It could be set up to build on the quality of the lowest item. With each level of quality above the lowest raising the chance to be say 20% higher. So using an easy high quality item and hard low quality item could get you closer to the next quality without ever taking you way over.
Using the ...
Search found 3 matches
- Fri Jul 17, 2026 9:28 am
- Forum: Ideas and Suggestions
- Topic: Quality Mixing
- Replies: 4
- Views: 3025
- Wed Jun 24, 2026 7:11 pm
- Forum: Gameplay Help
- Topic: Locked Combinator Settings without wires
- Replies: 5
- Views: 710
Re: Locked Combinator Settings without wires
It's possible to enable the wire selectors with a hidden config:
Go to the game menu and CTRL-SHIFT-click Settings, then choose "The rest", then activate circuit-network-selection-always-enabled:
06-24-2026, 20-19-02.png
to get:
06-24-2026, 20-17-23.png
Thank-you! This is exactly what I ...
- Wed Jun 24, 2026 2:04 pm
- Forum: Gameplay Help
- Topic: Locked Combinator Settings without wires
- Replies: 5
- Views: 710
Locked Combinator Settings without wires
There are a few settings, like Red/Green wires in the combinator, that lock when not being directly connected too. I'm not sure why, this can make things complicated when setting up a combinator before plugging it in.
Is there a technical reason/limitation for this or a setting to turn it off?
Is there a technical reason/limitation for this or a setting to turn it off?