Search found 28 matches

by Openhand
Thu Jun 06, 2019 12:06 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

can be done easy I see, do you think it would be good change / addon? The buildings using barrels this way would have an additional output which we would have to filter with splitters or filter inserters, empty barrels, unless we like the chaos of several different outputs on the same belt :) edit:...
by Openhand
Wed Jun 05, 2019 11:38 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

Has been suggested for factorio countless times. So far i haven't seen anyone even try to implement it. Peaceful mode is the closest you get. My "favourite nitpick" with civ games is that "cultural victory" counts as peaceful. Even though what you actually did was brainwash a whole culture into obl...
by Openhand
Wed Jun 05, 2019 11:30 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

I'm not saying it cant be made just that pyanodon has enough stuff hes already got to do and doesnt want to add more onto it. While I can look the information up. I have several other projects that need work. As such if someone or someone's find the info of the process need to replace the non vegan...
by Openhand
Wed Jun 05, 2019 11:20 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

STRONG BIASES IN YOUR POST AND WE WOULD HAVE FIGURED U WERE A VEGAN AFTER LIKE 7 SENTENCES ANYWAY and you are a bit preachy anyway and u can barrel blood urea comes from urine so not exploitation also do you realize that many species would go extinct if all would become vegan ? from all the new fie...
by Openhand
Wed Jun 05, 2019 11:09 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

Assuming @pyanodon wasn't against the idea, it still would never be about the "difficulty" to implement. There are several other limiting factors. The largest of which is time. Imagine that researching, creating and fully balancing a recipe takes about 30 minutes each (which is a low estimate). How...
by Openhand
Wed Jun 05, 2019 8:30 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

Welcome to the club ;). Reminds me of the minecraft mod "The Vegan Option" (literally) that had rather fun recipes and mechanics to get around killing stuff. Including Nether Stars :D. So +1. But i'm not holding my breath for it to happen. (You should choose a more adequate topic title though). I h...
by Openhand
Wed Jun 05, 2019 8:20 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

well ive spoken with pyanodon and its not really going to be a thing anytime soon or ever. now on that front i can make a mod to implement it but to put it simply i got like 1000 other things that need my attention that are i feel higher priority. im not looking to figure out all the details to mak...
by Openhand
Wed Jun 05, 2019 8:06 am
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Re: Suggestion

u can get glycerol from tholens if u have pyPetrolH other animal uses are ureea -no harm mostly lard needed for oleochemicals -all out harvesting zipir needed for colagen and a few other parts -all out harvesting bone meal -all out harvesting crops are slow in general i tend to avoid organics in ge...
by Openhand
Sat Jun 01, 2019 8:33 pm
Forum: PyMods
Topic: Suggestion
Replies: 19
Views: 1109

Suggestion

Thank you pyanodon and the pyanodon team and kingarthur for compatiblity for making a bunch of amazing mods for factorio even though i'm playing straight pyanodon +helpmods atm. The complexity makes my head spin but with some quality of life mods it is managable (helmod, even distribution, "what doe...
by Openhand
Sun May 19, 2019 10:08 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 7138

Re: PyRO Chains Analysis

I'm solving it manually by adding the by-product processing to another product line, haven't used the percentages yet though. Helmod i find useful to get a good overview of how many and what buildings i need to build to get to a result, its bad with by-products though i'm starting to want to treat b...
by Openhand
Thu May 16, 2019 7:04 am
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 7138

Re: PyRO Chains Analysis

I installed the helmod and it is very helpful for comparing different ore processing chains, my life is easier now :) Helmod could be better though or i'm just bad at it, like instead for aiming for an end product, how about having a defined input of like 5000 ores, what would the following picked r...
by Openhand
Sun May 05, 2019 6:49 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 7138

Re: PyRO Chains Analysis

I'm trying to calculate the efficiency of the iron processing chains from pyro, but my head hurts. Saw this and my head hurts still. Efficiency is basically plates / ore, that you are using so the first step is 12,5% efficiency and that is 1 plate from 8 ores (1/8). All is fine and dandy but the mom...
by Openhand
Tue Mar 26, 2019 12:57 am
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 9901

Re: Version 0.17.18

Is it possible to revert to 0.17.17-2? I have to reinstall my game to downgrade it i think, but as i download the game again it doesn't list 0.17.17-2 as a version it is only 0.17.17 or 0.17.18 (latest), i'm not sure my save will run correctly because it was a 0.17.17-2 save and i have played dozens...
by Openhand
Mon Mar 25, 2019 11:22 pm
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 9901

Re: Version 0.17.18

I see 2 UI bugs already; in the mod menu, having the UI scale at larger than default obscures update add-ons button, and cuts off submit button. in-game, the inventory windows is like 1 item tall, and scrollable, making it impossible to use, persists if UI scale is default as well I have the invent...
by Openhand
Wed Jan 23, 2019 1:27 pm
Forum: Questions, reviews and ratings
Topic: Distribute N amount of item into one or more buildings or containers
Replies: 4
Views: 982

Re: Distribute N amount of item into one or more buildings or containers

So no more responses, even though this is one of the most annoying things about factorio. I really should make my own mod for this, i cannot believe no one else is as bothered by this as i am. Where do i start? A simple mod that limits how much you can put into buildings and how much you can extract...
by Openhand
Sun Jan 13, 2019 11:16 pm
Forum: Questions, reviews and ratings
Topic: Distribute N amount of item into one or more buildings or containers
Replies: 4
Views: 982

Re: Distribute N amount of item into one or more buildings or containers

I was using burner inserters but finally replaced them but i still want the ability to manually N amount of items into buildings, not more or less. Optimally it would have a number input so you can just write 25 and you can now only insert / withdraw max 25 as long as you hold a hotkey for it (or to...
by Openhand
Sun Jan 13, 2019 3:50 am
Forum: Questions, reviews and ratings
Topic: Distribute N amount of item into one or more buildings or containers
Replies: 4
Views: 982

Distribute N amount of item into one or more buildings or containers

Hi i'm looking for a mod or a way to distribute an N (custom) amount of items into every buildings and containers under my mouse.. Say i got 1000 coal and got a bunch of burner inserters and smelters, i don't want to input 200 (or even 100) into all of them. I want to input 50, or say 25, a specifie...
by Openhand
Sun Nov 18, 2018 5:51 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 660

Re: Help biters

Haven't got there yet, but it does seem interesting, it seems kinda quirky tho but i cannot judge it before using it. Its a bit too late game, by that stage there is already laser walls everywhere i think? I think physical damage should be good in beginning but later on it gets resisted more (but no...
by Openhand
Sun Nov 18, 2018 5:35 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 660

Re: Help biters

Well i did play with no expansion, but i also played with angelbob marathon and that was my mistake maybe. You mean i should play without biters? well yes, what do they add to the game for me? its part of the game though it is just too big part of the game for me atm, i want to kill a bunch of biter...
by Openhand
Sun Nov 18, 2018 5:19 pm
Forum: Gameplay Help
Topic: Help biters
Replies: 8
Views: 660

Re: Help biters

Every time i stop playing, it is because of biters. They should be pests, but not to the extent it is like 75% of your focus to solve all the time and go around repair turrets and refill ammo etc. Automating it also cost a serious amount of resources, which in angelbob marathon will be scarce unless...

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