Search found 5 matches

by electricOzone2
Fri Jul 03, 2026 1:48 pm
Forum: Balancing
Topic: [2.1.8] Asteroids deal too much damage while stopped over planets
Replies: 9
Views: 1359

Re: [2.1.8] Asteroids deal too much damage while stopped over planets

fwiw, I cross-posted this to bug reports, and it sounds like this is the intended behaviour for now:
viewtopic.php?t=134734
by electricOzone2
Fri Jul 03, 2026 5:21 am
Forum: Resolved Problems and Bugs
Topic: [GFX] [2.1.9] Texture defect on Assembling Machine 2
Replies: 2
Views: 804

Re: [2.1.9] Texture defect on Assembling Machine 2

I see the same, little easier to see with a video:
video.mp4
(1.86 MiB) Downloaded 51 times
edit: just realized your image is a gif too, it wasn't autoplaying for me haha
by electricOzone2
Fri Jul 03, 2026 5:06 am
Forum: Not a bug
Topic: [2.1.9] Asteroid Damage to Non-moving Platforms
Replies: 1
Views: 362

[2.1.9] Asteroid Damage to Non-moving Platforms

Regarding the changelog entry from 2.1.7:
Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.

Does the reworked asteroid damage model only affect how much damage asteroids take, or does it also affect how much damage platforms ...
by electricOzone2
Fri Apr 10, 2026 3:45 pm
Forum: Technical Help
Topic: [2.0.76] Fulgora Seems Too Dark
Replies: 2
Views: 543

Re: [2.0.76] Fulgora Seems Too Dark

Good point about the clouds. Turning them off does help a little bit, but it's still very dark even without them.

Clouds on vs clouds off:
cloudson_cloudsoff.jpg
cloudson_cloudsoff.jpg (412.84 KiB) Viewed 425 times
by electricOzone2
Thu Apr 09, 2026 8:04 pm
Forum: Technical Help
Topic: [2.0.76] Fulgora Seems Too Dark
Replies: 2
Views: 543

[2.0.76] Fulgora Seems Too Dark

1. What did you do?
I built two identical builds, one on Vulcanus, one on Fulgora. While using night vision and remote view, I took screenshots at night.

2. What happened?
Machines and icons on Fulgora appear to be much darker than other planets (i.e. Vulcanus). This makes the game hard for me to ...

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