Search found 5 matches
Search found 5 matches • Page 1 of 1
- Mon Apr 25, 2016 10:04 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 77957
Exploration is nearly impossible with the power level of the aliens. You have to be late game just to (Moderately) safely get rid of alien outposts. My current mid-game strategy is to run them over with a tank, get out mid charge, and start shooting with my combat shotgun while the aliens run after ...
Additional Z-levels might be fun, though I'd like more realistic biomes if there are. Native copper on the surface, Tetrahedrite underground with (More) realistic refining methods.
- Mon Apr 25, 2016 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Mega-Structures and merged structures.
- Replies: 11
- Views: 3106
Mega structures could be created by 2x2, 4x4, or 16x16 versions of the smaller structures. For example, 2x2 assemblers which require construction robots to complete to create a mega-assembly. These could have internal buffers, require the proposed 'Loader' block for input and output, and have massiv...
- Mon Apr 25, 2016 9:43 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 149901
I vote "God yes" On the Loader. At this point, logistics bots are almost infinitely better than inserter/belt chains in the late game because they're fast and hold multiple items... and after I have 100k logistics bots there's no point in having anything else.