Search found 2 matches
- Wed May 06, 2026 8:52 pm
- Forum: Modding interface requests
- Topic: Configurable Player::generateFarAwayChunks
- Replies: 5
- Views: 349
Re: Configurable Player::generateFarAwayChunks
Ah I see. I was thinking of a per-surface override because a lot of modded planets have no enemies, but I don't mind a global constant
I think pollution will cause attacks sooner or later anyways until one gets late game cheeses, since pollution generate chunks too.
- Wed May 06, 2026 10:50 am
- Forum: Modding interface requests
- Topic: Configurable Player::generateFarAwayChunks
- Replies: 5
- Views: 349
Configurable Player::generateFarAwayChunks
Currently, it is set to generate chunks about 1 chunk per second in a 20-radius around the player, result in a minimum of 41x41 = 1681 chunks per surface when a player stays on it for sufficient time. I play on a modded server with around two dozen planets, and the resulting map size quickly ...