Search found 5 matches
- Tue Aug 11, 2026 8:51 am
- Forum: Questions, reviews and ratings
- Topic: Space Exploration (0.7.57) Error when cloning tiles over a cargo launch pad
- Replies: 3
- Views: 1174
Re: Space Exploration (0.7.57) Error when cloning tiles over a cargo launch pad
Its cloning in the editor menu and I was just cloning clean space with tiles
- Fri Aug 07, 2026 9:20 pm
- Forum: Questions, reviews and ratings
- Topic: Space Exploration (0.7.57) Error when cloning tiles over a cargo launch pad
- Replies: 3
- Views: 1174
Space Exploration (0.7.57) Error when cloning tiles over a cargo launch pad
The mod Space Exploration (0.7.57) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event space-exploration::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__space-exploration__/scripts ...
Please report this error to the mod author.
Error while running event space-exploration::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__space-exploration__/scripts ...
- Sat Jun 06, 2026 12:46 pm
- Forum: Modding discussion
- Topic: Hide Arithmetic Combinator overlays
- Replies: 2
- Views: 328
Hide Arithmetic Combinator overlays
Is there are way to hide the overlays, when using an arithmetic combinator for a mod?
I would like to either get rid of the arrows or move them to fit a 1x1 entity.
I would like to either get rid of the arrows or move them to fit a 1x1 entity.
- Mon Apr 27, 2026 4:15 pm
- Forum: Gameplay Help
- Topic: How can I read the recipe from a machine
- Replies: 3
- Views: 1230
Re: How can I read the recipe from a machine
Thank you for your answer 8-)
In the mean time, I found a solution, that does not require to read what the machine is doing. Let me explain...
I want to manage manufacturing remotely, so I can sit in orbit and tell the machines on the planet, what to produce.
1. in orbit I have a constant ...
In the mean time, I found a solution, that does not require to read what the machine is doing. Let me explain...
I want to manage manufacturing remotely, so I can sit in orbit and tell the machines on the planet, what to produce.
1. in orbit I have a constant ...
- Mon Apr 27, 2026 1:36 am
- Forum: Gameplay Help
- Topic: How can I read the recipe from a machine
- Replies: 3
- Views: 1230
How can I read the recipe from a machine
I am trying to make a setup, where I send a recipe to an array of assemblers and as soon as an assembler has accepted a recipe, it should no longer listen for new recipes. I thought I could simply use a decider by reading the set recipe from the assembler, but it does not look like an assembler ...