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by cs314
Wed Apr 08, 2026 8:23 am
Forum: Not a bug
Topic: [2.0.76] LuaForce.get_evolution_factor_by_killing_spawners returns zero
Replies: 1
Views: 145

[2.0.76] LuaForce.get_evolution_factor_by_killing_spawners returns zero

The get_evolution_factor_by_killing_spawners method always returns zero even if spawners have already been destroyed.

Reproduce:
1. Load game
2. open console
3. /evolution
-> Nauvis - Evolution factor: 0.9024. (Time 29%) (Pollution 51%) (Spawner Kills 20%)
4. /c game.player.print(game.forces ...

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