Search found 14 matches

by TauPlays
Sun May 03, 2026 3:52 pm
Forum: Ideas and Suggestions
Topic: Display Panel QoL change
Replies: 2
Views: 296

Re: Display Panel QoL change

Thanks for the reply! I tried searching to make sure it wasn't a duplicate, but it seems I still don't know how to use advanced search :\
by TauPlays
Sun May 03, 2026 4:25 am
Forum: Ideas and Suggestions
Topic: Force machine recipe based on item or ghost in hand.
Replies: 3
Views: 417

Re: Force machine recipe based on item or ghost in hand.

Unless I misunderstood you, there currently is something similar already in the game: you can Shift+Right Click on an assembler with a recipe already set and then Shift+Left Click on any other assembler (including holding down and dragging across multiple assemblers) to copy over the recipe. This ...
by TauPlays
Sun May 03, 2026 4:16 am
Forum: Ideas and Suggestions
Topic: Display Panel QoL change
Replies: 2
Views: 296

Display Panel QoL change

TL;DR
When opening a Display Panel, don't remove already typed text when using toggle buttons.


What?
Currently when using a Display Panel, the currently typed text will remove itself when you toggle the buttons like "Always show in Alt-mode" and have not first clicked the green confirm button ...
by TauPlays
Fri May 01, 2026 7:24 pm
Forum: Ideas and Suggestions
Topic: Adding new liquid for processing (Uranium)
Replies: 4
Views: 820

Re: Adding new liquid for processing (Uranium)

To be honest I kind of like the idea, if only to better match actual centrifuge use (which according to Wikipedia, the normal process uses Uranium hexafluoride in centrifuges ). Maybe having another intermediate step before/after running it through the centrifuge would be an interesting logistical ...
by TauPlays
Sat Apr 18, 2026 6:05 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 1104

Re: Quality Modules mixed with Speed Modules

mmmPI wrote: Sat Apr 18, 2026 12:37 am consider this setup :
oh boy different quality levels for beacons as well.... looks like this is going to be one complicated thumb haha
by TauPlays
Fri Apr 17, 2026 11:46 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 19
Views: 6365

Re: Increase Cargo Landing Pad Throughput

Hurkyl wrote: Fri Apr 17, 2026 10:43 pm I think any hub-expansion would be a serious balance problem for space platforms.
you could have the hub expansion only possible on planets?
by TauPlays
Fri Apr 17, 2026 6:18 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 1104

Re: Quality Modules mixed with Speed Modules


...it's hard to make a rule of thumb there.

That's why I made the calculator, to find that rule of thumb. Outside of setting up all the different options in a test world and running them for a long while, then doing calculations on the results, it felt like a better use of my time to just ...
by TauPlays
Fri Apr 17, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: Inserter Quality Priority
Replies: 4
Views: 1252

Re: Inserter Quality Priority

I wouldn't expect it to hit UPS any different than inserter freshness priority, in fact there is only 5 different qualities while the possible freshness% a tad more ;)

I agree that combining freshness and quality would be a problem. maybe have them be mutually exclusive (requiring two inserters in ...
by TauPlays
Fri Apr 17, 2026 1:55 pm
Forum: Ideas and Suggestions
Topic: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)
Replies: 2
Views: 434

Re: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)

I agree that this would be a major QoL change and fully support it. There technically are ways of doing it with combinators inside the logistic network but since we cant attach red or green wires to the player, those aren't a full-fledged option.

I think I read somewhere that the reason the game ...
by TauPlays
Fri Apr 17, 2026 1:51 pm
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1504

Re: What is the percentage of players that have installed at least one mod?

Don't forget that even having a single non-"official" mod will disable achievements. I usually only use squeak-through and throughput calculator on all my saves since I bought the game so my achievements are very lacking :D
by TauPlays
Fri Apr 17, 2026 12:34 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 1104

Re: Quality Modules mixed with Speed Modules


You might want to clarify that you mean "per 100 units of time" here and are not talking about resource efficiency.

Great point, I will update that.

The calculations I did were all in the effort to maximize how many quality units are created per unit of time.
In other words, if you only care ...
by TauPlays
Fri Apr 17, 2026 12:08 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 1104

Re: Quality Modules mixed with Speed Modules


If you toss faster, you have more tails per hour, but unfortunatly, tossing faster also causes some misses, when the coin is still rolling it doesn't count as tail.

That is a great way of articulating it!



Or am i missing something there ?


You aren't missing anything, I just did not ...
by TauPlays
Fri Apr 17, 2026 1:45 am
Forum: Energy Production
Topic: 4-Reactor Smart Nuclear Power Plant (2x2)
Replies: 1
Views: 569

Re: 4-Reactor Smart Nuclear Power Plant (2x2)

I like how the design is rotationally symmetric. very cool.
by TauPlays
Fri Apr 17, 2026 12:53 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 1104

Quality Modules mixed with Speed Modules

I went into a deep dive into modules recently, and was surprised to find them more complicated than I initially thought. For example, this topic on how adding a speed3 module to an assembler with 3x prod3 modules in it is actually more energy efficient than adding a eff3 module. Wild stuff.

One ...

Go to advanced search