Search found 3 matches
- Mon Jun 01, 2026 5:52 pm
- Forum: Modding interface requests
- Topic: Quality seeds/plant prototype with quality dependent yield
- Replies: 3
- Views: 251
Re: Quality seeds/plant prototype with quality dependent yield
Yeah, I get that I was just thinking of like, what you'd need for this to not get to be more cheaty than doing quality with asteroids. Since seeds produce seeds in a way that propagates and grows so you need something that sort of handles this gracefully.
- Sun May 31, 2026 7:44 pm
- Forum: Modding interface requests
- Topic: Quality seeds/plant prototype with quality dependent yield
- Replies: 3
- Views: 251
Re: Quality seeds/plant prototype with quality dependent yield
If seeds were allowed to act as quality modules on the planting step that might actually be the most balanced implementation of this possible.
Not like, quality modules of a given quality level, since that would imply a base quality rate for the seeds which would be a nightmare, but instead quality ...
Not like, quality modules of a given quality level, since that would imply a base quality rate for the seeds which would be a nightmare, but instead quality ...
- Sun May 31, 2026 5:37 pm
- Forum: Modding interface requests
- Topic: Small Upgrades to Projectile API.
- Replies: 0
- Views: 109
Small Upgrades to Projectile API.
So I've run into a bit of a small snag for projectile weapon modding. Two to be precise.
Weapon parameters for multiplying ammunition based projectiles accuracy/range.
Notably, that certain projectile parameters cannot be modified by the weapon if the ammunition sets its own custom projectiles ...
Weapon parameters for multiplying ammunition based projectiles accuracy/range.
Notably, that certain projectile parameters cannot be modified by the weapon if the ammunition sets its own custom projectiles ...