Search found 4 matches

by Aldekotan
Fri Jun 26, 2026 3:16 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 70
Views: 13508

Re: Friday Facts #444 - 2.1 Experimental release


If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what ...
by Aldekotan
Sun Jun 14, 2026 12:51 pm
Forum: Ideas and Suggestions
Topic: Make quality affect circuit wire max distance
Replies: 4
Views: 457

Re: Make quality affect circuit wire max distance

I think it's a great idea overall. As another example where this might be helpful - on the space platforms. Since we don't have power poles here, we must rely on other objects to place circuit wire on top of them, like constant combinator. Having a way to connect two logic objects together with no ...
by Aldekotan
Fri Jun 12, 2026 4:59 pm
Forum: Ideas and Suggestions
Topic: Roboport toggle: hold robots on power loss
Replies: 0
Views: 145

Roboport toggle: hold robots on power loss

TL;DR
A feature to prevent robots from leaving their last known roboport when it has no power.

What?
A small checkbox for each roboport, toggled off by default, which prevents all nearby robots from leaving its area.

It can also be implemented as a toggle to allow “sharing” robots with other ...
by Aldekotan
Mon May 18, 2026 5:50 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 209
Views: 322818

Re: Peace with Aliens


I'm sure if you all wanted to make it in the end you would find a way for it to be fun.


I think devs managed to deliver it, at least partially. I was doing peaceful walkthrough recently and, aside from Gleba's recipes that require you to kill and gather some form of it's natural fauna (which is ...

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