Search found 118 matches
- Wed Jun 24, 2020 10:54 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 34851
Re: Friday Facts #352 - New website
I have the exact opposite, i prefer dark theme because its easier to read long texts with it. Unless you're reading in a dark room, a dark theme is actually legitimately worse for your eyes. What you need is a theme that matches the ambient lighting of the room you're in. And for those of us that a...
- Sat Jun 20, 2020 6:14 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 34851
Re: Friday Facts #352 - New website
One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
- Sat May 30, 2020 5:31 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 27900
Re: Friday Facts #349 - The 1.0 plan
I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. This is some really strange logic to me. You seem to be implying that most people only like one single kind of game which is simply not remotely t...
- Sat Jun 01, 2019 10:58 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 47137
Re: Friday Facts #297 - New resource icons
Agreed, though whole numbers do make sense as an alternative in some situations, like with US dollars. Why bother dealing with floating point errors when you can just store everything in pennies? Completely solves that problem. I think there might be *some* situations were you don't necessarily hav...
- Sun Apr 07, 2019 8:57 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 52284
Re: Friday Facts #289 - Character GUI
I have written specifically about "people complaining that the new UI looks bad". That's not the same. Regardless of the rest of it you are telling the developers they shouldn't listen to people who disagree with you simply because they have a different view of things than you. That's a r...
- Sun Apr 07, 2019 4:58 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 52284
Re: Friday Facts #289 - Character GUI
Game is not only for youngs, healthy guys. Yeah, it's also for young(ish) unhealthy people, lol. But seriously, people who try to say "hey, don't listen to this group at all, totally disregard their needs because I like the way it is!!" when it's completely possible to satisfy that group ...
- Sat Apr 06, 2019 6:19 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 52284
Re: Friday Facts #289 - Character GUI
Personally i'm the opposite. Bright screen irritates my eyes and i favor dark themes whenever possible. It also causes the famous dark under-eye-patches for people for being exposed to bright lights hours and hours a day. But it shouldn't be too hard to some point later make UI color themes customi...
- Mon Mar 25, 2019 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 22888
Re: Map generator select start area and preset
Also I would like to have an option to manually select spawn location once you generated the map preview. I could be remembering things incorrectly (it's been months since I recall reading that) but I believe that the seed you use is actually the spawn location. From what I recall reading awhile ba...
- Mon Mar 25, 2019 8:55 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 30254
Re: Friday Facts #286 - Pollution cleanup
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.
- Mon Mar 25, 2019 5:02 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 30254
Re: Friday Facts #286 - Pollution cleanup
Also, if you don't like them, you can turn them off. Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets...
- Sun Mar 03, 2019 9:06 pm
- Forum: Technical Help
- Topic: [0.17.4] Mod Settings Error
- Replies: 0
- Views: 563
[0.17.4] Mod Settings Error
https://i.imgur.com/0pOEDSa.png I get this when trying to confirm my changes to the mod settings but there seems to be zero info on what mod setting is supposed to be invalid. I've gone over my settings repeatedly but can't see anything out of the ordinary. Is there anywhere I can actually check th...
- Fri Oct 19, 2018 10:19 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 49327
Re: Friday Facts #265 - Nomenclature & Steam networking
Name the action a player performs when they add a ghost entity to the world? Honestly? " Plan ". The whole "ghost" concept is a silly internal-name leak. Ask anyone who never played factorio what a ghost is and they most definetly won't start talking about construction plans. Be...
- Fri Sep 28, 2018 8:15 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 47099
Re: Friday Facts #262 - Hello my name is: Compilatron
Yes it will be Campaign/Tutorial only I vote you put it in freeplay mode and give it some sort of personal logistics capabilities for convenience, if only to spite all the people randomly getting up in arms about a tutorial/campaign mode having some sort of guide to actually guide you through it. (...
- Thu Sep 27, 2018 8:45 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 103616
Re: Friday Facts #260 - New fluid system
Even with pressurised pipes the first out gets more output. You might be thinking of pipes in your home where you can turn on all the sinks and they all get water. That is because each sink only allows a fraction of the water out. Even then when you turn on the cold water in the basement the shower...
- Tue Sep 25, 2018 5:58 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 103616
Re: Friday Facts #260 - New fluid system
What behaviour would you expect on a system like this? IN =======J=====J========J=======J=====OUT ¦¦ ¦¦ ¦¦ ¦¦ OUT OUT OUT OUT Would you expect the first output to get fully satisfied before letting fluid pass, or for it to evenly split 50% of whatever was passing through it? One like that should be...
- Thu Sep 20, 2018 8:26 am
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 42111
Re: Today's forum skin update
The funny thing is that I usually either let the zoom level as is, or zoom out (for always more content at once on my screen). I admit it's a 27" though, so writing is not too small. Would be trickier on a 24". For me it depends entirely on the site. If it's a site where zooming in blows ...
- Wed Sep 19, 2018 8:51 am
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 42111
Re: Today's forum skin update
You have to scale the content down even more to fit phones. Similarly you have to scale the content up to fit 1080p/1600p/4k displays as to not have > 50% of the display be useless whitespace. Usually at those resolutions you also need to upsize the font size anyways. I use a 2560x1440 monitor as m...
- Sat Sep 15, 2018 6:37 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 103616
Re: Friday Facts #260 - New fluid system
Might be a bit late on this since there's already five pages but: Would a simple solution for junctions like checking the difference between the current pipe's liquid and the neighboring pipes, averaging that out (ie: if the current pipe has 100 liquid, one neighbor has 70, and the other two have 30...
- Fri Sep 14, 2018 4:33 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 56642
Re: Friday Facts #247 - Pricing and its exploits
a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too. Of course giving it as an option in a server may be a requirement if you're doing multiplayer just to ensure that's everyone is following their rules but the prefix option is sti...
- Thu Sep 13, 2018 2:48 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 56642
Re: Friday Facts #247 - Pricing and its exploits
And an option to forbit blueprints you didn´t made in a game by yourself. While I wouldn't be against an option to automatically do this, you do realize you could actually do this yourself simply by giving blueprints for a given save a prefix, right? Not as good as an actual option but nonetheless ...