Search found 5 matches
- Wed Jul 01, 2026 8:42 pm
- Forum: General discussion
- Topic: Would disabling the production counters provide a measurable benefit?
- Replies: 8
- Views: 949
Re: Would disabling the production counters provide a measurable benefit?
Thank you! I meant the products-finished counters, yes. Next question is whether it is possible to disable via a mod or requires an option / API implementation. I understand that it's low priority
- Wed Jul 01, 2026 2:31 pm
- Forum: General discussion
- Topic: Would disabling the production counters provide a measurable benefit?
- Replies: 8
- Views: 949
Would disabling the production counters provide a measurable benefit?
The built-in counters on each machine must consume some memory and CPU cycles. Are they a byproduct of something else that is required or can they be removed for getting the game consume a bit less resources?
Edit: I mean the products-finished counters, yes.
Edit: I mean the products-finished counters, yes.
- Fri Jun 12, 2026 7:51 pm
- Forum: Tools
- Topic: Peninsula finder for the fast-factorio-seed-finder
- Replies: 1
- Views: 1208
Re: Peninsula finder for the fast-factorio-seed-finder
20271579, the first island seed with default settings (as far as I'm aware).
iron-ore, copper-ore, coal, stone, uranium-ore, crude-oil:
9M, 5.5M, 7M, 4.3M, 0.6M, 13 wells
iron-ore, copper-ore, coal, stone, uranium-ore, crude-oil:
9M, 5.5M, 7M, 4.3M, 0.6M, 13 wells
- Sat May 30, 2026 8:22 am
- Forum: Tools
- Topic: Peninsula finder for the fast-factorio-seed-finder
- Replies: 1
- Views: 1208
Peninsula finder for the fast-factorio-seed-finder
https://github.com/ness056/fast-factori ... der/pull/1
For now produces a lot of false positives. First seed found after manual verification: 16347
For now produces a lot of false positives. First seed found after manual verification: 16347
- Fri May 29, 2026 12:21 pm
- Forum: Tools
- Topic: Visualized numbers that go into map generation
- Replies: 0
- Views: 515
Visualized numbers that go into map generation
Don't know why the array is called gradients. I found it here: https://github.com/ness056/fast-factori ... dients.cpp
Looks somewhat like DNA if rearranged a bit: Was there any discussion about it?
Looks somewhat like DNA if rearranged a bit: Was there any discussion about it?