Search found 7 matches

by Hexcoder
Tue Sep 08, 2026 10:51 am
Forum: Modding interface requests
Topic: Allow combat robot capsules in roboport
Replies: 0
Views: 47

Allow combat robot capsules in roboport

I'd like roboports to be able to deploy combat robot capsules placed inside them (or capsules in general)

Something of that nature already exists: https://mods.factorio.com/mod/combat-roboports
but personally I'm not really happy with how the roboport is a reskinned turrent and the capsules are ...
by Hexcoder
Fri Aug 14, 2026 5:08 am
Forum: Modding interface requests
Topic: Prototype flag or boolean to disable "cannot be rotated/flipped" audiovisual feedback
Replies: 4
Views: 535

Re: Prototype flag or boolean to disable "cannot be rotated/flipped" audiovisual feedback

+1 This would allow me to pretend to rotate my agricultural-tower with modded fluid inputs.
Even better would be if we could simply enable rotation for prototypes that don't currently allow it..
Wouldn't be a problem for the few agri towers we place, but I understand memory is a concern for more ...
by Hexcoder
Tue Jul 21, 2026 1:22 pm
Forum: Modding interface requests
Topic: Add on_robot_repaired_entity Event
Replies: 2
Views: 1569

Re: Add on_robot_repaired_entity Event

Ancient thread, but +1

Seems reasonable since on_entity_damaged exists and has convenient filters, and repairing is literally the inverse of damage and, I suspect, few code paths.
Alternatively on_entity_fully_repaired would be useful for me.
by Hexcoder
Mon Apr 06, 2026 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Replies: 5
Views: 1602

Re: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio

Thanks a bunch.

Let me know if there's any more information I can give. Only think that comes to mind is automating the toggling + saving and letting it run.
Gives me memory corruption vibes with how it acts.
by Hexcoder
Mon Apr 06, 2026 2:02 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Replies: 5
Views: 1602

Re: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio

Sorry, to be clearer:
I can get the silo into a weird state most of the time, but this does not guarantee the crash. Note that it really seems to require spamming of the checkboxes.
However after about 2-5 retries I can get it to crash.
I tried, but I believe I can't produce a savefile that ...
by Hexcoder
Mon Apr 06, 2026 1:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Replies: 5
Views: 1602

[2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio

Toggling LuaLogisticPoint.enabled on a space age rocket-silo while silo is getting items delivered can break it permanently and then cause following game saving to hang and loads to crash

Reproducible with all other mods disabled, on a modded but "clean" save (a save before I messed around with mod ...
by Hexcoder
Sat Apr 04, 2026 4:47 am
Forum: Assigned
Topic: [Klonan] [2.0.73] Multi-line rich-text colors in display panel do not display correctly
Replies: 1
Views: 779

Re: [2.0.73] Multi-line rich-text colors in display panel do not display correctly

I ran into this when trying to mod the display panel to show all circuit signals using colors for separating red/green.

I suspect the text is first broken into multiple lines if they are too long, only then processing colors, which reveals the codes.
Notably rich text item/signal icons are never ...

Go to advanced search