Search found 5 matches

by int_ua
Wed Jul 01, 2026 8:42 pm
Forum: General discussion
Topic: Would disabling the production counters provide a measurable benefit?
Replies: 8
Views: 949

Re: Would disabling the production counters provide a measurable benefit?

Thank you! I meant the products-finished counters, yes. Next question is whether it is possible to disable via a mod or requires an option / API implementation. I understand that it's low priorityπŸ‘Œ
by int_ua
Wed Jul 01, 2026 2:31 pm
Forum: General discussion
Topic: Would disabling the production counters provide a measurable benefit?
Replies: 8
Views: 949

Would disabling the production counters provide a measurable benefit?

The built-in counters on each machine must consume some memory and CPU cycles. Are they a byproduct of something else that is required or can they be removed for getting the game consume a bit less resources?

Edit: I mean the products-finished counters, yes.
by int_ua
Fri Jun 12, 2026 7:51 pm
Forum: Tools
Topic: Peninsula finder for the fast-factorio-seed-finder
Replies: 1
Views: 1208

Re: Peninsula finder for the fast-factorio-seed-finder

20271579_2048.png
20271579_2048.png (705.57 KiB) Viewed 851 times
20271579, the first island seed with default settings (as far as I'm aware).

iron-ore, copper-ore, coal, stone, uranium-ore, crude-oil:
9M, 5.5M, 7M, 4.3M, 0.6M, 13 wells
by int_ua
Sat May 30, 2026 8:22 am
Forum: Tools
Topic: Peninsula finder for the fast-factorio-seed-finder
Replies: 1
Views: 1208

Peninsula finder for the fast-factorio-seed-finder

https://github.com/ness056/fast-factori ... der/pull/1

For now produces a lot of false positives. First seed found after manual verification: 16347
16347.png
16347.png (810.25 KiB) Viewed 1208 times
by int_ua
Fri May 29, 2026 12:21 pm
Forum: Tools
Topic: Visualized numbers that go into map generation
Replies: 0
Views: 515

Visualized numbers that go into map generation

factorio_gradients.png
factorio_gradients.png (1.92 KiB) Viewed 515 times
Don't know why the array is called gradients. I found it here: https://github.com/ness056/fast-factori ... dients.cpp

Looks somewhat like DNA if rearranged a bit:
factorio_gradients_flipped.png
factorio_gradients_flipped.png (3.08 KiB) Viewed 515 times
Was there any discussion about it?

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