Search found 30 matches
- Mon Jun 27, 2016 3:42 am
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
...is it just me, or is it near impossible to kill a stone rock anymore? I tried using a shotgun to clear some boulders, and my shots were only dealing about 2 damage per hit, and the tooltip said this mod was the only one that was affecting it. I went in and deleted the changes to stone-rock ...
- Wed Jun 01, 2016 6:22 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48784
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
I know that you said that your mod change nothing in the generation stuff but...
i just tried to play a new game. Set everything to big (except aliens bases set to normal and water to only in starting area).
I restarted 12 times. everytime, i start..... in a desert. No kidding...
Only mods used ...
i just tried to play a new game. Set everything to big (except aliens bases set to normal and water to only in starting area).
I restarted 12 times. everytime, i start..... in a desert. No kidding...
Only mods used ...
- Sat May 28, 2016 10:32 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
BTW, this is my current map settings. I think maybe a little less water for 0.13. What changes do you guys think.
Ours isn't too different, my only difference with your map settings is I set all my resources to Very Small. I do the same thing though, requiring huge railways and building ...
- Sat May 28, 2016 9:24 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
Proposal for 0.13.
Is anyone interested in playing a game with the same mods and map settings / string?
I was thinning I'd list my Mods I'm using and having a discussion on what other mods to add and what mods to drop and the reasons for each.
We might not agree on all, but at least we could end ...
Is anyone interested in playing a game with the same mods and map settings / string?
I was thinning I'd list my Mods I'm using and having a discussion on what other mods to add and what mods to drop and the reasons for each.
We might not agree on all, but at least we could end ...
- Fri May 27, 2016 7:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
EDIT: I'm silly. you didn't break Alien Control stations. They just are named as different items now.
- Fri May 27, 2016 3:48 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
Yeah I can do that in 12 hours. At work atm. The way I supply my outposts is by using a train that has its inventory restricted to only what it needs and then drops it off if the logistic system at the outpost needs items 

- Thu May 26, 2016 12:39 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
Thats very strange. What happens if you disable all mods?Shrooblord wrote:![]()
Also try deleting your crop-cache.dat from your AppData\Roaming\Factorio it may be a bad cache.
- Thu May 26, 2016 12:29 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
I thought I'd share my Alien Artifact production outpost I built :)
It creates about 16.5 artifacts per day. Which is pretty good :D
The construction bots repair the defenses and the turrets are for Oh shit moments to help reduce casualties for the worms.
I have the thumpers hooked up to only ...
It creates about 16.5 artifacts per day. Which is pretty good :D
The construction bots repair the defenses and the turrets are for Oh shit moments to help reduce casualties for the worms.
I have the thumpers hooked up to only ...
- Wed May 25, 2016 11:23 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48784
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Raught19, any idea about what i said earlier ?
I'm not sure. its got to be like a weird map generation or its a bad cache from one of your other mods. I've worked with VanillaEx a lot and there's nothing in it that would affect map generation.
This mod is actually very lite and doesn't change ...
I'm not sure. its got to be like a weird map generation or its a bad cache from one of your other mods. I've worked with VanillaEx a lot and there's nothing in it that would affect map generation.
This mod is actually very lite and doesn't change ...
- Wed May 25, 2016 7:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Was playing a little last night and just wanted to say that these additions are really nice.
BTW, do you use ExtraChests ? If not, you should really give it a try. Upgrades the icons wonderfully when using Bob's.
Love the trophy idea :) I always just run around placing small electric poles to ...
BTW, do you use ExtraChests ? If not, you should really give it a try. Upgrades the icons wonderfully when using Bob's.
Love the trophy idea :) I always just run around placing small electric poles to ...
- Wed May 25, 2016 9:21 am
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Heh sweet. I assume for these you'd need some wood and you'll sacrifice some percentage of your acquired Alien Artefacts in order to "sculpt" the bodies.
Yep :) at the moment it costs 3 raw wood and 5 small alien artifacts. Its supposed to be kinda cheap and easy to make as its function is very ...
Yep :) at the moment it costs 3 raw wood and 5 small alien artifacts. Its supposed to be kinda cheap and easy to make as its function is very ...
- Tue May 24, 2016 6:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Next Update will have my extremely simple but very fluffy, Hunting Trophies! They ward away future biter expansions from an area. I wanted a better-less-cheesy-feel to ward away expansions. Rather than placing random items out in the Wilderness. Or stonewall squares which I have been fond of in the ...
- Tue May 24, 2016 3:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
Re: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Sure thing, setting it up nowNoriSilverrage wrote:Hmm, the download site doesn't work for me. Do you have a alternative?

