Search found 11 matches

by Deathawaits
Fri Apr 29, 2016 11:18 pm
Forum: Ideas and Requests For Mods
Topic: Warfare mod.
Replies: 4
Views: 1605

Re: Warfare mod.

Thank you, i already looked at your mod. Its awesome. Ill definetly keep track of it :) actually, your mod was one of the mods, that inspired me :D
by Deathawaits
Fri Apr 29, 2016 12:34 am
Forum: Ideas and Requests For Mods
Topic: Warfare mod.
Replies: 4
Views: 1605

Re: Warfare mod.

Thank you.

Im certainly not going to complete it in near future. Ill start little, and evolve into something big over time :)
by Deathawaits
Thu Apr 28, 2016 7:09 pm
Forum: Ideas and Requests For Mods
Topic: Warfare mod.
Replies: 4
Views: 1605

Warfare mod.

Hello guys, I will be starting a project, a pretty big project. My goal is to give the player the feeling, that he is in war with the enviroment and that he has to put much effort in building up defense. Im not that good in modding YET! :D but i modded some other games before. I am pretty good in us...
by Deathawaits
Tue Apr 26, 2016 8:01 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 345115

Re: MOD [0.12+] Bio-Farm 1.0.0 - Tree Farming Mod

is this mod compatible with dytech? There should be no reason it's not. nah, i mean, if there is any way to get the rubber trees :D V1.1.1 - DyTech Rubber and Sulfur support... I think. Deathawaits, I don't play with DyTech, but I quickly added some code for support for Rubber and Sulfur Wood. Do y...
by Deathawaits
Tue Apr 26, 2016 3:37 pm
Forum: Modding help
Topic: Factorio angle of view.
Replies: 5
Views: 2678

Re: Factorio angle of view.

What.. this is like a dream come true! I would have never thought of blender beeing used for the 2d animations.. 3d modeling in blender is my life. I thought, i had to dive into pixelart to get the stuff done, you just saved me many tears!
by Deathawaits
Mon Apr 25, 2016 8:00 pm
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 50484

Re: 12.20+ TreeFarm Lite

is treefarm mod updated to be less laggy now? A while ago, you couldnt build more than a few farms without having fps drops
by Deathawaits
Mon Apr 25, 2016 4:57 pm
Forum: Modding help
Topic: Factorio angle of view.
Replies: 5
Views: 2678

Re: Factorio angle of view.

thank you for the info :)
by Deathawaits
Mon Apr 25, 2016 3:49 pm
Forum: Modding help
Topic: Factorio angle of view.
Replies: 5
Views: 2678

Factorio angle of view.

Hello, im trying to create some own sprites for factorio, my problem is, that i cant seem to figure out the angle of view.. even tho im looking at the ingame sprites. It gives me a hard time to understand. Can anyone point out some key things i have to look at to get my sprite right?
by Deathawaits
Mon Apr 25, 2016 11:33 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 345115

Re: MOD [0.12+] Bio-Farm 1.0.0 - Tree Farming Mod

TheSAguy wrote:
Deathawaits wrote:is this mod compatible with dytech?
There should be no reason it's not.
nah, i mean, if there is any way to get the rubber trees :D
by Deathawaits
Mon Apr 25, 2016 2:01 am
Forum: Mods
Topic: [MOD 0.15] Greenhouse with modules 0.15.0
Replies: 8
Views: 8992

Re: [MOD 0.12.x] Greenhouse with modules 0.1.1

hello, i wanted to ask, if its possible to create the trees needed for dytech?
by Deathawaits
Mon Apr 25, 2016 1:54 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 345115

Re: MOD [0.12+] Bio-Farm 1.0.0 - Tree Farming Mod

is this mod compatible with dytech?

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