Search found 6 matches

by DeathToInterlopers
Thu Jul 09, 2026 1:43 am
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Re: Legendary Skull of Death, and the case for Legend Science


Isn't that technically already the case? You even get a +100% boost per quality level, instead of the typical +30%. :P


The multiplier does not align with the cost. So cost wise it is inferior by a significant margin. Building a legendary factory, for example, is better enough to justify the ...
by DeathToInterlopers
Wed Jul 08, 2026 9:03 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Re: Legendary Skull of Death, and the case for Legend Science


No. Your suggestion scales uncommon science with 10%*lvl and legendary science with 10%*lvl. At level 10, an uncomm science pack is worth 3 normal ones and the legendary one 11. The ratio between those is 11/3 =3.6666. On level 100, you have 11 for uncommon and 51 for legendary. That gives a ratio ...
by DeathToInterlopers
Wed Jul 08, 2026 6:45 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Re: Legendary Skull of Death, and the case for Legend Science


Yes, and your proposition of buffing all quality science equally does not fix that. Thats what I said.

This proposition boosts uncommon science so much, that it is not worth it to go beyond uncommon (possibly rare). So you would need a bigger buff to the higher quality levels to make that helpful ...
by DeathToInterlopers
Wed Jul 08, 2026 5:05 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Re: Legendary Skull of Death, and the case for Legend Science

My friend, I straight up said I know legend science is worse in my post. I know. I want it to not be be worse. :P


Your proposition does not yield the result you want. On high levels, the proposed bonus scaling makes legendary science 5 times as efficient as uncommon ones. However, for blue ...
by DeathToInterlopers
Wed Jul 08, 2026 5:03 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Re: Legendary Skull of Death, and the case for Legend Science


Awesome looking megabase :)

I agree completely on legendary science, I wish the devs would have given it some more attention in their 2.1 quality rebalancing. And legendary sulphur is a perfect example of a bottleneck with no workable solutions. I really like the suggestion of changing the ...
by DeathToInterlopers
Tue Jul 07, 2026 10:27 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 11
Views: 439

Legendary Skull of Death, and the case for Legend Science

Legendary Skull of Death.png

Greetings fellow engineers, and hopefully some WUBE staff!

I have been working on this project for several months now, and wanted to talk about my experience and what drove me to create this Megabase.

After completing the game on default settings and making a ...

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