EDIT: Added as Attachment and an additional Mirror just incase

- Tue May 24, 2016 9:44 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48784
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Any word on new updates? Been trying to finalize my Factorio mods folder so i can finish a playthrough for once instead of finding a new cool mod that i want to restart for,
(Really im afraid if i finish once ill be done playing lol)
Thanks again for this great mod!
I have released Hunting ...
(Really im afraid if i finish once ill be done playing lol)
Thanks again for this great mod!
I have released Hunting ...
- Mon May 23, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
- Replies: 12
- Views: 5983
[MOD 0.12.x] Hunting Grounds- Tame this vile world. - 0.1.0
Type: Mod
Name: Hunting Grounds
Description: A collection of specialized weapons and ammo.
License: MIT
Version: 0.1.0
Release: 5/23/2016
Tested-With-Factorio-Version: 0.12.33
Category: Vanilla+
Tags: Weapon, Gun, Alien, Evolution, Balance
Website: https://forums.factorio.com/viewtopic.php?f=94&t ...
Name: Hunting Grounds
Description: A collection of specialized weapons and ammo.
License: MIT
Version: 0.1.0
Release: 5/23/2016
Tested-With-Factorio-Version: 0.12.33
Category: Vanilla+
Tags: Weapon, Gun, Alien, Evolution, Balance
Website: https://forums.factorio.com/viewtopic.php?f=94&t ...
- Mon May 23, 2016 7:58 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 49660
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
I fixed this mod, just go in and replace the Control.lua in the mod folder with this one I added as an attachment 
EDIT: SORRY! uploading wrong one, fixing now.

EDIT: SORRY! uploading wrong one, fixing now.
- Mon May 23, 2016 2:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
@Raught19 - You sir are crazy. Though I suppose you have bobs mods so you get some nice ammo and turrets. I'm gonna have to add something along those lines.
I actually don't use bobs weapon mods, just his enemies, so I'm actually not sure what his weapon mods entail. But I do use my own modded ...
I actually don't use bobs weapon mods, just his enemies, so I'm actually not sure what his weapon mods entail. But I do use my own modded ...
- Sun May 22, 2016 12:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 508529
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
Hey SAguy, I enjoy your mod, so much so I've been working on my own mod to accompany yours/bobs/swarm with weaponry balanced around those mods together. Which I will be posting soon, doing a full play-through with it now to ensure its balanced as can be.
Everything about your mod is surperb, if I ...
Everything about your mod is surperb, if I ...
- Wed May 11, 2016 5:53 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 48784
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
While troubleshooting my own Mod using yours as a dependent, I was able to recreate the desyncs, and you are right, its coming from the control when you resetrecipes and resettechnologies when you have a lot of things researched. Something happens with the global var your setting for Load, and the ...
- Fri May 06, 2016 6:08 pm
- Forum: Modding help
- Topic: GetWeapon() or something similiar
- Replies: 2
- Views: 1221
Re: GetWeapon() or something similiar
Well, you take that number and use it with the get_inventory() or something and in the end you get the desired items.
Though I don't understand what you're hoping to do after that. You can't just alter the attack parameters, nor there is accuracy parameter for machinegun and pistol.
Or actually ...
Though I don't understand what you're hoping to do after that. You can't just alter the attack parameters, nor there is accuracy parameter for machinegun and pistol.
Or actually ...