The issue is that accumulators are too simple; they require too little interaction compared to other methods of buffering or making energy. Tanked steam at least requires you to manage it, and since we don't have an electric boiler, you have to manage a burner (or nuclear) supply chain.
Even on ...
Search found 4 matches
- Fri Jul 24, 2026 4:18 pm
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 30
- Views: 9529
- Sun Jul 19, 2026 4:56 pm
- Forum: General discussion
- Topic: Energy shields on tank or spidertron are bad.
- Replies: 12
- Views: 2342
Re: Energy shields on tank or spidertron are bad.
The shield should behave the same whether its in armor or a tank, Roboports, exoskeletons, solar panels etc. All do.
If the default behavior in player armor is to inherit resistances, then they should inherit in the tank. This is a bug.
If the default behavior in player armor is to inherit resistances, then they should inherit in the tank. This is a bug.
- Sun Jul 19, 2026 6:49 am
- Forum: Gameplay Help
- Topic: Unexplained railway wildcard/circuit behaviour
- Replies: 2
- Views: 556
Re: Unexplained railway wildcard/circuit behaviour
>did you try turning it off and on again.
Have you checked the spacing between [copper plate] and pickup in the station name?
Have you checked the spacing between [copper plate] and pickup in the station name?
- Fri Jun 12, 2026 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Regarding the issue of cargo landing pad logistics throughput.
- Replies: 10
- Views: 832
Re: Regarding the issue of cargo landing pad logistics throughput.
Ok, sure, if you hyper-optimize it, you can get a lot of throughput out of the cargo landing pad, but factorio is a game about a distinct lack of limits. They don't put limits on the amount of inserters you can craft, or the amount of launch pads you can make. Besides, physical hardware shouldn't be ...