Is there are way to hide the overlays, when using an arithmetic combinator for a mod?
I would like to either get rid of the arrows or move them to fit a 1x1 entity.
Search found 3 matches
- Sat Jun 06, 2026 12:46 pm
- Forum: Modding discussion
- Topic: Hide Arithmetic Combinator overlays
- Replies: 2
- Views: 191
- Mon Apr 27, 2026 4:15 pm
- Forum: Gameplay Help
- Topic: How can I read the recipe from a machine
- Replies: 3
- Views: 672
Re: How can I read the recipe from a machine
Thank you for your answer 8-)
In the mean time, I found a solution, that does not require to read what the machine is doing. Let me explain...
I want to manage manufacturing remotely, so I can sit in orbit and tell the machines on the planet, what to produce.
1. in orbit I have a constant ...
In the mean time, I found a solution, that does not require to read what the machine is doing. Let me explain...
I want to manage manufacturing remotely, so I can sit in orbit and tell the machines on the planet, what to produce.
1. in orbit I have a constant ...
- Mon Apr 27, 2026 1:36 am
- Forum: Gameplay Help
- Topic: How can I read the recipe from a machine
- Replies: 3
- Views: 672
How can I read the recipe from a machine
I am trying to make a setup, where I send a recipe to an array of assemblers and as soon as an assembler has accepted a recipe, it should no longer listen for new recipes. I thought I could simply use a decider by reading the set recipe from the assembler, but it does not look like an assembler ...