Search found 118 matches

by Alice3173
Wed Jun 24, 2020 10:54 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10323

Re: Friday Facts #352 - New website

I have the exact opposite, i prefer dark theme because its easier to read long texts with it. Unless you're reading in a dark room, a dark theme is actually legitimately worse for your eyes. What you need is a theme that matches the ambient lighting of the room you're in. And for those of us that a...
by Alice3173
Sat Jun 20, 2020 6:14 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10323

Re: Friday Facts #352 - New website

One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray on darker gray". https:/...
by Alice3173
Sat May 30, 2020 5:31 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 10937

Re: Friday Facts #349 - The 1.0 plan

I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. This is some really strange logic to me. You seem to be implying that most people only like one single kind of game which is simply not remotely t...
by Alice3173
Sat Jun 01, 2019 10:58 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 20609

Re: Friday Facts #297 - New resource icons

Agreed, though whole numbers do make sense as an alternative in some situations, like with US dollars. Why bother dealing with floating point errors when you can just store everything in pennies? Completely solves that problem. I think there might be *some* situations were you don't necessarily hav...
by Alice3173
Sun Apr 07, 2019 8:57 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 21696

Re: Friday Facts #289 - Character GUI

I have written specifically about "people complaining that the new UI looks bad". That's not the same. Regardless of the rest of it you are telling the developers they shouldn't listen to people who disagree with you simply because they have a different view of things than you. That's a really crap...
by Alice3173
Sun Apr 07, 2019 4:58 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 21696

Re: Friday Facts #289 - Character GUI

Game is not only for youngs, healthy guys. Yeah, it's also for young(ish) unhealthy people, lol. But seriously, people who try to say "hey, don't listen to this group at all, totally disregard their needs because I like the way it is!!" when it's completely possible to satisfy that group without ac...
by Alice3173
Sat Apr 06, 2019 6:19 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 21696

Re: Friday Facts #289 - Character GUI

Personally i'm the opposite. Bright screen irritates my eyes and i favor dark themes whenever possible. It also causes the famous dark under-eye-patches for people for being exposed to bright lights hours and hours a day. But it shouldn't be too hard to some point later make UI color themes customi...
by Alice3173
Mon Mar 25, 2019 8:57 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets
Replies: 69
Views: 8325

Re: Map generator select start area and preset

Also I would like to have an option to manually select spawn location once you generated the map preview. I could be remembering things incorrectly (it's been months since I recall reading that) but I believe that the seed you use is actually the spawn location. From what I recall reading awhile ba...
by Alice3173
Mon Mar 25, 2019 8:55 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 14188

Re: Friday Facts #286 - Pollution cleanup

Koub wrote:
Mon Mar 25, 2019 5:54 pm
Some people do hope so :)
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.
by Alice3173
Mon Mar 25, 2019 5:02 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 14188

Re: Friday Facts #286 - Pollution cleanup

Also, if you don't like them, you can turn them off. Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets...
by Alice3173
Sun Mar 03, 2019 9:06 pm
Forum: Technical Help
Topic: [0.17.4] Mod Settings Error
Replies: 0
Views: 152

[0.17.4] Mod Settings Error

https://i.imgur.com/0pOEDSa.png I get this when trying to confirm my changes to the mod settings but there seems to be zero info on what mod setting is supposed to be invalid. I've gone over my settings repeatedly but can't see anything out of the ordinary. Is there anywhere I can actually check th...
by Alice3173
Fri Oct 19, 2018 10:19 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 19247

Re: Friday Facts #265 - Nomenclature & Steam networking

Name the action a player performs when they add a ghost entity to the world? Honestly? " Plan ". The whole "ghost" concept is a silly internal-name leak. Ask anyone who never played factorio what a ghost is and they most definetly won't start talking about construction plans. Besides the deconstruc...
by Alice3173
Fri Sep 28, 2018 8:15 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 21665

Re: Friday Facts #262 - Hello my name is: Compilatron

Yes it will be Campaign/Tutorial only I vote you put it in freeplay mode and give it some sort of personal logistics capabilities for convenience, if only to spite all the people randomly getting up in arms about a tutorial/campaign mode having some sort of guide to actually guide you through it. (...
by Alice3173
Thu Sep 27, 2018 8:45 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45212

Re: Friday Facts #260 - New fluid system

Even with pressurised pipes the first out gets more output. You might be thinking of pipes in your home where you can turn on all the sinks and they all get water. That is because each sink only allows a fraction of the water out. Even then when you turn on the cold water in the basement the shower...
by Alice3173
Tue Sep 25, 2018 5:58 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45212

Re: Friday Facts #260 - New fluid system

What behaviour would you expect on a system like this? IN =======J=====J========J=======J=====OUT ¦¦ ¦¦ ¦¦ ¦¦ OUT OUT OUT OUT Would you expect the first output to get fully satisfied before letting fluid pass, or for it to evenly split 50% of whatever was passing through it? One like that should be...
by Alice3173
Thu Sep 20, 2018 8:26 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 20083

Re: Today's forum skin update

The funny thing is that I usually either let the zoom level as is, or zoom out (for always more content at once on my screen). I admit it's a 27" though, so writing is not too small. Would be trickier on a 24". For me it depends entirely on the site. If it's a site where zooming in blows up padding...
by Alice3173
Wed Sep 19, 2018 8:51 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 20083

Re: Today's forum skin update

You have to scale the content down even more to fit phones. Similarly you have to scale the content up to fit 1080p/1600p/4k displays as to not have > 50% of the display be useless whitespace. Usually at those resolutions you also need to upsize the font size anyways. I use a 2560x1440 monitor as m...
by Alice3173
Sat Sep 15, 2018 6:37 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 45212

Re: Friday Facts #260 - New fluid system

Might be a bit late on this since there's already five pages but: Would a simple solution for junctions like checking the difference between the current pipe's liquid and the neighboring pipes, averaging that out (ie: if the current pipe has 100 liquid, one neighbor has 70, and the other two have 30...
by Alice3173
Fri Sep 14, 2018 4:33 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 29726

Re: Friday Facts #247 - Pricing and its exploits

a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too. Of course giving it as an option in a server may be a requirement if you're doing multiplayer just to ensure that's everyone is following their rules but the prefix option is sti...
by Alice3173
Thu Sep 13, 2018 2:48 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 29726

Re: Friday Facts #247 - Pricing and its exploits

And an option to forbit blueprints you didn´t made in a game by yourself. While I wouldn't be against an option to automatically do this, you do realize you could actually do this yourself simply by giving blueprints for a given save a prefix, right? Not as good as an actual option but nonetheless ...

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