Search found 5 matches

by Dogone
Mon Apr 25, 2016 10:04 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 106147

Re: Role playing direction

Exploration is nearly impossible with the power level of the aliens. You have to be late game just to (Moderately) safely get rid of alien outposts. My current mid-game strategy is to run them over with a tank, get out mid charge, and start shooting with my combat shotgun while the aliens run after ...
by Dogone
Mon Apr 25, 2016 10:02 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 162752

Re: RTS direction

Yes
by Dogone
Mon Apr 25, 2016 10:00 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 137422

Re: Hidden ores

Additional Z-levels might be fun, though I'd like more realistic biomes if there are. Native copper on the surface, Tetrahedrite underground with (More) realistic refining methods.
by Dogone
Mon Apr 25, 2016 9:56 pm
Forum: Ideas and Suggestions
Topic: Mega-Structures and merged structures.
Replies: 11
Views: 5257

Mega-Structures and merged structures.

Mega structures could be created by 2x2, 4x4, or 16x16 versions of the smaller structures. For example, 2x2 assemblers which require construction robots to complete to create a mega-assembly. These could have internal buffers, require the proposed 'Loader' block for input and output, and have massiv...
by Dogone
Mon Apr 25, 2016 9:43 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 228287

Re: Friday Facts #128 - Back down to earth

I vote "God yes" On the Loader. At this point, logistics bots are almost infinitely better than inserter/belt chains in the late game because they're fast and hold multiple items... and after I have 100k logistics bots there's no point in having anything else.

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