Search found 7 matches

by TheAero1221
Wed Oct 07, 2026 4:58 am
Forum: Modding interface requests
Topic: Enable spoiling fluid
Replies: 1
Views: 165

Re: Enable spoiling fluid

Very cool idea, btw!
by TheAero1221
Wed Oct 07, 2026 4:55 am
Forum: Modding interface requests
Topic: Please add an option/tag to disable belt connections on a given side.
Replies: 0
Views: 41

Please add an option/tag to disable belt connections on a given side.

I'd like to be able to disable belt connections from the N/E/S/W direction for a given belt, and in addition, have a tag for disabling inserter interaction with a belt from a given side. Not sure if this is feasible, but I would very much like it, as it would enable a large number of modded ...
by TheAero1221
Sat Sep 12, 2026 10:43 pm
Forum: Modding interface requests
Topic: Prevent belts/inserters from connecting to modified belts with tag.
Replies: 0
Views: 157

Prevent belts/inserters from connecting to modified belts with tag.

Unsure if this is possible, but it would open up several modding possibilities:
I'd like to be able to selectively prevent inserters, loaders and belts from transferring their contents to specific 'other' inserters, loaders and belts.
"no-automated-item-removal" and "no-automated-item-insertion ...
by TheAero1221
Fri Jun 12, 2026 10:42 am
Forum: Multiplayer
Topic: Racist Language in Server Name
Replies: 1
Views: 1698

Racist Language in Server Name

20260612063526_1.png
20260612063526_1.png (2.74 MiB) Viewed 1698 times
:danger:

Saw this while browsing the public servers. I can provide the original, unblocked screenshot if needed.
by TheAero1221
Sat Apr 04, 2026 7:18 pm
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 912

Re: Enable runtime manipulation of graphics_variation

Hopefully not coming across as disrespectful or argumentative by continuing the conversation at this point. This is just capability that I would very much appreciate- is there not a way to make it so that graphics_variation maybe only applies to an entity if there is a mod that registers with the ...
by TheAero1221
Sat Apr 04, 2026 3:45 pm
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 912

Re: Enable runtime manipulation of graphics_variation

Thanks for the reply! As a follow up, or... perhaps a clarification on what I'm asking for- can we please get graphics_variation read/write capability for all prototypes (including the ones that currently return nil)? I imagine this might be a big ask. But Im hoping it could possibly just be like an ...
by TheAero1221
Sat Apr 04, 2026 5:50 am
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 912

Enable runtime manipulation of graphics_variation

TL;DR
Wondering if its possible for devs to expose graphics_variation read/write at runtime for individual entities, and potentially add graphics_variation as an option for all prototypes.


What?
Currently graphics_variation is consulted for certain specific entities at entity creation time. I ...

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