9] Tank rotating animation inconsistency
Replies: 12
Views: 1272

[2.1.9] Tank rotating animation inconsistency

When spinning in place in a tank, the rotating animation is much less smooth when facing up/down than left/right.

Expected behavior: the tank rotates smoothly no matter where it is looking

Observed behavior: the tank rotates smoothly only when it is facing (roughly) left or right

FPS is ...
by TigraveN
Thu Jul 02, 2026 7:27 am
Forum: Ideas and Suggestions
Topic: Ghost rails lack train placement previews
Replies: 5
Views: 472

Re: Ghost rails lack train placement previews

+1 Incredibly useful!
by TigraveN
Thu Jul 02, 2026 7:14 am
Forum: Ideas and Suggestions
Topic: Lifechanger for early ghosts
Replies: 13
Views: 1256

Re: Lifechanger for early ghosts

I would love to see this suggestion implemented into the game. I think this type of feature is important for new and unexperienced players. Having there be a major newbie filter (in this case, pre-robot gameplay) is something no developer should aim to maintain.

Something curious about Factorio is ...
by TigraveN
Sun Jun 28, 2026 4:29 am
Forum: Ideas and Suggestions
Topic: Ghost placement snap
Replies: 4
Views: 420

Ghost placement snap

TL;DR
When hand-placing ghosts with a matching item in hand, introduce snap for correct placement.


What?
Currently, if you have an assembler ghost down and try to place it by hand, you have to aim your mouse at the center of the ghost to ensure correct placement by hand. If you click on any of ...

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