When spinning in place in a tank, the rotating animation is much less smooth when facing up/down than left/right.
Expected behavior: the tank rotates smoothly no matter where it is looking
Observed behavior: the tank rotates smoothly only when it is facing (roughly) left or right
FPS is ...
Search found 4 matches
- Tue Jul 07, 2026 10:51 pm
- Forum: Bug Reports
- Topic: [2.1.9] Tank rotating animation inconsistency
- Replies: 0
- Views: 107
- Thu Jul 02, 2026 7:27 am
- Forum: Ideas and Suggestions
- Topic: Ghost rails lack train placement previews
- Replies: 5
- Views: 363
Re: Ghost rails lack train placement previews
+1 Incredibly useful!
- Thu Jul 02, 2026 7:14 am
- Forum: Ideas and Suggestions
- Topic: Lifechanger for early ghosts
- Replies: 13
- Views: 910
Re: Lifechanger for early ghosts
I would love to see this suggestion implemented into the game. I think this type of feature is important for new and unexperienced players. Having there be a major newbie filter (in this case, pre-robot gameplay) is something no developer should aim to maintain.
Something curious about Factorio is ...
Something curious about Factorio is ...
- Sun Jun 28, 2026 4:29 am
- Forum: Ideas and Suggestions
- Topic: Ghost placement snap
- Replies: 4
- Views: 290
Ghost placement snap
TL;DR
When hand-placing ghosts with a matching item in hand, introduce snap for correct placement.
What?
Currently, if you have an assembler ghost down and try to place it by hand, you have to aim your mouse at the center of the ghost to ensure correct placement by hand. If you click on any of ...
When hand-placing ghosts with a matching item in hand, introduce snap for correct placement.
What?
Currently, if you have an assembler ghost down and try to place it by hand, you have to aim your mouse at the center of the ghost to ensure correct placement by hand. If you click on any of ...