Search found 5 matches
- Mon Apr 25, 2016 10:04 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 106147
Re: Role playing direction
Exploration is nearly impossible with the power level of the aliens. You have to be late game just to (Moderately) safely get rid of alien outposts. My current mid-game strategy is to run them over with a tank, get out mid charge, and start shooting with my combat shotgun while the aliens run after ...
- Mon Apr 25, 2016 10:02 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 162752
- Mon Apr 25, 2016 10:00 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 137422
Re: Hidden ores
Additional Z-levels might be fun, though I'd like more realistic biomes if there are. Native copper on the surface, Tetrahedrite underground with (More) realistic refining methods.
- Mon Apr 25, 2016 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Mega-Structures and merged structures.
- Replies: 11
- Views: 5257
Mega-Structures and merged structures.
Mega structures could be created by 2x2, 4x4, or 16x16 versions of the smaller structures. For example, 2x2 assemblers which require construction robots to complete to create a mega-assembly. These could have internal buffers, require the proposed 'Loader' block for input and output, and have massiv...
- Mon Apr 25, 2016 9:43 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 228287
Re: Friday Facts #128 - Back down to earth
I vote "God yes" On the Loader. At this point, logistics bots are almost infinitely better than inserter/belt chains in the late game because they're fast and hold multiple items... and after I have 100k logistics bots there's no point in having anything else.