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- Tue Jun 09, 2026 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic next_probability setting for multiple quality improvements
- Replies: 1
- Views: 81
Dynamic next_probability setting for multiple quality improvements
In the games current state the odds for improving quality one step is dynamic, calculated by your quality modules in whatever is crafting. It's simple and works in a logical way, if you have a 20% quality increase 20% of your items will jump one quality. However the odds of an item jumping to the ...